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OH B-24 issue

dasuto247

Members +
Long standing issue but never corrected. In the OH B-24 when use hat switch on stick of keys for the rear view(assume supposed to be tail gun?) or certain side views, the screen goes black and even when end flight and restart, the sound is there but plane is frozen, have to restart the entire sim. Anyone know about this? Fix? Prevents from fully enjoying B-24 missions.
 
I'm guessing that perhaps the panels are not WIN 7 compatible.

Win 7 doesn't like 1024 x 768 bitmaps, so they may need resizing (800 x 600, 1600 x 1200, 640 x 480)
 
Hi dasuto247,

The DP file included with the OH B-24 has all the rear facing guns linked to the "cannon" key.
If you have "dped" it is easy to change. Just go to the "guns" section and make the changes.

Regards,
B24Guy
 
You can do this with DPed but if you are going to hand edit DP files then read this...

http://www.cfgse.calebflerk.com/DP_Guns.htm

here is the section you want,

gunstation.0=0,-2,1,0.10,883,2,0.01,500,2,40,4d4*14,-2.826,-0.653,0.696,0.2494260,13.010904,1.0793248,0,0,0,0,1.60

trigger. There are a number of selectable triggers. The trigger works bitwise, so if you set the trigger to "3," both the primary and secondary trigger will fire/release the weapon.
CFS2 TRIGGER CODES
1 = Primary Trigger
2 = Secondary Trigger
4 = Rocket Trigger
8 = Bomb Release
 
Hi dasuto247,

The DP file included with the OH B-24 has all the rear facing guns linked to the "cannon" key.
If you have "dped" it is easy to change. Just go to the "guns" section and make the changes.

Regards,
B24Guy

My apologies, I forgot that I added the AI bombs DP and its different than the oirginal for B-24 OH.I used that DP because the AI bombs would bulge out the side with the original OH DP.
 
I made a set of AI bombs for my B-24J that will fit the OH B-24D just fine. You should be able to copy the AI bomb's Mount and Payload with out an probs.
 
You can do this with DPed but if you are going to hand edit DP files then read this...

http://www.cfgse.calebflerk.com/DP_Guns.htm

here is the section you want,

gunstation.0=0,-2,1,0.10,883,2,0.01,500,2,40,4d4*14,-2.826,-0.653,0.696,0.2494260,13.010904,1.0793248,0,0,0,0,1.60

trigger. There are a number of selectable triggers. The trigger works bitwise, so if you set the trigger to "3," both the primary and secondary trigger will fire/release the weapon.
CFS2 TRIGGER CODES
1 = Primary Trigger
2 = Secondary Trigger
4 = Rocket Trigger
8 = Bomb Release

Thank you, this helped a lot.
 
Yes. I made them as I knew Rami would be using my B-24J as a AI bomber and I knew he did use the TR AI bombs from SimV so I made set just for the Stock/OH B-24D and My J model based on them that fit better than the TR AI bombs.

I also used them with the PB4Y-1 Liberator. You can take the bombs from either the PB4Y-1 or B-24J and include then in any missions you do just give credit in a read me file.
 
Yes. I made them as I knew Rami would be using my B-24J as a AI bomber and I knew he did use the TR AI bombs from SimV so I made set just for the Stock/OH B-24D and My J model based on them that fit better than the TR AI bombs.

I also used them with the PB4Y-1 Liberator. You can take the bombs from either the PB4Y-1 or B-24J and include then in any missions you do just give credit in a read me file.

Well I tried and it showed the AI bombs when put into the B-24B OH , AI bombs showed outside. Here is portion of the DP, what do I need to correct? The mount? it does differe some from he J model I noticed but dont know enough about it as of yet."

I did add DB's bombs, fit fine so far.



[HARDPOINTS]
mount.0=0,0,0
mount.1=0.411,-1.7,1
mount.2=-0.411,-1.7,-1.85
mount.3=-0.411,-1.7,1
mount.4=0.411,-1.7,-1.85
mount.5=0.411,-1,1
mount.6=-0.411,-1,-1.85
mount.7=-0.411,-1,1
mount.8=0.411,-1,-1.85
mount.9=0.411,-0.3,1
mount.10=-0.411,-0.3,-1.85
mount.11=-0.411,-0.3,1
mount.12=0.411,-0.3,-1.85
mount.13=0.411,0.5,1
mount.14=-0.411,0.5,-1.85
mount.15=-0.411,0.5,1
mount.16=0.411,0.5,-1.85
mount.17=0.411,-1.397,1
mount.18=-0.411,-1.397,-1.85
mount.19=-0.411,-1.397,1
mount.20=0.411,-1.397,-1.85

