A question...
Hi Allen,
may I respectfully ask a question about the B-24J?
I installed it yesterday and I thought it derived from The B24Guy's overhaul effort on the stock D variant. Apparently, it comes directly from the stock model.

I don't understand why, after all the pain The B24Guy went through to turn the stock AI Liberator into something more acceptable and pleasing from the pilot's point of view, we returned with this new J variant to:
- ugly stock propeller blades
- different prop disc than the overhauled models (probably stock, I haven't investigated about it yet)
- cowl flap animation lost, as in the stock AI model
Overhauling the stock B-24D took The B24Guy a very long time, this model was the last he released and he did release it almost three years after the last overhaul job he did, completing the stock aircraft collection. The attached shows the new handsome prop blades in the B-24D and the working cowl flaps, compared to the J. I could live without the cowl flaps, but....
...The stock prop blades look really bad, besides, as shown in the attached shots, the J blurred prop discs do not fit my alternative B-24D prop textures I uploaded here twice, once in the stock prop discs update last year and once only last week, included with my "Hail Columbia" B-24D repaint. It means the J has a different disc size than the standard overhauled models done by The B24Guy.
In fact, the J disc outline is polygonal instead of round. It demonstrates the disc I painted is too wide and my alpha texture overlaps the disc contained in this plane *.mdl. The stock prop discs are indeed smaller than the better ones designed by The B24Guy.
The below shots are posted overhauled D first, followed by the overhauled J.
Please, let's not take this as "rivet counting", because it is not. Let's say instead that, for the time CFS2 came out, 1999 average computer technology did not allow anything better than the rough looking AI models. It was a deliberate, and correct for that purpose, MS' commercial choice to ensure the application would have run even on older, low-end machines.
Now, 15 years later, to me it's only slightly disappointing having to step back instead of forward, accepting again old visual compromises thus losing improvements already done previously.
With all of the above said, I did not mean any destructive criticism, I sincerely hope it will not be taken a such, and I renew my deepest thanks for Allen's volunteer hard work, freely and generously shared with the rest of the community.
Cheers!
KH 