Next Local Legends? Guess something?

A Boeing clipper would be my choice along the thread of seaplanes. It would be a complicated build to include all of the interior detail. Someone made one for FSX me recalls, but it was pricy.

It will be:

Boeing-314-Clipper-MSFS-2-1170x658.jpg
 
Why do you guys keep wishing for floatplanes ?? Just makes MS/Asobo think they are doing fine when it comes to float planes while they certainly are not !

All the beauty and magnificence of MSFS dissappears when you dare to look at a float plane taking off or land on water. Turns it into a silly childs game at best.

To me it would be the same if MSFS aircraft models didn't have turning wheels. No turning wheels ? Oh well, who cares...

Don't buy MSFS float planes until they fix the shameful waterspray effects (which in fact are not even there.. just a cheesy wake effect)

Ok, i'll get off my wet soapbox now and if i'm the only one that truly hates the total lack of dedicated floatplane water effects so be it.

If you need a reminder of what floatplane water effects are all about check this out :


(Ok, just an average nice looking take-off/landing waterspray effect will be fine too ;-)
 
I would love if they were to find a way to make the Boeing Model 100, P-12B/D, and F4B-1/2 types a "local legend" at some point, and modeled by someone who has a real affection for them too. Those particular aircraft are going to be a big deal this year and next, with several getting very close to flying here in the US. One of the most enthralling aircraft to fly, and it is easily one of the best looking aircraft of its era.

+1 ! :encouragement:
 
@Javis - MSFS is like a novel we bought that the author is still writing. This is good for only one reason - no one can skip to the last page and see how it ends.

@Bomber12th - YES - the early Boeing biplanes (especially the F4B) are historically significant having established regular carrier aircraft wing and squadron operations,
the P12 doing as much for the early AAC.

Coming up on the Centennial for both aircraft (first flown June and August 1928 respectively) with the F4B's being carrier operational in 1934 on both Enterprise and Lexington
 
@Javis - MSFS is like a novel we bought that the author is still writing. This is good for only one reason - no one can skip to the last page and see how it ends.

Certainly, if you want to look at it that way. And it's going reasonably well despite the continuous additions, errata and addenda (sometimes it's hard to keep up with the story because of this. F.i. when exactly did Jack marry Jill.. ? ). It has become clear however, already in the second chapter of the novel, that the author seems to have lost the connection between certain aspects of the story and is clearly trying to get away with that. Shove it under the rug so to speak.

We, as his faithful fans and followers, cannot let that happen and desperately need to keep confronting the author about this important discrepancy otherwise the novel may end up as a cheap Doctor's Novel available for 50 cents at a card table on 6th Avenue.

I mean, who'd want that !?

:playful:
 
I'm pretty sure that the devs are on it. It is a major feature which needs fixing. I really don't think they are ignoring it but remember, water and associated effects is a dramatically complex and difficult thing to simulate. Fine of you're a developer of ship/submarine games but this one is all encompassing, therefor much harder.:engel016:
 
I'm pretty sure that the devs are on it. It is a major feature which needs fixing. I really don't think they are ignoring it but remember, water and associated effects is a dramatically complex and difficult thing to simulate. Fine of you're a developer of ship/submarine games but this one is all encompassing, therefor much harder.:engel016:

btw. I hope that in Your DC-3/C-47 we will have your's pilots (even the ones from P3D are very cool) not default from MSFS. :wavey:
 
Why do you guys keep wishing for floatplanes ?? Just makes MS/Asobo think they are doing fine when it comes to float planes while they certainly are not !All the beauty and magnificence of MSFS dissappears when you dare to look at a float plane taking off or land on water. Turns it into a silly childs game at best.To me it would be the same if MSFS aircraft models didn't have turning wheels. No turning wheels ? Oh well, who cares...Don't buy MSFS float planes until they fix the shameful waterspray effects (which in fact are not even there.. just a cheesy wake effect)Ok, i'll get off my wet soapbox now and if i'm the only one that truly hates the total lack of dedicated floatplane water effects so be it. If you need a reminder of what floatplane water effects are all about check this out :
(Ok, just an average nice looking take-off/landing waterspray effect will be fine too ;-)
Well floatplanes are nostaligic and romantic. Dreams of a different time, and distant lands. If Asobo can figure out the water effects at some point, they will be quite fun.
 
I'm pretty sure that the devs are on it. It is a major feature which needs fixing. I really don't think they are ignoring it but remember, water and associated effects is a dramatically complex and difficult thing to simulate. Fine of you're a developer of ship/submarine games but this one is all encompassing, therefor much harder.:engel016:

Well, i hope you're right, Bazz. With all these visual shortcomings (no instant replay, no instant fly-by, no propliner start-up smoke, no floatplane waterspray effects, no vintage pilot figures inside vintage aeroplanes, etc.) i am really starting to loose interest in MSFS. These are all ingredients that normally come with a flight simulator, you don't have to wait for that ! It's like Irish Coffee without whiskey, Waldorf Salad without walnuts, Dame Blance without hot chocolate sauce (we're all out of whiskey, walnuts and hot chocolate sauce, sorry!). You get my drift.

Besides, if you can do jet exhaust shimmering heath effects, you can do smoke and waterspray effects. C'mon now ! These Asobo guys just don't give a hoot for it, that's my feeling. "We've giving you The World, that should do it, stop whining".

