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Normandy

Lee,

Just a long shot but the dark corners around the village bases may disappear if you switch off ground shadows.
 
DD,
Re-dark area around village. I think you'll find that it is either the flatten or the scenery is too low for the mesh.

You can see the same in my pics of the cliffs, where the rear of the bgl cliffs are below the land/mesh, and you get that effect. It is accentuated at different times of the day.

Try lifting either flatten or scenery a little.

Tell me what else item-wise ie boats/tanks/LCMs/beach obstacles/wrecks etc you really need? And if non-destructable then exact location co-ordinates for a bgl.

Cheers

Shessi
 
Thanks All,

I've removed Gius's villages and am making them all by hand from maps of their roads and old 1944 photos.

The reason I made the cliffs GSL was to preserve FPS and in MB if too many objects are used it won't save. GSL cures that.

A GSL question: I modified Port-en-Bessin and when I re-GSL'd it I now only have a third of the town on the east side of the canal.
No matter what I do, I cannot get the entire town to reload as GSL.
How do I fix that?

DD73
 
It's possibly because you are on the edge of two GOB areas, so it just doesn't show fully. Try splitting the port/town to make two separate parts and see if that does it.

Shessi
 
It's possibly because you are on the edge of two GOB areas, so it just doesn't show fully. Try splitting the port/town to make two separate parts and see if that does it.

Shessi

I tried that Shessi. It is one GOB area. There in lies the problem I think. I may have to send the layout to one of you scenery gurus to sort it out.

BTW,
I learned something quite interesting today....
I was placing Atlantic Wall bunkers around the Port-en-Bessin area.
When I flew by to check out the looks they ALL started shooting at me!!!:redfire:
NOTE TO SELF: Fly a German aircraft to look at the scenery from now on.....
 
DD,
Re-dark area around village. I think you'll find that it is either the flatten or the scenery is too low for the mesh.

You can see the same in my pics of the cliffs, where the rear of the bgl cliffs are below the land/mesh, and you get that effect. It is accentuated at different times of the day.

Try lifting either flatten or scenery a little.

Tell me what else item-wise ie boats/tanks/LCMs/beach obstacles/wrecks etc you really need? And if non-destructable then exact location co-ordinates for a bgl.

Cheers

Shessi

Shessi,

Thanks for the offer.

Going through my library I noticed I don't have any German Wehrmacht towed 105s. (10.5 cm leFH18), which were the guns used at the Artillery Battery at Maisy, and originally at Pointe-du-Hoc.
I suspect, since they were the predominate artillery pieces, they were most likely used all along the Atlantic Wall.

CFS2 doesn't have a bunch of UK personnel carriers like their small tracked vehicles.
Also, CFS2 doesn't seem to have beach obstacles like the hedgehog and Pyramid traps, etc..
Kdriver made an excellent Omaha Beach for us. I can send his flatten and sand to you if needed.

I have all of the AF landing craft. I have the Duck.
I have all of Stuart's ships, GC ships, VN ships with UncleTgt's updates.
 
New-improved Grandcamp and Maisy.
 

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Reply...

Thanks All,

I've removed Gius's villages and am making them all by hand from maps of their roads and old 1944 photos.

The reason I made the cliffs GSL was to preserve FPS and in MB if too many objects are used it won't save. GSL cures that.

A GSL question: I modified Port-en-Bessin and when I re-GSL'd it I now only have a third of the town on the east side of the canal.
No matter what I do, I cannot get the entire town to reload as GSL.
How do I fix that?

DD73

Devildog73,

Send the files to me and I'll be glad to take a look! :santahat:
 
DD,
Had fun building these over the weekend. The UC I ripped from IL-2 and then modded, the stripped version, which I think still looks pretty good is only 57kb (complete one is 181kb).

The LeFH arty is only 38kb with crew, and 27kb on it's own, with two texs I did.

The tank traps, I did cube and pyramid in concrete, individual ones are 2kb, and the fields are up to 264kb, and the steel hedgehog is 6kb and 140kb for the field, so a very low poly count.

Either I'll upload here as bgls and then you can GSL them, or PM me with your email.

Cheers

Shessi

ps Also Re-did Euro sea, another version..I think it fits the blustery, dull weather type of sea for D-Day, but not too dark for summer, and better than my or other lighter seas.
 

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DD,
Had fun building these over the weekend. The UC I ripped from IL-2 and then modded, the stripped version, which I think still looks pretty good is only 57kb (complete one is 181kb).

The LeFH arty is only 38kb with crew, and 27kb on it's own, with two texs I did.

The tank traps, I did cube and pyramid in concrete, individual ones are 2kb, and the fields are up to 264kb, and the steel hedgehog is 6kb and 140kb for the field, so a very low poly count.

Either I'll upload here as bgls and then you can GSL them, or PM me with your email.

Cheers

Shessi

ps Also Re-did Euro sea, another version..I think it fits the blustery, dull weather type of sea for D-Day, but not too dark for summer, and better than my or other lighter seas.

Shessi,
Thanks a BUNCH! They look fantastic!
:very_drunk:

If you would like to do so, how about uploading to the SOH Library so they are available to everyone once the D-Day Campaign: OPN Overlord and other associated OPNs to D-Day is done?
My email is in my SOH profile, and I will PM it to you.

Lee
 
The scenery progress looks quite interesting so far. :applause:

Had fun building these over the weekend. The UC I ripped from IL-2 and then modded, the stripped version, which I think still looks pretty good is only 57kb (complete one is 181kb).

The LeFH arty is only 38kb with crew, and 27kb on it's own, with two texs I did.

The tank traps, I did cube and pyramid in concrete, individual ones are 2kb, and the fields are up to 264kb, and the steel hedgehog is 6kb and 140kb for the field, so a very low poly count.

I understand the poly count is fairly low for each object, but if you plan to put hundreds or thousands of them on the beaches (plus dozens of Atlantic Wall bunkers and coastal defence) I fear the impact on frame rate will still be awful...
 
The scenery progress looks quite interesting so far. :applause:



I understand the poly count is fairly low for each object, but if you plan to put hundreds or thousands of them on the beaches (plus dozens of Atlantic Wall bunkers and coastal defence) I fear the impact on frame rate will still be awful...

Roxane,
I am building on an older Dell XPS Intel 2.66 Core 2 Duo, with 6GB RAM, nVidia GT210 with 2GB Video RAM under Windows 7.
If anyone has a less capable PC they might run into a problem with FPS, but anyone with comparable or more capable PC will have no problems at all.

Also, I am GSLing as much of the scenery as possible to help with FPS.
IF it gets too heavy with the poly counts, I will make separate Campaigns for each beach eliminating as much scenery from the other beaches as necessary to boost the beach of intent.
Lee
 
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