
A new entry has been added to Add-Ons Library, category CFS 2 Utilities Add-ons
Description: These files and Tutorial is designed for objects made in gMax at real world scale. All objects in CFS2 are at world scale (or close) although it may not look like it from the cockpit of your plane sometimes.
The Tutorial will guide on exporting your object out of gMax using the FS2004 gamepack and use of Model Converter X. Than use of Make my object.bat to make your object into an exploiting object!
To check it out, rate it or add comments, visit CFS2 exploiting object using gMax FS2004 and Model Converter X.zip
The comments you make there will appear in the posts below.