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%

[PAYLOAD.0]
; Payload = Guns Only
mount.0=, 0, 0

[PAYLOAD.1]
; Payload = Bombs Heavy
mount.17=WEP_DB_US_2000lb_GP_fb, 1, -1
mount.18=WEP_DB_US_2000lb_GP_fb, 1, 17
mount.19=WEP_DB_US_2000lb_GP_fb, 1, 17
mount.20=WEP_DB_US_2000lb_GP_fb, 1, 17

[PAYLOAD.2]
; Payload = Bombs Medium
mount.1=WEP_DB_US_1000lb_GP_fb, 1, -1
mount.2=WEP_DB_US_1000lb_GP_fb, 1, 1
mount.3=WEP_DB_US_1000lb_GP_fb, 1, 1
mount.4=WEP_DB_US_1000lb_GP_fb, 1, 1
mount.5=WEP_DB_US_1000lb_GP_fb, 1, 1
mount.6=WEP_DB_US_1000lb_GP_fb, 1, 1
mount.7=WEP_DB_US_1000lb_GP_fb, 1, 1
mount.8=WEP_DB_US_1000lb_GP_fb, 1, 1

[PAYLOAD.3]
; Payload = Bombs Light
mount.1=WEP_DB_US_500lb_GP_fb, 1, -1
mount.2=WEP_DB_US_500lb_GP_fb, 1, 1
mount.3=WEP_DB_US_500lb_GP_fb, 1, 1
mount.4=WEP_DB_US_500lb_GP_fb, 1, 1
mount.5=WEP_DB_US_500lb_GP_fb, 1, 1
mount.6=WEP_DB_US_500lb_GP_fb, 1, 1
mount.7=WEP_DB_US_500lb_GP_fb, 1, 1
mount.8=WEP_DB_US_500lb_GP_fb, 1, 1
mount.9=WEP_DB_US_500lb_GP_fb, 1, 1
mount.10=WEP_DB_US_500lb_GP_fb, 1, 1
mount.11=WEP_DB_US_500lb_GP_fb, 1, 1
mount.12=WEP_DB_US_500lb_GP_fb, 1, 1
mount.13=WEP_DB_US_500lb_GP_fb, 1, 1
mount.14=WEP_DB_US_500lb_GP_fb, 1, 1
mount.15=WEP_DB_US_500lb_GP_fb, 1, 1
mount.16=WEP_DB_US_500lb_GP_fb, 1, 1

[PAYLOAD.4]
; Payload = Bombs 250lb (2 Salvos)
mount.1=WEP_US_250lb_GP, 2, -1
mount.2=WEP_US_250lb_GP, 2, 1
mount.3=WEP_US_250lb_GP, 2, 1
mount.4=WEP_US_250lb_GP, 2, 1
mount.5=WEP_US_250lb_GP, 2, 1
mount.6=WEP_US_250lb_GP, 2, 1
mount.7=WEP_US_250lb_GP, 2, 1
mount.8=WEP_US_250lb_GP, 2, 1
mount.9=WEP_US_250lb_GP, 2, 1
mount.10=WEP_US_250lb_GP, 2, 1
mount.11=WEP_US_250lb_GP, 2, 1
mount.12=WEP_US_250lb_GP, 2, 1
mount.13=WEP_US_250lb_GP, 2, 1
mount.14=WEP_US_250lb_GP, 2, 1
mount.15=WEP_US_250lb_GP, 2, 1
mount.16=WEP_US_250lb_GP, 1, 1

[PAYLOAD.5]
; Payload = AI Bombs
mount.17=B-24_AI_Bombs, 1, -1
 
That is because mount.17= is wrong. You needed copy all of mount.17= from the B-24J or PB4Y and and put it as the end of the [HARDPOINTS] list. Change it to the next available mount number (21) Now change the B-24_AI_Bombs from mount.17 to mount.21.

Put mount.21=0,-0.6,0 at the end of the [HARDPOINTS] list than change mount.17=B-24_AI_Bombs, 1, -1 to mount.21=B-24_AI_Bombs, 1, -1
 
That is because mount.17= is wrong. You needed copy all of mount.17= from the B-24J or PB4Y and and put it as the end of the [HARDPOINTS] list. Change it to the next available mount number (21) Now change the B-24_AI_Bombs from mount.17 to mount.21.

