YoYo
SOH-CM-2023
A Boeing clipper would be my choice along the thread of seaplanes. It would be a complicated build to include all of the interior detail. Someone made one for FSX me recalls, but it was pricy.
It will be:
A Boeing clipper would be my choice along the thread of seaplanes. It would be a complicated build to include all of the interior detail. Someone made one for FSX me recalls, but it was pricy.
I would love if they were to find a way to make the Boeing Model 100, P-12B/D, and F4B-1/2 types a "local legend" at some point, and modeled by someone who has a real affection for them too. Those particular aircraft are going to be a big deal this year and next, with several getting very close to flying here in the US. One of the most enthralling aircraft to fly, and it is easily one of the best looking aircraft of its era.
@Javis - MSFS is like a novel we bought that the author is still writing. This is good for only one reason - no one can skip to the last page and see how it ends.
I'm pretty sure that the devs are on it. It is a major feature which needs fixing. I really don't think they are ignoring it but remember, water and associated effects is a dramatically complex and difficult thing to simulate. Fine of you're a developer of ship/submarine games but this one is all encompassing, therefor much harder.
$100 bongo bucks for that? No way. More expensive than I thought.It will be:
Well floatplanes are nostaligic and romantic. Dreams of a different time, and distant lands. If Asobo can figure out the water effects at some point, they will be quite fun.Why do you guys keep wishing for floatplanes ?? Just makes MS/Asobo think they are doing fine when it comes to float planes while they certainly are not !All the beauty and magnificence of MSFS dissappears when you dare to look at a float plane taking off or land on water. Turns it into a silly childs game at best.To me it would be the same if MSFS aircraft models didn't have turning wheels. No turning wheels ? Oh well, who cares...Don't buy MSFS float planes until they fix the shameful waterspray effects (which in fact are not even there.. just a cheesy wake effect)Ok, i'll get off my wet soapbox now and if i'm the only one that truly hates the total lack of dedicated floatplane water effects so be it. If you need a reminder of what floatplane water effects are all about check this out :(Ok, just an average nice looking take-off/landing waterspray effect will be fine too ;-)
I'm pretty sure that the devs are on it. It is a major feature which needs fixing. I really don't think they are ignoring it but remember, water and associated effects is a dramatically complex and difficult thing to simulate. Fine of you're a developer of ship/submarine games but this one is all encompassing, therefor much harder.
Well floatplanes are nostaligic and romantic. Dreams of a different time, and distant lands.
Well floatplanes are nostaligic and romantic. Dreams of a different time, and distant lands. If Asobo can figure out the water effects at some point, they will be quite fun.
Ah, another call to flight simulator consumers to pay premium prices for an unfinished game. And like it and ask for more. And blame any dissatisfaction with the product on its consumers.
It's a good thing we are not normal consumers but have the "patience" to beta test a game for years after buying it. I know of no other game audience that has this much "patience" (gullibility). They have trained us well.
We should try training them for a change. I feel like flight sim devs need to experience more of a Cyberpunk 2077 backlash to feel the proper embarrassment for not having fixed Day 1 bugs after 2 years.
August
I'm not sure either. The dev's have stated that development will continue well into the next few years. Would you have rather waited until 2030? You'd probably end up saying that the final release was behind the times at that point.Not sure where you got all that from but whatever.
As I said, the dev's stated multiple times that development would continue after release. With that disclaimer made, and the Development Roadmap always in the public eye, expecting a "finished" product in MSFS isn't logical. It's like buying a house next to an airport and then complaining about the noise.But the implication that it's somehow the user's fault for expecting a finished product...