nigel richards
Charter Member
Variety!
Correct, Willy
You can have as many soundsets in any particular aircraft folder as you wish - using exactly the same Logic as textures.
Personally, I do this all the time, and enjoy the benefits of plurality.
I regularly enjoy Manfred's magnificent fleet of Dc-3 variants with a multitude of soundsets including Ted's fine set, several of my own, and even stock sounds.
Now I'm most gratefully looking forward to MikeM's version - thanks for sharing, Mike!
So, simply name any sound folder in a particular aircraft using this method:
sound. XXXX
Then add the name (XXXX) to the 'sound' entry in the aircraft.cfg as Willy rightly illustrates.
Just to throw the cat among the pigeons, I have another Dc-3 cone sound alternative lurking around my engine shop...
Why settle for one flavour, when there's smørrebrød!
Surely we should applaud, encourage, and support those offering NEW variety to our fine Community - Well done, Mike!
Easier (at least to me as I've done this before) would be to have both sound folders in your aircraft folder (sound.x & sound.y) and then use the sound= line in fltsim sections of the aircraft.cfg to point to which one you want to use for that particular livery.
An example from my Alabeo Gee Bee install
[fltsim.11]
title=GEEBEE Z Super Sportster G-AGBZ
sim=racer_z
model=
panel=
sound=bristol
texture=G-AGBZ
kb_checklists=
kb_reference=GB Z_Ref
atc_id=G-AGBZ
ui_manufacturer="Alabeo"
ui_type=GEE BEE MODEL Z
ui_typerole="Racing Aircraft"
ui_createdby="Alabeo"
ui_variation=British Racing Green
description=#007 G-AGBZ
atc_heavy=0
atc_airline=
atc_flight_number=
atc_id_color=0000000000
visual_damage=1
[fltsim.12]
title=GEEBEE Z Super Sportster NA73 "Rocketeer"
sim=racer_z
model=
panel=
sound=
texture=NA73_Rocketeer
kb_checklists=
kb_reference=GB Z_Ref
atc_id=NA73
ui_manufacturer="Alabeo"
ui_type=GEE BEE MODEL Z
ui_typerole="Racing Aircraft"
ui_createdby="Alabeo"
ui_variation=Rocketeer
description=Black/White Gee Bee from the final scenes of the movie "The Rocketeer".
atc_heavy=0
atc_airline=
atc_flight_number=
atc_id_color=0000000000
visual_damage=1
What I did is that I painted a Gee Bee Z in a classic British sports car "British Racing Green" and then to see if I could do it, I mixed up a set of Bristol sleeve valve engine sounds for the Z from another set that I downloaded from who knows where. I put the Bristol sound folder in the Gee Bee Z folder and then pointed the sound- to that folder for that aircraft. The regular Gee Bee Z folder is still there and used by most of the rest of them (also have a Wright Cyclone version as well for another paint).
Any hope of a 4 engine set?
Correct, Willy
You can have as many soundsets in any particular aircraft folder as you wish - using exactly the same Logic as textures.
Personally, I do this all the time, and enjoy the benefits of plurality.
I regularly enjoy Manfred's magnificent fleet of Dc-3 variants with a multitude of soundsets including Ted's fine set, several of my own, and even stock sounds.
Now I'm most gratefully looking forward to MikeM's version - thanks for sharing, Mike!
So, simply name any sound folder in a particular aircraft using this method:
sound. XXXX
Then add the name (XXXX) to the 'sound' entry in the aircraft.cfg as Willy rightly illustrates.
Just to throw the cat among the pigeons, I have another Dc-3 cone sound alternative lurking around my engine shop...
Why settle for one flavour, when there's smørrebrød!
Surely we should applaud, encourage, and support those offering NEW variety to our fine Community - Well done, Mike!