"Specials" on the ME264 FSX/P3D model
*The nosegear is NOT stearable. To turn the aircraft on the ground use asymetric brake force or engines instead.
*Crewmembers appear/dissapear according to the entries in the Payload section of the aircraft.cfg.
*V2 and V3 are equipped with auxiliar main wheels. They drop after takeoff when the gear is being retracted.
*V3 Bombload appears/disappears according to the entries in the Payload section of the airraft.cfg. They also
disappear when the bomb levers are pulled.
*Crew oxygen is critical on altitudes above 4000ft. If you run out of oxygen, you may loose control of the aircraft
because of asphyxiation.
*If fully loaded, aircraft needs exreme long takeoff runs. It also needs a lot of back trim for takeoff. The trim will
normalize once the fuel load decreases.
*No swastika on the tail. Use of the swastika is illegal here in Germany. The original ME264 had those symbols on the outsides
of both vertical stabilizers.
*The files have been compiled with the Lockheed P3D SDK and have been tested in FSX SP2 and Acceleration. They should work in P3D
as well. The DO NOT WORK in FSX basic or demo version.
*Long/Short wave radio direction finder is limited to FSX radio frequencies plus some pre defined long wave radio stations.
Like a He-111 on steroids!![]()
Isn't CR Tom working on a new Do-335?Nice.Love the German ww2 planes. I really ,really ,really want a Dornier 335.
Get it, keep it. Incredible work from Tom. what Virtavia wants to be when it grows up! Its like a Tutonic take on a heavy B-24, real Raiders of the Lost Ark feel and look, and a big ponderous tricky beast to fly. Had to evaluate 'im in the MRA role, and I'm thinking RAE test marks. Bundesmarine MPA paint...Soviet and Aeronavale....
Is there any good sound set for this monster? I didn't find anything for BMW 801 engines.
Fantastic, thank you, Tom! Does the machine gun in the nose mean that the cabin was not pressurized?