Put mount.21=0,-0.6,0 at the end of the [HARDPOINTS] list than change mount.17=B-24_AI_Bombs, 1, -1 to mount.21=B-24_AI_Bombs, 1, -1

Thanks for the help. Got it working
 
That is because mount.17= is wrong. You needed copy all of mount.17= from the B-24J or PB4Y and and put it as the end of the [HARDPOINTS] list. Change it to the next available mount number (21) Now change the B-24_AI_Bombs from mount.17 to mount.21.

Put mount.21=0,-0.6,0 at the end of the [HARDPOINTS] list than change mount.17=B-24_AI_Bombs, 1, -1 to mount.21=B-24_AI_Bombs, 1, -1


One more question, AI B-25 bombs. Having same issue, which mount should I use for them? Here is the DP(B-25B have "created" out of the B-25D for upcoming doolittle raid)

[HARDPOINTS]
mount.0=0,0.5,-0.15
mount.1=-0.2,-0.5,0.69
mount.2=0.2,-0.5,-0.62
mount.3=0.2,-0.5,0.69
mount.4=-0.2,-0.5,-0.62
mount.5=-0.2,-0.2,0.69
mount.6=0.2,-0.2,-0.62
mount.7=0.2,-0.2,0.69
mount.8=-0.2,-0.2,-0.62
mount.9=-0.2,0.2,0.67
mount.10=0.2,0.2,-0.62
mount.11=0.2,0.2,0.67
mount.12=-0.2,0.2,-0.62
mount.13=0,-0.93,0.5
mount.14=-6.8,0.15,-0.15
mount.15=6.8,0.15,-0.15
mount.16=-6.4,0.15,-0.15
mount.17=6.4,0.15,-0.15
mount.18=-6,0.15,-0.15
mount.19=6,0.15,-0.15
mount.20=-5.6,0.15,-0.15
mount.21=5.6,0.15,-0.15
mount.22=0,-0.2,-0.15

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
payload.7=%payload_name.7%
payload.8=%payload_name.8%
payload.9=%payload_name.9%
payload.10=%payload_name.10%
payload.11=%payload_name.11%
payload.12=%payload_name.12%

[PAYLOAD.0]
; Payload = Guns Only

[PAYLOAD.1]
; Payload = Guns Only Long Range
mount.0=wep_us_corsair_drop_gp, 1, 0
mount.22=wep_us_corsair_drop_gp, 1, -1

[PAYLOAD.2]
; Payload = Bombs Light
mount.1=WEP_DB_US_250lb_GP_fb, 1, -1
mount.2=WEP_DB_US_250lb_GP_fb, 1, -1
mount.3=WEP_DB_US_250lb_GP_fb, 1, -1
mount.4=WEP_DB_US_250lb_GP_fb, 1, -1
mount.5=WEP_DB_US_250lb_GP_fb, 1, -1
mount.6=WEP_DB_US_250lb_GP_fb, 1, -1
mount.7=WEP_DB_US_250lb_GP_fb, 1, -1
mount.8=WEP_DB_US_250lb_GP_fb, 1, -1
mount.9=WEP_DB_US_250lb_GP_fb, 1, -1
mount.10=WEP_DB_US_250lb_GP_fb, 1, -1
mount.11=WEP_DB_US_250lb_GP_fb, 1, -1
mount.12=WEP_DB_US_250lb_GP_fb, 1, -1

[PAYLOAD.3]
; Payload = Bombs Light (salvo)
mount.1=WEP_DB_US_250lb_GP_fb, 1, -1
mount.2=WEP_DB_US_250lb_GP_fb, 1, 1
mount.3=WEP_DB_US_250lb_GP_fb, 1, 1
mount.4=WEP_DB_US_250lb_GP_fb, 1, 1
mount.5=WEP_DB_US_250lb_GP_fb, 1, 1
mount.6=WEP_DB_US_250lb_GP_fb, 1, 1
mount.7=WEP_DB_US_250lb_GP_fb, 1, 1
mount.8=WEP_DB_US_250lb_GP_fb, 1, 1
mount.9=WEP_DB_US_250lb_GP_fb, 1, 1
mount.10=WEP_DB_US_250lb_GP_fb, 1, 1
mount.11=WEP_DB_US_250lb_GP_fb, 1, 1
mount.12=WEP_DB_US_250lb_GP_fb, 1, 1

[PAYLOAD.4]
; Payload = Bombs Medium
mount.1=WEP_DB_US_500lb_GP_fb, 1, -1
mount.2=WEP_DB_US_500lb_GP_fb, 1, -1
mount.3=WEP_DB_US_500lb_GP_fb, 1, -1
mount.4=WEP_DB_US_500lb_GP_fb, 1, -1


