New Freeware: Messerschmitt ME-264!

Tim-HH

SOH-CM-2023
Hi,

Thomas Ruth, well-known for many great freeware aircrafts, has released his latest work...the Messerschmitt ME-264.

It's available at Avsim :applause:

Greetings
Tim
 
Differential braking?



Give Tom a double thanks, as he at first wanted to makes this one payware.
Also, if he pulled it through in the end, he included custom radio beacons for "over the pond" navigation.
 
Well, from the screenshots on avsim, it looks like an outsanding model !
I hope I find some time to install it in my FSX tonight.
Thanks a lot to Thomas Ruth ! :ernae:
 
Like a He-111 on steroids! :jump:

And to answer a few questions above, here's part of the readme:

"Specials" on the ME264 FSX/P3D model

*The nosegear is NOT stearable. To turn the aircraft on the ground use asymetric brake force or engines instead.
*Crewmembers appear/dissapear according to the entries in the Payload section of the aircraft.cfg.
*V2 and V3 are equipped with auxiliar main wheels. They drop after takeoff when the gear is being retracted.
*V3 Bombload appears/disappears according to the entries in the Payload section of the airraft.cfg. They also
disappear when the bomb levers are pulled.
*Crew oxygen is critical on altitudes above 4000ft. If you run out of oxygen, you may loose control of the aircraft
because of asphyxiation.
*If fully loaded, aircraft needs exreme long takeoff runs. It also needs a lot of back trim for takeoff. The trim will
normalize once the fuel load decreases.
*No swastika on the tail. Use of the swastika is illegal here in Germany. The original ME264 had those symbols on the outsides
of both vertical stabilizers.
*The files have been compiled with the Lockheed P3D SDK and have been tested in FSX SP2 and Acceleration. They should work in P3D
as well. The DO NOT WORK in FSX basic or demo version.
*Long/Short wave radio direction finder is limited to FSX radio frequencies plus some pre defined long wave radio stations.
 
A few quick screenshots of the Me264V3 'what-if' armed version:

The VC:



Back of the VC:



On the ground with engines off:



Engines running; I aliased the sounds to the CH Fw-190, which doesn't work perfectly going from one to four engines, but it's better than the default alias to the stock DC-3:



Barely made it off the ground in time flying out of Berlin Tempelhof, even at only 50% fuel:



Auxilary main gear dropping:



Slowly gaining speed over Berlin:



This thing really is big; landing it will be quite a challenge I think! :icon_eek: :

 
The V1 with the shorter wingspan and Jumo engines; if you want sounds on this aircraft, open the aircraft.cfg and change the lines 'sound=bmw801' to 'sound=' :



And the V2:





:applause:
 
Like a He-111 on steroids! :jump:

Looks like the USAF thought the use of steroids was something they could not put up with. From reading a little history about the Me 264 or Americas Bomber, the only prototype was destroyed on the ground before it could be put into operation. Boy am I glad of that. Thanks to Thomas Ruth for a very nice WWII addition.
 
For those experiencing difficulty with ground steering, I noticed there was no differential braking entry in the config file. Here's a fix that will activate the differential braking and make ground steering easier:

[brakes]
parking_brake=1 //Parking brake available
toe_brakes_scale=0.585 //Brake scalar //0.885<--original value
differential_braking_scale = 1.0 //Delta on the amount of brake when the rudder pedals deflected
auto_brakes=0
hydraulic_system_scalar=1 //On brakes dependant on the hydraulic system, ratio hyd system to max brake hyd pressure

Note: Use outboard throttles to help augment steering along with differential braking.

Also, I added a bit more flaps drag as it seems that with that much flap area fully deployed, the drag felt almost non-existent:

[flaps.0]
type=1 // 1 - tail, 2 - lead
span-outboard=0.7 // 0.0 .. 1.0
extending-time=20 // seconds
flaps-position.0=0 // degrees
flaps-position.1=45 // degrees
damaging-speed=200 // KIAS
blowout-speed=250 // KIAS
lift_scalar=1.0
drag_scalar=1.8 //<--you can adjust this value up or down incrementally
pitch_scalar=1.0
system_type=1
 
View attachment 92238

Get it, keep it. Incredible work from Tom. what Virtavia wants to be when it grows up! Its like a Tutonic take on a heavy B-24, real Raiders of the Lost Ark feel and look, and a big ponderous tricky beast to fly. Had to evaluate 'im in the MRA role, and I'm thinking RAE test marks. Bundesmarine MPA paint...Soviet and Aeronavale....
 
Get it, keep it. Incredible work from Tom. what Virtavia wants to be when it grows up! Its like a Tutonic take on a heavy B-24, real Raiders of the Lost Ark feel and look, and a big ponderous tricky beast to fly. Had to evaluate 'im in the MRA role, and I'm thinking RAE test marks. Bundesmarine MPA paint...Soviet and Aeronavale....



Can't agree with you concerning Virtavia. I have NO qualms about any model I paid for that they made.

And I, for one, really do appreciate their policy of releasing older payware models as freeware after their run is over.
That is a "Thank You" to the community that only a few other companies follow.

Anyway, that being said, superb work, Tom, and Thank You very much, sir. :salute:

And, StormILM, Thanks for the Differential Braking Mod to the .cfg file. I usually use the old metoebrakes.gau to
do this but I will try your way now.
 
Is there any good sound set for this monster? I didn't find anything for BMW 801 engines.

At first I aliased it to the Classic hangars Fw-190 (Same engine type) but I wasn't quite happy how FsX handled a single-engine soundset for a four-engine aircraft, so now I aliased the V1 with the Jumos to the Virtavia He-111, and the V2 and V3 to the Virtavia Liberator. Not the same engines but overall an improvment in quality IMHO.
 
Fantastic, thank you, Tom! Does the machine gun in the nose mean that the cabin was not pressurized?

The V3 is mostly fictional, as development never reached that stage, so it's either unpressurized, an oversight by the author or he's just really mean to the virtual pilots.. :icon_lol:
 
I haven't yet installed Me 264, but I already decided to use this soundset from Simviation for the engines, it is the newest sound set there:
R-1830.jpg


Sure, it is from B-24 and engines aren't as powerful, but it is four engine radial sound and different from R-3350 sound sets that I have with some other aircraft that uses R-3350 for real. R-1830 soundset is also of high quality.
 
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