Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATIONIfVarAnd( :Normal 0024 0040 )
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the model code for Inf_Large_Pier (that I have) contains no damage testing at all, there is no damage model or texture flipping. So, the system breaks are doing nothing.
If that has any bearing on CFS2 stability I wouldn't like to say, but you might try disabling the system break lines and seeing if you still get CTD when you destroy all the boxes simultainiously.
Good luck.
...One thing that also has me wondering...can the boxes be placed in the vertical? As in Wolfi's .dp. Or must they meet side by side as in the "Inf_warf" CFS2 original...
I noticed sometimes I get a large exploding effects sometimes small effects.i dont know why this happens. When I am testing I have to blow other objects up before I can blow up my objects.
Robert John.