Old Rhinebeck

ORA is only a 30 minute drive from the home of Golden Age Simulations. Gil and I have a close connection to the aerodrome through an acquaintance on the board of trustees and the publisher of Skyways magazine. We've often talked about having a scenery developed but since we are not scenery developers its only been talk. Here's a few shots of the flight line and we have and can get many more detailed images that could be used to develop a scenery for FSX and P3D




Having visited ORA once several years ago, I would expect one of the biggest challenges to it being reasonably represented in a flight sim would be the topography of its physical location. Only hinted at in the photograph above, I seem to recall some pretty steep hills including part of the runway itself.
 
If there is data available for that area, I'll produce some mesh and see if it gives the necessary "undulations", lol
 
Don't fret Folk!...its down there..Some where?...Trust Me OLD RHINEBECK is there! Enjoy the Scenery!..Don't worry be Happy.Its OK!....."OLD RHINEBECK, this is New Standered..Copy??HELLO?

We Know its in the Works..Falcon409 is on the job....The anticipation is very great...Vin:jump::jump::jump:





 
Fear not, work is progressing. I have most of the buildings placed, although work remains in various stages to have them complete. Fences, bleachers, Ticket Booth and entry sign are also in place. . .as are the ground textures and seasonal autogen (which both require some tweaking).:salute:
 
NO FEAR Ed, We know this is a GRAND THING you do...Know that you have all our support..Altho no one can really help you...OLD RHINEBECK is a Summer thing..Thanx for the update...And Thanx for doing this....Vin<label for="rb_iconid_24">
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ORA FSX in Testing

Ed and I have been finalizing the scenery working out the kinks and now its out to the GAS team to test before release, some time toward the end of the week. Having spent many hours at ORA I can say it really looks like it in the air and on the ground and Eds done a fantastic job. We could use someone who knows how to develop AI aircraft and the flight planning. I have a low rez New Standard ready to go but neither ED nor I have the experience to get that going. Anyway here are some shots taken today

The flight line


The flight line and hangars


New Standard airplane rides booth


The village


Aerials in the pattern




 
Woohoo, nice work guys!! :applause:
Thanks Michael, I appreciate your help in this. Paul and the folks at GAS have done a really great job with the static antique aircraft as well. That's what really sets the scenery off. Otherwise it's just a lot of buildings, lol. Hope folks enjoy flying in and wandering around virtual Old Rhinebeck.
 
Thanks Michael, I appreciate your help in this. Paul and the folks at GAS have done a really great job with the static antique aircraft as well. That's what really sets the scenery off. Otherwise it's just a lot of buildings, lol. Hope folks enjoy flying in and wandering around virtual Old Rhinebeck.

Wow Ed , thanks to you and all who collaborated on this project . This looks outstanding . Excellent place to test my newly acquired GAS Great Lakes Biplanes .

Thanks again ,

Rich
 
Hi Michael - thanks for helping out as well. Would you know a thing or two about getting and AI aircraft flying at the Aerodrome?

I know the concept, but I suck at making flight plans. This program is what you need, but I have never gotten the hang of it
http://www.flightsim.com/vbfs/content.php?8542-AI-Flight-Planner-Version-15-Released
basically once you have the AI plane ready, you create flightplans that are touch and gos every hour or so.
There was a thread here awhile back with a sample flightplan for the cessna that could be edited for any aircraft, but I can't find it now.
 
I know the concept, but I suck at making flight plans. This program is what you need, but I have never gotten the hang of it
http://www.flightsim.com/vbfs/content.php?8542-AI-Flight-Planner-Version-15-Released
basically once you have the AI plane ready, you create flightplans that are touch and gos every hour or so.
There was a thread here awhile back with a sample flightplan for the cessna that could be edited for any aircraft, but I can't find it now.

My problem is making the AI plane a .bgl object. No idea how that's done
 
My problem is making the AI plane a .bgl object. No idea how that's done

You don't, the AI plane is simply a lighter version of the flyable with no panel and even LOD models for better performance. The .BGL only tells that AI plane what to do.
One thing that might be a problem is the terrain. In order to have AI flights, you need an AFCADE/ADE file with runway (invisible) and taxiways, hold short and parking spaces. Without these you can't have AI flights other than using pure animation on a scenery o0bject which is very limiting (you could just animate a couple of planes flying around the aerodrome for ambiance sake). If the terrain is uneven, not sure if it will work.
 
Yep, currently the AFCAD is very sparse, no taxiways or parking spots and no visible runway (AFX won't allow the setting of a rwy to less than 1meter in width, so what you get is this really thin rwy that basically appears as a solid line down the field). The airport shows on the GPS, but unlike other airports, there is no rwy showing. All of that can be added, although I don't know how to get around the invisible rwy. But getting the AI to react will be the test.
 
