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The Staff of SOH
+1 412 is the better choice between the 2Good choice JIMJAM :ernae:
Thanks DC.
I push the limits as far as I can or I'll soon be left behind by all that great talent that is HOT on my heels.
The Nemeth bump map is a 1024 texture with "noise" added. The problem with noise on "small tiles" is that each spot is a pixel large - make bumps out of them and you get a nasty orange peel effect.
I use large textures without the addition of "noise" and above all I use different "Cubic Environment Maps" and alpha channels to get nice reflections on the paint. Lep, if you want a bit more shine though, the best start will be making the respective parts of the alpha channel light grey (about 20% black)
As for mine - the white on the topsides of the engine cowlings needs a dash of tweak, as does the pattern on the right side of the tailboom.
I could use poetic license when I do the speculars - a dash of "plum" under the black might look tasty - and maybe some metalflake too. The interior is getting the conversion to carbon fibre structure, plus new carpets and seat covers.