North American Airbases?

DD, the elevations are in the AFD files of each base. Just delete the AFD's and the bases normally cooperate with whatever mesh you're deploying. This doesn't affect the presentation of the bases in any other way.


In my Champaign-Urbana scenery folder I have: KCMI.APT; KCMI.BGL; KCMI.SCA; KCMI2.BGL; KCMI2.CFG; KCMI2.JE2; KCMI2.LOA; KCMI_EXC.BGL. I don't see an *AFD.BGL

Is it something that would be in the AFD folder for FS2002 or CFS2/scenedb/afdfiles? If it is here, am I safe in understanding that I can delete any *AFD.BGL files and everything will work?
 
Ok DD, my apologies...i don't have this particular setup installed so i wasn't aware that it lacked an AFD file. It appears to be constructed from a different design method/program which doesn't involve the inclusion of an AFD file. Looks like you'll need to heed Simon's advice on decompiling and editing the elevation in the main BGL.

But before you attempt this you might want to first get the location coordinates, deactivate the scenery, then go back to that location by the coordinates at say about 1000 ft altitude in FF and get the approximate terrain ASL elevation by slewing down to the ground.
 
When I land, I drop right through the runway and land on the flattened ground below. Then the odd thing is, all of the taxiways are where they are supposed to be=on the ground.......only the runways are floating.

I flattened a box around the twin-cities of C-U, IL. and adjusted the elevation by about 10-20 feet. Still get the flashing city streets, houses, buildings and U of I campus.
 
looks like you already have one source file already,
KCMI.APT is a source file for the airport design program
KCMI.SCA is the scasm source for compiling KCMI.BGL
no idea what these are KCMI2.CFG; KCMI2.JE2; KCMI2.LOA
I would make an educated guess that KCMI_EXC.BGL. is an exclude so that just leaves
KCMI.BGL KCMI2.BGL which are actual scenery, One is already decompiled so look at that one first.
Open *.sca files in wordpad
If they have short names (less than eight letters) you can compile by dragging onto the SCASM.EXE.
You are looking for something like this
Code:
; Object # 6, offset: 0x0308 size: 90 bytes (0x005A) 
;; Lat: 0FFF27C32h Lon: 0F5C3C60Dh
; ----------------------------------------
Area( 5 S07:58:10.74 W014:23:40.00 15 )
    Runway(   S07:58:10.74 W014:23:40.00
        Alt    61.0                                                    
        Heading 115.5
        Length   10010 ; in feet
        Width      200  ; in feet
        Markers  30
        Id       14 
        Lights   3
        Surface  2
        Threshold 0
        ThrOffN    0
        ThrOffF    0
        ExtN       600
        ExtF       600
        ThrLightsN 01
        AprLN      9
        VasiBarsN  8
        VasiSpaceN 300
        VasiDistN  4255
        VasiSideN  95
        VasiSlopeN 3.0
    )
EndA

; ----------------------------------------
As i said the source code is fairly easy to understand however the altitude is in metres. You might have to change your settings to get CFS2 to show the alt in metres when you slew down.

SCASM.EXE and documentation is available here
 
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