Yep, currently the AFCAD is very sparse, no taxiways or parking spots and no visible runway (AFX won't allow the setting of a rwy to less than 1meter in width, so what you get is this really thin rwy that basically appears as a solid line down the field). The airport shows on the GPS, but unlike other airports, there is no rwy showing. All of that can be added, although I don't know how to get around the invisible rwy. But getting the AI to react will be the test.

I know with ADE you can make the runway .01 and it will be invisible, but even if it is not showing, I wonder if the aircraft will follow the runway elevation or the actual terrain.
 
I know with ADE you can make the runway .01 and it will be invisible, but even if it is not showing, I wonder if the aircraft will follow the runway elevation or the actual terrain.
, Yea, we could end up with having to get the "Crash Crew" out there to get the airplanes back down on their tail skid after the ground loop, lol.
 
Spad.
Just a suggestion which may or may not work - but can't you use the planes and tank etc in Mick Morrisey's AI packs (see Flightsim.com) for Joe Binkas ORA? They are all ORA aircraft. Most of my fs9 AI aircraft seem to work ok in FSX. He made them especially for Old Rhinebecks short and curving runway and modded the airfiles to climb out OK- so they didn't fly through the trees!.

As for AI I think you have to have a 'flat aerodrome' for the AI to work - or at least the part you want AI aircraft to work in as to be the same alttitude - which means using a 'flatten'. I think I once got around the invisible runway problem with AFX by using a flatten from another programme(not AFX's flatten -I think I used Airport) and setting the altitude for AFX something like 0.1 feet under the altitude for the fllatten - but have never used AFE which maybe a better option.

P.S. Making flightplans with Flightplanner is very simple. If you just want the D25 doing circuits then Mick has already done a AI model for FS9 that may work in FSX (I'll see if the FS9 ORA AIi planes works in FSX this evening as I have ORA and Micks AI installed in my FS9 instillation) - a flightplan would take less then 10 minutes work with Flightplanner to create.

Update: The ORA FS9 AI planes seen to work well in FSX with SP2 -including climbout/landing. Their is a fairly significant framerate hit if you use all 15 (they were all coverted fs9 planes not true low poly ai aircraft -- and their was a framerate hit in FS9 with all 15 displaying- but I have a fairly low spec machine. If you just want the D25 doing circuits (or any or all of the other aircraft created for Joe Binkas ORA) then that should be a simple job using Flightplanner - but the AFCAD -(none displaying runway) maybe your issue?

pps if you want some good low poly 'vintage' ai aircraft - then Bill Lyons packs contain quite a few - and all work well in FSX.
 
Spad.
Just a suggestion which may or may not work - but can't you use the planes and tank etc in Mick Morrisey's AI packs (see Flightsim.com) for Joe Binkas ORA? They are all ORA aircraft. Most of my fs9 AI aircraft seem to work ok in FSX. He made them especially for Old Rhinebecks short and curving runway and modded the airfiles to climb out OK- so they didn't fly through the trees!.

As for AI I think you have to have a 'flat aerodrome' for the AI to work - or at least the part you want AI aircraft to work in as to be the same alttitude - which means using a 'flatten'. I think I once got around the invisible runway problem with AFX by using a flatten from another programme(not AFX's flatten -I think I used Airport) and setting the altitude for AFX something like 0.1 feet under the altitude for the fllatten - but have never used AFE which maybe a better option.

P.S. Making flightplans with Flightplanner is very simple. If you just want the D25 doing circuits then Mick has already done a AI model for FS9 that may work in FSX (I'll see if the FS9 ORA AIi planes works in FSX this evening as I have ORA and Micks AI installed in my FS9 instillation) - a flightplan would take less then 10 minutes work with Flightplanner to create.

Update: The ORA FS9 AI planes seen to work well in FSX with SP2 -including climbout/landing. Their is a fairly significant framerate hit if you use all 15 (they were all coverted fs9 planes not true low poly ai aircraft -- and their was a framerate hit in FS9 with all 15 displaying- but I have a fairly low spec machine. If you just want the D25 doing circuits (or any or all of the other aircraft created for Joe Binkas ORA) then that should be a simple job using Flightplanner - but the AFCAD -(none displaying runway) maybe your issue?

pps if you want some good low poly 'vintage' ai aircraft - then Bill Lyons packs contain quite a few - and all work well in FSX.

Thanks. I did check with Mick and politely declined having stopped being involved with flight sim. I have a low poly model made and you seem to know quite a bit. Would like to give it go? It will be a few days until I can get to you, being indisposed for the next two or three days.
 
Using ADE, you can set the runway width to zero. For all other taxiways, use apron links with a width of 3 metres which will keep them hidden but allow AI to observe the rules.







 
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