[PAYLOAD.5]
; Payload = Bombs Medium (salvo)
mount.0=wep_us_corsair_drop_gp, 1, 0
mount.1=WEP_DB_US_500lb_GP_fb, 1, -1
mount.2=WEP_DB_US_500lb_GP_fb, 1, 1
mount.3=WEP_DB_US_500lb_GP_fb, 1, 1
mount.4=WEP_DB_US_500lb_GP_fb, 1, 1


[PAYLOAD.6]
; Payload = Bombs Heavy
mount.5=WEP_DB_US_1000lb_GP_fb, 1, -1
mount.6=WEP_DB_US_1000lb_GP_fb, 1, -1
mount.9=WEP_DB_US_1000lb_GP_fb, 1, -1

[PAYLOAD.7]
; Payload = Bombs Heavy (salvo)
mount.5=WEP_DB_US_1000lb_GP_fb, 1, -1
mount.6=WEP_DB_US_1000lb_GP_fb, 1, 5
mount.9=WEP_DB_US_1000lb_GP_fb, 1, 5

[PAYLOAD.8]
; Payload = Rockets
mount.14=wep_us_5_rocket_navy, 1, -1
mount.15=wep_us_5_rocket_navy, 1, 14
mount.16=wep_us_5_rocket_navy, 1, -1
mount.17=wep_us_5_rocket_navy, 1, 16
mount.18=wep_us_5_rocket_navy, 1, -1
mount.19=wep_us_5_rocket_navy, 1, 18
mount.20=wep_us_5_rocket_navy, 1, -1
mount.21=wep_us_5_rocket_navy, 1, 20

[PAYLOAD.9]
; Payload = Rockets Long Range
mount.0=wep_us_corsair_drop_gp, 1, 0
mount.14=wep_us_5_rocket_navy, 1, -1
mount.15=wep_us_5_rocket_navy, 1, 14
mount.16=wep_us_5_rocket_navy, 1, -1
mount.17=wep_us_5_rocket_navy, 1, 16
mount.18=wep_us_5_rocket_navy, 1, -1
mount.19=wep_us_5_rocket_navy, 1, 18
mount.20=wep_us_5_rocket_navy, 1, -1
mount.21=wep_us_5_rocket_navy, 1, 20
mount.22=wep_us_corsair_drop_gp, 1, -1

[PAYLOAD.10]
; Payload = Torpedo
mount.13=wep_us_mk_13, 1, -1

[PAYLOAD.11]
; Payload = Torpedo and Rockets
mount.13=wep_us_mk_13, 1, -1
mount.14=wep_us_5_rocket_navy, 1, -1
mount.15=wep_us_5_rocket_navy, 1, 14
mount.16=wep_us_5_rocket_navy, 1, -1
mount.17=wep_us_5_rocket_navy, 1, 16
mount.18=wep_us_5_rocket_navy, 1, -1
mount.19=wep_us_5_rocket_navy, 1, 18
mount.20=wep_us_5_rocket_navy, 1, -1
mount.21=wep_us_5_rocket_navy, 1, 20

[Payload.12]
; Payload = AI Bombs
mount.0=B25_AI_Bombs, 1, -1
 
Same prob as the B24 AI bombs. The mount is not right so you have to add a new one. Grab all of mount.0 from the DP include with the B25_AI_Bombs and change it to mount.23 (CFS2 only supports mount.0 to mount.23)

Put mount.23 at the end of the [HARDPOINTS] list and change B25_AI_Bombs to use mount.23.
 
Same prob as the B24 AI bombs. The mount is not right so you have to add a new one. Grab all of mount.0 from the DP include with the B25_AI_Bombs and change it to mount.23 (CFS2 only supports mount.0 to mount.23)

Put mount.23 at the end of the [HARDPOINTS] list and change B25_AI_Bombs to use mount.23.

Thanks.They still stick out of the bomb bay a little, not sure if its a mount problem or the bombs are oversized, not sure. I am trying to make the B-25 drop tank used by TR's B-25 work for OH, mostly works but sticks out the bottom of bomb bay a little a little using Mount.22. Know how would move it to the rear like in TR's planes? This is for the Doolittle mission, they had extra fuel so figured would likely need in the mission.

[PAYLOAD.5]
; Payload = Bombs Medium (salvo)
mount.1=WEP_DB_US_500lb_GP_fb, 1, -1
mount.2=WEP_DB_US_500lb_GP_fb, 1, 1
mount.3=WEP_DB_US_500lb_GP_fb, 1, 1
mount.4=WEP_DB_US_500lb_GP_fb, 1, 1
mount.22=AF_B25C1_DropTank, 1, -1
 
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