This time let me explain how you can put the different models to work in FSX.
Folder structure FS2004 vs FSX
In FS2004, each model/variation (F-104 or TF-104, clean or with tanks) is stored in one single folder (container) called
\Aircraft\Legendary_F104. The TCE program does adjust configuration settings in the
Aircraft.cfg file for you everytime you select a different variation in TCE.
Sounds clever but... TCE does not work in FSX
(probably due to the fact that FSX stores the aircraft in a different folder (
\SimObjects\Airplanes).
The way I solved this was to setup separate containers in FSX; each has it's own Aircraft.cfg file with the proper parameters for each model.
How to setup the new aircraft container folders
In this example we create a container folder for the single seat F-104 with 4 tanks.
NOTE: You need a working FS2004 installation (!)
1) Launch TCE and select:
Single-seater
4 Tanks
Any livery you may want, e.g. Italian AF
Click "6. Save"
2) Go to the FSX
\SimObjects\Airplanes folder and create the new container folder, I named mine
Legendary_F104_T4, you can use any name you want.
3) Go to FS2004 folder
\Aircraft\Legendary_F104 and copy the
Aircraft.cfg file that was modified by TCE to the new folder you created in FSX.
4) Now, copy the proper FS2004 model folder to the FSX container:
model.2
BTW: This is a list of available model folders:
model.0 clean
model.1 2 tanks
model.2 4 tanks
model.3 4 AIM9 / 2 Sparrows
model.4 bombs
model.5 TF clean
model.6 TF 2 tanks
model.7 TF 4 tanks
model.00 clean dynamic shine
(**)
model.11 2 tanks dyn shine
model.22 4 tanks dyn shine
model.33 4 AIM9 / 2 Sparrows dyn shine
model.44 bombs dyn shine
model.55 TF clean dyn shine
model.66 TF 2 tanks dyn shine
model.77 TF 4 tanks dyn shine
(**) In FS2004, every model variation somes as a default and a dynamic shine version. I do not use the dynamic shine versions as I did not see any added value for them in FSX.
5) Now, copy the
other needed folders/files from FS2004 to the FSX container so it contains the following:
model.2
panel
sound
texture.ita (or any other with the livery you selected)
Aircraft.cfg
cs_f104.air (*)
(*) In case of a two seater model use cs_tf104.air
6) Copy the following FS2004 Gauges (they are in the FS2004 \Gauges folder):
cs104sbd.cab
cs_f104.gau
You can put those in the FSX Gauges folder or directly into your FSX F-104 panel folder.
7) Then, from the FS2004 Effects folder you need: Any file like
sc104_*.fx (believe there are 11 of them). Put those in the FSX Effects folder.
BTW: The burner looks a bit outdated, I like someone else on this forum replaced the afterburner and smoke effects with more state of the art versions from AlphaSim. You can replace the grey lines in your
[lights] section with the new blue ones:
//light.10 = 4, 15.01, 0.00, 1.63, cs104_vclight (I blocked out the VC light as I think it is too bright, the gauges have nice lighting anyway)
//light.11 = 8, -9.00, -10.65, -1.20, cs104_contrail (You do not need these as FSX does wingtip vortices by default)
//light.12 = 8, -9.00, 10.65, -1.20, cs104_contrail
//light.13 = 9, -24.00, 0.00, 1.20, cs104_ab (the old CS afterburner effect)
light.11= 9, -17.80, 0.00, 0.30, fx_ALPHA_F104_exh
light.12= 9, -17.80, 0.00, 0.30, fx_ALPHA_F104_exh1
light.13= 9, -18.80, 0.00, 1.20, fx_Alpha_F104_AB
[smokesystem]
//smoke.0 = 0, -31, 0, cs104_smoke (original FS2004 entry blocked out, XYZ coordinates are wrong for FSX)
smoke.0=-34.00, 0.00, 0.00, fx_ALPHA_F104_smoke
8) You now may tweak the
Aircraft.cfg file as you like, e.g:
Update the
[fltsim.0] section to support the FSX Aircraft selection screen:
ui_manufacturer=Lockheed
ui_type=F-104 Starfighter
ui_typerole="Fighter bomber"
ui_variation=F-104G Italian AF 4 tanks
ui_createdby="Captain Sim"
Add a GPWS which only bitches you when your sinkrate on finals is unacceptably high (never try a Khe Sanh approach with an F-104
).
[GPWS]
max_warning_height = 0
sink_rate_fpm = -9999
excessive_sink_rate_fpm = -9999
climbout_sink_rate_fpm = -9999
flap_and_gear_sink_rate_fpm= -1200
And anything else like some basic external camera's:
[CameraDefinition.0]
Title = "Tail"
Guid = {02D42E86-CDA6-4921-87E0-2E7A8C1356E5}
Description = Light the blue touch paper!
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 1.0
ShowWeather = Yes
InitialXyz = 3, 1, -22
InitialPbh =1, 0, 0
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
[CameraDefinition.1]
Title = "Nose On"
Guid = {54F54B8A-3EC2-2D4E-8D10-B8F9D0F16ACC}
Description = View nose on backwards
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 1.0
ShowWeather = Yes
InitialXyz =1, 1, 17
InitialPbh =1, 0, 180
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
And a VC cockpit "landing view":
[CameraDefinition.001]
Title = "VC Landing View"
Guid = {AFA06A0A-7341-4b1f-B486-CE3778336276}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 1.0
SmoothZoomTime = 0.1
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=10
InitialXyz=0,-0.0243, 0.1573
InitialPbh=0, 0, 0
Reminds me of another thing I want to do: Create some extra VC cockpit camera's so I can quickly switch to the lower half of the panel and right / left consoles.
Regards, Henk