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New 3D sound set for Manfred Jahn & Team's C-47

Variety!

Easier (at least to me as I've done this before) would be to have both sound folders in your aircraft folder (sound.x & sound.y) and then use the sound= line in fltsim sections of the aircraft.cfg to point to which one you want to use for that particular livery.

An example from my Alabeo Gee Bee install

[fltsim.11]
title=GEEBEE Z Super Sportster G-AGBZ
sim=racer_z
model=
panel=
sound=bristol
texture=G-AGBZ
kb_checklists=
kb_reference=GB Z_Ref
atc_id=G-AGBZ
ui_manufacturer="Alabeo"
ui_type=GEE BEE MODEL Z
ui_typerole="Racing Aircraft"
ui_createdby="Alabeo"
ui_variation=British Racing Green
description=#007 G-AGBZ
atc_heavy=0
atc_airline=
atc_flight_number=
atc_id_color=0000000000
visual_damage=1


[fltsim.12]
title=GEEBEE Z Super Sportster NA73 "Rocketeer"
sim=racer_z
model=
panel=
sound=
texture=NA73_Rocketeer
kb_checklists=
kb_reference=GB Z_Ref
atc_id=NA73
ui_manufacturer="Alabeo"
ui_type=GEE BEE MODEL Z
ui_typerole="Racing Aircraft"
ui_createdby="Alabeo"
ui_variation=Rocketeer
description=Black/White Gee Bee from the final scenes of the movie "The Rocketeer".
atc_heavy=0
atc_airline=
atc_flight_number=
atc_id_color=0000000000
visual_damage=1

What I did is that I painted a Gee Bee Z in a classic British sports car "British Racing Green" and then to see if I could do it, I mixed up a set of Bristol sleeve valve engine sounds for the Z from another set that I downloaded from who knows where. I put the Bristol sound folder in the Gee Bee Z folder and then pointed the sound- to that folder for that aircraft. The regular Gee Bee Z folder is still there and used by most of the rest of them (also have a Wright Cyclone version as well for another paint).

Any hope of a 4 engine set?

Correct, Willy :)
You can have as many soundsets in any particular aircraft folder as you wish - using exactly the same Logic as textures.
Personally, I do this all the time, and enjoy the benefits of plurality.
I regularly enjoy Manfred's magnificent fleet of Dc-3 variants with a multitude of soundsets including Ted's fine set, several of my own, and even stock sounds.

Now I'm most gratefully looking forward to MikeM's version - thanks for sharing, Mike! :)

So, simply name any sound folder in a particular aircraft using this method:
sound. XXXX
Then add the name (XXXX) to the 'sound' entry in the aircraft.cfg as Willy rightly illustrates.

Just to throw the cat among the pigeons, I have another Dc-3 cone sound alternative lurking around my engine shop...
Why settle for one flavour, when there's smørrebrød!

Surely we should applaud, encourage, and support those offering NEW variety to our fine Community - Well done, Mike!
 

It seems apparent that neither of you two has actually installed these new sound files.
There are six files that are needed but that are not in the sound folder and cannot easily
be added as an alternative to the panel folder.

In this case, your perfectly valid method of adding alternative sounds will not work.
 

It seems apparent that neither of you two has actually installed these new sound files.
There are six files that are needed but that are not in the sound folder and cannot easily
be added as an alternative to the panel folder.

In this case, your perfectly valid method of adding alternative sounds will not work.

I have now added the soundeset to my Dc-3 collection of 7 current sound folders in one aircraft folder.

The six files you mention are starter sequence sounds only - the workaround would be to copy the panel (with the NEW sounds installed), rename it with a unique name, then add that name to the aircraft.cfg - panel entry for the specific aircraft using the NEW soundset.


Nice sounds, MikeB - Thankyou for sharing them with us. :)
 
I have now added the soundeset to my Dc-3 collection of 7 current sound folders in one aircraft folder.
The six files you mention are starter sequence sounds only - the workaround would be to copy the panel (with the NEW sounds installed), rename it with a unique name, then add that name to the aircraft.cfg - panel entry for the specific aircraft using the NEW soundset.

As I have already explained, that would also require the editing of the DGSounds ini file.
If someone does as you suggest, the result will be no bespoke sounds at all, not even engine start up .