Just make sure you'll leave the XC-47C for later, Barry.. :)
 
Well floatplanes are nostaligic and romantic. Dreams of a different time, and distant lands.

Exactly ! That's why leaving the most identifyable character of a floatplane, i.e. its very significant reaction to the surface of water upon take-off and landing, out of the process is nothing short of disastrous (no to say a disgrace..). It's like ripping out the soul of a floatplane.

If only i was on the Asobo board... sigh...: " No ! No floatplanes yet ! You'll first get those waterspray and wake effects in order ! " ( along with heavy tapping of index finger on the boardtable.. ) :173go1:

Btw, just to clarify, i'm just getting so upset about all this because otherwise MSFS, certainly in the visual department, is the pinnacle of flight simulation, something we didn't even dare dreaming of a few years ago. And i can't thank MS/Asobo enough for that. Just makes all the omissions in the visual department stand out like a sour thumb. They do belong here so very much but sofar we're just not getting them ! :dejection:

( i bought MSFS in August 2020, soon that's 2 years ago... something like 'Fly-By View' camera is even in the "not started" stage in the MSFS roadmap. Searching for 'waterspray effect' and/or 'wake effect' will probabely return zero, zilch. I stopped looking.. )
 
Well floatplanes are nostaligic and romantic. Dreams of a different time, and distant lands. If Asobo can figure out the water effects at some point, they will be quite fun.

Agreed, water effects are pathetic right now, for helicopters too, IMO.
 
The problem is that people forget simulator life before 2020. When it came out, the level of wonder and excitement was palpable. The level of detail in the stock aircraft was lauded and new payware went under the microscope for levels of detail to match. Now, absurd levels of detail are expected as the norm and for a price that even 10 years ago was laughable.

Two years is nothing in the development timeline for something as complex as MSFS. Everyone involved with this game, including third party developers, have massive learning curves to climb. Patience will be rewarded. The question is do people have any these days?:engel016:
 
Ah, another call to flight simulator consumers to pay premium prices for an unfinished game. And like it and ask for more. And blame any dissatisfaction with the product on its consumers.

It's a good thing we are not normal consumers but have the "patience" to beta test a game for years after buying it. I know of no other game audience that has this much "patience" (gullibility). They have trained us well.

We should try training them for a change. I feel like flight sim devs need to experience more of a Cyberpunk 2077 backlash to feel the proper embarrassment for not having fixed Day 1 bugs after 2 years.

August
 
I love MSFS. It is far and away the most enjoyable non-combat flight sim I've ever owned, and I've done more in the last five months in MSFS than I did with P3D and X-Plane put together over three years. Asobo has yet to get everything right, of course, but development is ongoing and they are aware of flaws, shortcomings and the general desires of the flight sim community. Huge thanks to Asobo, and long may it continue.
 
Ah, another call to flight simulator consumers to pay premium prices for an unfinished game. And like it and ask for more. And blame any dissatisfaction with the product on its consumers.

It's a good thing we are not normal consumers but have the "patience" to beta test a game for years after buying it. I know of no other game audience that has this much "patience" (gullibility). They have trained us well.

We should try training them for a change. I feel like flight sim devs need to experience more of a Cyberpunk 2077 backlash to feel the proper embarrassment for not having fixed Day 1 bugs after 2 years.

August

:kilroy:

Not sure where you got all that from but whatever.:engel016:
I'm not sure either. The dev's have stated that development will continue well into the next few years. Would you have rather waited until 2030? You'd probably end up saying that the final release was behind the times at that point.
 
All I know is that development is supposed to come before release. And be finished before release. As stated in the article I linked to, it has become an increasing trend in games for publishers to rush to make their release date with an unfinished or buggy game. But, they then take heat for it, heads roll, they cower and apologize and hurry to fix the game, or else the game dies a well deserved death.

It's only in flight simming where the publisher serves me a half cooked meal, let's me smell it and nibble it, then takes it back to the kitchen repeatedly to finish cooking it to something closer to the meal I ordered, meanwhile selling me more half-cooked side dishes rather than finishing the main one, and this is somehow acceptable. Now, I understand that we are a niche audience with not many options, which gives publishers the power to treat us like this. Fine, I'll live with that if I have to. But the implication that it's somehow the user's fault for expecting a finished product, that we just don't understand that the "development cycle" continues after release -- no, I'm calling BS on that. I have seen enough in gaming outside of flight sims to know greed and excuses when I see them. That's where I "get it from," by the way -- gaming experience outside the flight sim bubble. And MSFS is not that special of a piece of software that it deserves to break the rule of develop, then publish.

August
 
well, no matter how many historical aircraft you place here, and having absolute respect for all opinions, I hope that the AN2 does not take too long, a magnificent plane with a magnificent power plant and spectacular performance for its mission,
 
But the implication that it's somehow the user's fault for expecting a finished product...
As I said, the dev's stated multiple times that development would continue after release. With that disclaimer made, and the Development Roadmap always in the public eye, expecting a "finished" product in MSFS isn't logical. It's like buying a house next to an airport and then complaining about the noise.

Now...

Can we please steer this thread back to possible Local Legends prospects? I don't want to have to close it, but if it swirls any closer to the drain, I will.
 
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