DV, are you saying this thing will not recompile from SCASM? As if so, neither will it compile from FSDS2.4 I removed the VC and shadow models, still no go, only after removing the entire interior of the main model did it recompile.
I think the problem lies in the model complexity, it has about 3 times the poly count that Ted Cooks Hampden has, that's after me adding ladders, guns, etc. None of the parts of the Reaper seemto have obvious problems that would cause this. So I'm plumping on the poly count. For example even the wings have 3 times more polys than the Hampden, may be more.
I also tried compiling an FS9 version from the sources, that didn't work. I'm presuming this was created in FSDS3 which uses the GMAX compiler which probably has a higher poly allowance. I don't have V3, nor do I plan to, It doesn't do CFS2 models anyways.
Prognosis at this stage, if it doesn't compile from SCASM or FSDS, were pretty much jiggered. Would require a complete rebuild from source, probably easier to build from scratch? Does anyone know the poly limit for CFS2/FSDS2? This model sits at about 45K, the Hampden at a smidge over 15K and the Master at about 8.5K
I'll puddle along and see how much I can do, not very hopeful though I have to say. Sorry Pepe.
Jamie