Of course, you are free to do as you please with these files but it seems a shame to post a workaround that if followed
will break the installation.
 
As I have already explained, that would also require the editing of the DGSounds ini file.
If someone does as you suggest, the result will be no bespoke sounds at all, not even engine start up .

Of course, you are free to do as you please with these files but it seems a shame to post a workaround that if followed
will break the installation.
I'm not sure how you are doing it wrong....but this conversation piqued my interest...so I added the new sound set [as a parallel setup to the original] and it works just fine.
Startup sounds....and all the others.
People who develop new Panels for a/c often have multiple panel files in an a/c config, just as sound devs do. It's not rocket science [more aircraft eng - pun]...;)

BTW....am still wondering what or where the 'DGSounds.ini' file is as nothing such was needed to be edited...;)
 
I'm not sure how you are doing it wrong....but this conversation piqued my interest...so I added the new sound set [as a parallel setup to the original] and it works just fine.
Startup sounds....and all the others.
People who develop new Panels for a/c often have multiple panel files in an a/c config, just as sound devs do. It's not rocket science [more aircraft eng - pun]...;)

BTW....am still wondering what or where the 'DGSounds.ini' file is as nothing such was needed to be edited...;)



In the DGSounds ini file, the path to each sound is Soundxx=\panel\DGSounds\
If you rename the panel folder to panel.something else, that path is then to the
panel folder still, so either you do not hear the new sounds, as they are being read
from your original folder or if you have renamed all your panel files, they will not
be read at all and there will be no sounds.

I suppose the fix of making a new panel.something else file would not actually stop
the sounds, if there is still a folder named panel but the new start up files would not
be played unless the ini file was edited to reflect the new path to them.

As before, the user is entitled to do whatever they want to with the files and adding
a new sound folder and referencing it in the aircraft.cfg entry is entirely valid.
There is however this small issue of the engine cranking sounds, which in the case
of this aircraft are not inside the sound folder.

For this reason, it was my suggestion that it would be simpler all round just to have
two installations of this aircraft, if both sound sets are to be installed together.
 
Again, where the heck is this 'DGSounds.ini' file?
I don't have one....and I didn't misplace it as I looked in the archived download as well.
I keep an 'original' so as I don't screw up modding installs with new panels [or in this case also reworked paintkits and my own paints]...;)

Edit....I think I found the one you mean, but it's not that...it's 'Cockpitsounds_C47.ini' ...and redirecting that is a 5 second job.
[took longer to find it]...;)
 
Again, where the heck is this 'DGSounds.ini' file?
I don't have one....and I didn't misplace it as I looked in the archived download as well.
I keep an 'original' so as I don't screw up modding installs with new panels [or in this case also reworked paintkits and my own paints]...;)

No one mentioned a DGSounds.ini file.
This is what I wrote:

In the DGSounds ini file

If you look in the DGSounds folder, you will see only one ini file.
 
Nick....if you had said 'the ini file in the DGSounds folder' all this grief would be averted...;)
If you stick your ear close to the monitor you'll hear all these new sounds working just fine.....on the only C-47 I've flown in in the past 63 years....[though there was another one when I was 2 weeks old]

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As I said, one can do anything one wants with the files, even edit the ini file.

Before "all this grief" my suggestion was that the simplest way to have all of both sound choices working
would be to have two separate folders for the aircraft, each with all the files from each choice in them.
In this way, if an aircraft from the folder with Ted's sounds was selected, all the sounds from the original would be played.
If an aircraft from the new folder with Mike's sounds in it was chosen, all the files from Mike's alternative would be played.
No editing would be required.

Since then, there seems to have been a small avalanche of posts suggesting the obvious method but it takes no account
of the engine crank sounds.
If one does not notice or indeed care that the new engine crank sounds are not being played, then so be it.
If one does, then simply renaming Mike's sound file and referencing it in the aircraft.cfg file will not play them.
If one copies the new engine crank sounds over Ted's, then again there will be a small mismatch with Ted's engine sounds
because his engine crank sounds will be gone.

If one wants to add a second panel.new name folder with the new engine crank sounds in it, all the file paths in the "ini file in the DGSounds folder"
must be edited to reflect the new name for the panel.new name folder, or the aircraft will continue to play the sounds from the panel folder.
This is not "rocket science" either but is far more long winded than having two C47 folders, obviously with different names and each with
a full copy of the engine and bespoke sound sets in it.


