PhantomTweak
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I'm glad I could be a small help 
Pat☺

Pat☺
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The Staff of SOH
yes, how are you,
With a little experimentation, I was able to adjust the wake effect to my liking. No more wake going into the sky
Don't know what those two outter wake effects are about, maybe a new way to create one.
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note the wake on the real deal.
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May I ask how you corrected them? That wake is in several of my ships and the thing is driving me batty. lol
LouP
It may, probably will, need some editing of the emitter positions, or however that works, but may I suggest trying wake.0 = voo_wake_nimitz ?
Any of the VDO wake effects are really very good. Kinda hard to find, but the name of the zip file with all the various wakes in it is called, oddly enough, WAKES.ZIP. It's worth the search, IMO.
Hope this helps a little. I'll post a scrrenie if y'all want...
Pat☺
Well, but with too many duty at office to have time to work on new ships. I miss you facebook page with FSX/P3D designs
It may, probably will, need some editing of the emitter positions, or however that works, but may I suggest trying wake.0 = voo_wake_nimitz ?
Any of the VDO wake effects are really very good. Kinda hard to find, but the name of the zip file with all the various wakes in it is called, oddly enough, WAKES.ZIP. It's worth the search, IMO.
Hope this helps a little. I'll post a scrrenie if y'all want...
Pat☺
Found the "Wakes.zip" file but it's listed as a CFS2 file.
LouP
I would of also like to of included the effect where as the bow it slicing thru the water, it creates a wake from the bow and passes to the sides of the vessel such as this image:
It works very nicely in FSX:SE. At least for me.
There's a little trick for bow waves: The sim.cfg file just needs a small edit, thus:
[Effects]
wake.0 = voo_wake_nimitz
WAKE.1 = fx_wakeBow_carrier
I know there's a rumor that you can only have one wake effect, but it does work for me.
Several ships also have a different method for bow-waves, thus:
[Effects]
wake = fx_wake_dss_ddg
water=fx_spray
Which works quite nicely as well.
Pat☺
Some one, and ask me not who, made some updated wake effects for P3D. You can probably use your preferred search engine to find it. The zip file's name is p3d_replacement_effects.zip . You might want to take a look at them. It comes with a good readme for what wake to place on which boat.
The two [Effects] sections I posted were from two boats I have installed and sailing, or available to AICarriers, at least. The first was the Nimitz, with the VOO improved effect I put in, the second, iirc, was the DD-963 Spruance, part of a destroyer set. Those were the files installed when I put the boat in.
Does that help at all?
Pat☺
Where are those effects coming from?
wake.0 = voo_wake_nimitz
WAKE.1 = fx_wakeBow_carrier
the wake.0 and wake.1 labels I've not seen before in any sim.cfg folder.
I looked at the Nimitz I have and they are not listed.
Can't use
[Effects]
wake = fx_wake_dss_ddg
The wake goes vertical in P3D.
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Yep, I was dealing with this for days. I worked on the fx file and made corrections per information I found on the internet which stopped it from shooting up to heaven but then there problems with the rotation angle of the wake for some reason. During my research what I found was that it sounds like an issue that crops up when you turn the water effects up to ultra in p3d v4. Then you have a "flat" 2d wake trying to deal with "bumpy" 3d water and all havoc breaks loose lol. Rather than dealing with and trying to fix the effect, I flew around until I found a wake that was working OK on a similar size ship, then I reference the "working" wake effect to the problem ship and all was good. Hope that makes sense.
I also read that the new p3d water also has the ability to interact with the environment and ships should be able to create all the wakes they need (bow and stern) without the use of any effect file. What we seem to have is a living interactive water in v4. Very cool, but I think we need to wait for developers to figure out how to have the ships interact with the new water now.
I was amazed at the abilities that kept popping out of FSX for years after it was launched and likewise, I think we have a lot of hidden stuff in v4 64 bit simming that's yet to show it's head.
Can't wait to see what's coming.
LouP
The VOO wake effects are from a zip file named, oddly enough, WAKES.ZIP.It tells me what you did and what you used but not where you got them (Nimitz - voo bla bla bla)
Gray Eagle,
WAKES.ZIP can be found at ShareCG.com. You have to register to download, but it's free.![]()