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New LPD-21 USS NEW YORK

With a little experimentation, I was able to adjust the wake effect to my liking. No more wake going into the sky :biggrin-new:
Don't know what those two outter wake effects are about, maybe a new way to create one.


Capture.jpg



note the wake on the real deal.

USS-New-York-Top.jpg

May I ask how you corrected them? That wake is in several of my ships and the thing is driving me batty. lol

LouP
 
May I ask how you corrected them? That wake is in several of my ships and the thing is driving me batty. lol

LouP

Sure, In the sim.cfg file I // out in the effects section. You should have that effect.
I think it is a stock wake effect.

I had tried some other wake effects and "fx_wake_m" seems to look the best to me.

[EFFECTS]
//wake = fx_wake_dss_ddg
//wake =fx_wakeBow_carrier
//water= fx_spray_dss_ddg
wake = fx_wake_m <<<<< That is the only effect I kept active.
//wake = fx_wake_carrier
//water=fx_spray
 
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It may, probably will, need some editing of the emitter positions, or however that works, but may I suggest trying wake.0 = voo_wake_nimitz ?
Any of the VDO wake effects are really very good. Kinda hard to find, but the name of the zip file with all the various wakes in it is called, oddly enough, WAKES.ZIP. It's worth the search, IMO.
Hope this helps a little. I'll post a scrrenie if y'all want...
Pat☺
 
It may, probably will, need some editing of the emitter positions, or however that works, but may I suggest trying wake.0 = voo_wake_nimitz ?
Any of the VDO wake effects are really very good. Kinda hard to find, but the name of the zip file with all the various wakes in it is called, oddly enough, WAKES.ZIP. It's worth the search, IMO.
Hope this helps a little. I'll post a scrrenie if y'all want...
Pat☺

I would of also like to of included the effect where as the bow it slicing thru the water, it creates a wake from the bow and passes to the sides of the vessel such as this image:

EDIT: perhaps a kelvin wake effect is what I'd like to see.

556041938-delfin-cruise-ship-bow-wave-wake-water-navigation.jpg
 
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It may, probably will, need some editing of the emitter positions, or however that works, but may I suggest trying wake.0 = voo_wake_nimitz ?
Any of the VDO wake effects are really very good. Kinda hard to find, but the name of the zip file with all the various wakes in it is called, oddly enough, WAKES.ZIP. It's worth the search, IMO.
Hope this helps a little. I'll post a scrrenie if y'all want...
Pat☺

Found the "Wakes.zip" file but it's listed as a CFS2 file.

LouP
 
Wake Effects

With the well deck door open I see these two exhaust effects (circled in red) that I don't know the purpose of.
The animation of the well deck door and hanger door is a nice touch. I'm using this in P3D V3.4.
Perhaps with the real ship, maybe the those outer exhaust ports are used during amphib exercises and keeps the water from over flooding the area where those amphibs are.

Capture.jpg



Capture1.jpg


Don't see them in this picture

US_Navy_110906-N-PS473-031_The_amphibious_transport_dock_ship_USS_New_York_%28LPD_21%29_departs_Naval_Station_Norfolk_for_New_York_City_to_participate.jpg
 
Found the "Wakes.zip" file but it's listed as a CFS2 file.

LouP

It works very nicely in FSX:SE. At least for me.

I would of also like to of included the effect where as the bow it slicing thru the water, it creates a wake from the bow and passes to the sides of the vessel such as this image:

There's a little trick for bow waves: The sim.cfg file just needs a small edit, thus:

[Effects]
wake.0 = voo_wake_nimitz
WAKE.1 = fx_wakeBow_carrier

I know there's a rumor that you can only have one wake effect, but it does work for me.

Several ships also have a different method for bow-waves, thus:

[Effects]
wake = fx_wake_dss_ddg
water=fx_spray



Which works quite nicely as well.

Pat☺
 
It works very nicely in FSX:SE. At least for me.



There's a little trick for bow waves: The sim.cfg file just needs a small edit, thus:

[Effects]
wake.0 = voo_wake_nimitz
WAKE.1 = fx_wakeBow_carrier

I know there's a rumor that you can only have one wake effect, but it does work for me.

Several ships also have a different method for bow-waves, thus:

[Effects]
wake = fx_wake_dss_ddg
water=fx_spray



Which works quite nicely as well.

Pat☺

Where are those effects coming from?

wake.0 = voo_wake_nimitz
WAKE.1 = fx_wakeBow_carrier


the wake.0 and wake.1 labels I've not seen before in any sim.cfg folder.
I looked at the Nimitz I have and they are not listed.

Can't use
[Effects]
wake = fx_wake_dss_ddg

The wake goes vertical in P3D. :biggrin-new:

Capture.jpg
 
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Some one, and ask me not who, made some updated wake effects for P3D. You can probably use your preferred search engine to find it. The zip file's name is p3d_replacement_effects.zip . You might want to take a look at them. It comes with a good readme for what wake to place on which boat.

The two [Effects] sections I posted were from two boats I have installed and sailing, or available to AICarriers, at least. The first was the Nimitz, with the VOO improved effect I put in, the second, iirc, was the DD-963 Spruance, part of a destroyer set. Those were the files installed when I put the boat in.