 
Ah, but 2 full installs of the aircraft still requires the name-changing of each and every aircraft entry in the [second] aircraft.cfg file, and is also going to be wasteful space-wise and incur marginally longer load times [as there are now more aircraft] - a particular concern for the painters as we'll end up with 'squillions' of them...;)
I have 28 paints, 26 of whom are my own.
 
If you wanted to have the choice of both versions of the sound in each aircraft, whichever way
you chose to do this would require a new aircraft.cfg file entry for every repaint and a new name
for each one.

This would not seem to make sense.

The idea would be to choose which aircraft repaint you wanted to have each version
of the sound, not to have either version of the sound in every aircraft.

Then ensure that there are no identical aircraft repaints in each of the two folders.
You would have no more texture folders than before, one more panel folder and one
more sound folder.
This cannot be avoided.
The only duplications would be the model folders, 120 mb and maybe not all of them,
the aircraft.cfg and .air files, 56kb
 

I've always keep his sounds in the mix... though I call it (sound.AM). I've never posted this one, but it does have the [prop] calls and changed the (rparams) on the cruise sound... slowed it down compared to the original sound. All sounds are the same as the original, just now converted to [prop] instead of [combustion]. Wasn't sure shutdown would sound ok doing it that way, but a few simple changes made that work to. This will be implemented in the Monty's C-47.

So now we have what 8+ DC-3/C-47 sound to play with!!! :biggrin-new:

Something to do since I couldn't fly out of here do to the horrilbe weather back east (USA), so stayed home with the flu. :dizzy:



 
I've always keep his sounds in the mix... though I call it (sound.AM). I've never posted this one, but it does have the [prop] calls and changed the (rparams) on the cruise sound... slowed it down compared to the original sound. All sounds are the same as the original, just now converted to [prop] instead of [combustion]. Wasn't sure shutdown would sound ok doing it that way, but a few simple changes made that work to. This will be implemented in the Monty's C-47.

Feel free to post it. I'd use it, if I ever get my DC-3 out of the shop again.
 
Oh dear, I feel responsible for all this, so sorry for any negative waves, I have both sound sets with in the C-47 v3.14 folder, one sound, which is Mike's, and the other sound.old, which is TuFun's, I have 30 C-47's ( the only way to replace a C-47 is with another C-47!) 15 of the are pointed to sound= file and the other 15 are pointed to sound=old in the aircraft cfg, it does work for me, with no problems, I do take your point Nick and I'm on the lookout for anything odd!

Adam Murphy's sound set power my FSX DC-3's and Manfreds C-47 v1 and v2, now all we need is an inertia starter like all the DC-3's and C-47's that I've heard start up in the Movies!!!
 
Oh dear, I feel responsible for all this, so sorry for any negative waves, I have both sound sets with in the C-47 v3.14 folder, one sound, which is Mike's, and the other sound.old, which is TuFun's, I have 30 C-47's ( the only way to replace a C-47 is with another C-47!) 15 of the are pointed to sound= file and the other 15 are pointed to sound=old in the aircraft cfg, it does work for me, with no problems, I do take your point Nick and I'm on the lookout for anything odd!

Adam Murphy's sound set power my FSX DC-3's and Manfreds C-47 v1 and v2, now all we need is an inertia starter like all the DC-3's and C-47's that I've heard start up in the Movies!!!

That would be the Wright R-1820 Cyclone radials (9 cylinders). Adam has a set in the works (2014), but I think it never got released. He's having a hard time for awhile and hope life gets better for him. I used his PW R2800's for the Howard 500.

His video...

https://www.youtube.com/watch?v=LXhKcpb_Oa0
 
That would be the Wright R-1820 Cyclone radials (9 cylinders). Adam has a set in the works (2014), but I think it never got released. He's having a hard time for awhile and hope life gets better for him. I used his PW R2800's for the Howard 500.

His video...

https://www.youtube.com/watch?v=LXhKcpb_Oa0

Check his channel, he confirms in his latest video that he's basically back on track. Hope he'll have time to do more soundsets for FSX. :jump:
 
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