Does that help at all?
Pat☺
 
Some one, and ask me not who, made some updated wake effects for P3D. You can probably use your preferred search engine to find it. The zip file's name is p3d_replacement_effects.zip . You might want to take a look at them. It comes with a good readme for what wake to place on which boat.

The two [Effects] sections I posted were from two boats I have installed and sailing, or available to AICarriers, at least. The first was the Nimitz, with the VOO improved effect I put in, the second, iirc, was the DD-963 Spruance, part of a destroyer set. Those were the files installed when I put the boat in.

Does that help at all?
Pat☺

It helps some, It tells me what you did and what you used but not where you got them (Nimitz - voo bla bla bla). All I know is that I obtained a copy of Nimitz from : http://www.fs-shipyards.org/index.php?ind=downloads&op=entry_view&iden=79 and there are no effects listed in the sim.cfg folder - they are baked in, Now as to where you got your Nimitz remains a mystery to me.
I found Nimitz-Ike package at Rickooo (installer version) and at the previously mentioned location (Files are identical). I have the Spruance.

-BT
 
Where are those effects coming from?

wake.0 = voo_wake_nimitz
WAKE.1 = fx_wakeBow_carrier


the wake.0 and wake.1 labels I've not seen before in any sim.cfg folder.
I looked at the Nimitz I have and they are not listed.

Can't use
[Effects]
wake = fx_wake_dss_ddg

The wake goes vertical in P3D. :biggrin-new:

Capture.jpg

Yep, I was dealing with this for days. I worked on the fx file and made corrections per information I found on the internet which stopped it from shooting up to heaven but then there problems with the rotation angle of the wake for some reason. During my research what I found was that it sounds like an issue that crops up when you turn the water effects up to ultra in p3d v4. Then you have a "flat" 2d wake trying to deal with "bumpy" 3d water and all havoc breaks loose lol. Rather than dealing with and trying to fix the effect, I flew around until I found a wake that was working OK on a similar size ship, then I reference the "working" wake effect to the problem ship and all was good. Hope that makes sense.

I also read that the new p3d water also has the ability to interact with the environment and ships should be able to create all the wakes they need (bow and stern) without the use of any effect file. What we seem to have is a living interactive water in v4. Very cool, but I think we need to wait for developers to figure out how to have the ships interact with the new water now.

I was amazed at the abilities that kept popping out of FSX for years after it was launched and likewise, I think we have a lot of hidden stuff in v4 64 bit simming that's yet to show it's head.

Can't wait to see what's coming.

LouP
 
Yep, I was dealing with this for days. I worked on the fx file and made corrections per information I found on the internet which stopped it from shooting up to heaven but then there problems with the rotation angle of the wake for some reason. During my research what I found was that it sounds like an issue that crops up when you turn the water effects up to ultra in p3d v4. Then you have a "flat" 2d wake trying to deal with "bumpy" 3d water and all havoc breaks loose lol. Rather than dealing with and trying to fix the effect, I flew around until I found a wake that was working OK on a similar size ship, then I reference the "working" wake effect to the problem ship and all was good. Hope that makes sense.

I also read that the new p3d water also has the ability to interact with the environment and ships should be able to create all the wakes they need (bow and stern) without the use of any effect file. What we seem to have is a living interactive water in v4. Very cool, but I think we need to wait for developers to figure out how to have the ships interact with the new water now.

I was amazed at the abilities that kept popping out of FSX for years after it was launched and likewise, I think we have a lot of hidden stuff in v4 64 bit simming that's yet to show it's head.

Can't wait to see what's coming.

LouP


The picture I posted was from P3D V3.4 - I too had to experiment with other wake effects till I came up with something better. :adoration:
 
It tells me what you did and what you used but not where you got them (Nimitz - voo bla bla bla)
The VOO wake effects are from a zip file named, oddly enough, WAKES.ZIP.
I have no idea any longer where I got it, though. I think Google of Bing can find it, though. They're made specifically for FSX, so I don't know if/how they work in any of the P3D's.

Pat☺
 
Gray Eagle,

WAKES.ZIP can be found at ShareCG.com. You have to register to download, but it's free.:encouragement:
 
Gray Eagle,

WAKES.ZIP can be found at ShareCG.com. You have to register to download, but it's free.:encouragement:

Thanks for the tip, I did go there and I did get a wakes.zip but there was no files in it of any use in flight sim,

The content of the zip file:

Capture.jpg


Looks nice however, no file extensions can be used by P3D or FSX for that matter. No VOO file either.
Think I will just pass on this and maintain the status quo.
Capture1.jpg
 
USS New York Hanger Door

I tried landing on the flight deck of the New York with the CeraSim Blackhawk and normally when one opens the helo doors, the hanger door will open/close.
With the Cera Sim UH60L, the hanger door will not open when I open the UH-60 Doors. The doors on this particular helo operate thru a 2D panel (see below)
I can also open the doors using the normal keys however, the hanger door will not raise/lower. oh well.....:engel016:


Capture.jpg
 
Grey Eagle,
I can send you my WAKES.zip file. It looks nothing like what you showed. It ONLY has wake type .fx files in it, for use in FSX, although I think it works in P3D as well. Just send me a PM. I believe I can send .zip files in a PM, can't I? Well, if not, I'll give you my email, and you can send me an email. I KNOW I can send a zip file with one of those...
Pat☺
 
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