OT: Expanded Immersion Simulators

M

Militant_Danny

Guest
Alright, this is just something for immersion purposes but something I'd like to see in future flight simulators, specifically WWI as it would work the best with those, is an optional more detailed before and after the sortie type experience. Picture this: Each day your character awakens in a 1st person perspective in his room at the local squadron villa/chatteu. You can mingle with the other pilots waiting for the trucks in the lobby, getting some random rumor-mill information and then head out for your ride to the aerodrome. Obviously scripted and linear, restricting your freedom, but something to do nonetheless. You arrive at the aerodrome and attend your breifing, all in first person with you at the control, with an NPC pointing out your waypoints and objectives. Intelligence is passed, the whole works. You then walk out along the line of waiting mechanics and planes to your waiting aircraft and the simulation cuts and loads the flight simulator aspect of it. A similar debreifing occurs upon return, with an eventual ride back to the villa and the day ending with you going to sleep. Keep in mind, its all controlled by you, you walk up to Manfred's plane he'll tell you to piss off. But your restricted to only the airfield, so I'm not talking about openly wandering into town or whatever.

Alright, thats my little pipedream fantasy world I wish for. Has anyone got anything in the works similar to that? Even in the planning stages? I know in the past some simulators have had the static background "go to breifing" door, or "go to medals" box, but I'm talking about a controllable 3d environment. I just think it would be cool to be able to speak (even though with restricted dialogue choices) to fellow squadron mates or have that character development amongst your artificial peers. That combined with what P3 is looking to be would pretty much stomp any other simulator into the ground 10x further than it already is I would think. Thoughts?

Go easy on me Dev's haha, I have no programming experience but do realize this would probably require 2 seperate engines and be a pain in the arse! Just thinkin'.... :)
 
So basically Call of Duty V for WW1 air service, full on 3D experience with amazing graphics and cut scenes with a great full on WW1 flight simulator for each mission :). Sounds cool where can I buy it !?
Maybe give Activision a call and we can all team up.
 
Alright, this is just something for immersion purposes but something I'd like to see in future flight simulators, specifically WWI as it would work the best with those, is an optional more detailed before and after the sortie type experience. Picture this: Each day your character awakens in a 1st person perspective in his room at the local squadron villa/chatteu. You can mingle with the other pilots waiting for the trucks in the lobby, getting some random rumor-mill information and then head out for your ride to the aerodrome. Obviously scripted and linear, restricting your freedom, but something to do nonetheless. You arrive at the aerodrome and attend your breifing, all in first person with you at the control, with an NPC pointing out your waypoints and objectives. Intelligence is passed, the whole works. You then walk out along the line of waiting mechanics and planes to your waiting aircraft and the simulation cuts and loads the flight simulator aspect of it. A similar debreifing occurs upon return, with an eventual ride back to the villa and the day ending with you going to sleep. Keep in mind, its all controlled by you, you walk up to Manfred's plane he'll tell you to piss off. But your restricted to only the airfield, so I'm not talking about openly wandering into town or whatever.

Alright, thats my little pipedream fantasy world I wish for. Has anyone got anything in the works similar to that? Even in the planning stages? I know in the past some simulators have had the static background "go to breifing" door, or "go to medals" box, but I'm talking about a controllable 3d environment. I just think it would be cool to be able to speak (even though with restricted dialogue choices) to fellow squadron mates or have that character development amongst your artificial peers. That combined with what P3 is looking to be would pretty much stomp any other simulator into the ground 10x further than it already is I would think. Thoughts?

Go easy on me Dev's haha, I have no programming experience but do realize this would probably require 2 seperate engines and be a pain in the arse! Just thinkin'.... :)

The problem with this sort of thing is it takes a lot of programming assets
to produce. Then people get bored with it after a few times and are
looking for a "skip intro" button.
 
You're right Smokey. After watching the intro a couple of times, it gets to be a time waster, and is skipped by most after that. They are there to supply ambiance, but after a while it is not necessary.

CJ
 
hahaha Yeah the patience aspect of it would get to some, if not everyone after awhile. haha Call of Duty is a little too, ummm...... "fast" for what I had in mind if you know what I mean. Just a new method for getting information and character development, where you can see the game-world "recognize" your achievements in a human-type way. Easy to dream, hard to implement!!
 
Characters that you could interact/converse with through Teamspeak and game controls would be great too, but................

CJ
 
I've had an idea like this for a while rumbling around my head, but it's more for the WWII environment.
 
The problem I see is the 'scripting' of the relationship development. It would have to be totally AI based and random. I don't know how you would do that. It would be like 'The Sims' meets OFF.

OvS
 
Hence: "Dreams". :jump: Still fun to think about, no doubt, and I'm not in anyway complaining about P3.

The Radiant AI from the Oblivion and Fallout 3 franchises is rather impressive, I would envision something like that concerning the relationships between the player and NPCs, though extremely watered down to several levels of interactivity (minus the Karma, personal favors, and quest stuff), depending on your rank and success, so as not to have everything completely random. Again, not something easily replicated I assume!

A ton of dialogue or text would be required to continually keep pace gossip-wise amongst the squadron with historic timelines and events too. As far as scripting things goes, I'm talking like non-visible timers that start counting down once you would enter the lobby and the trucks showing up when it expires and a bunch of triggers that cause other scripts to occur to keep things moving along. It would have to be simple enough to not take away from the real part of the game obviously being the flight simulator.

Now that I think about it, I could see it working via a point and click 1st person motion interface like 'The 7th Guest', or a rail-shooter. Though this would render less control of the player, it would still provide some semblence of squadron immersion.

Ah well, just pipedreamin' ideas out there! You coder's and programmers feel free to tell me to shutup if I'm spouting wholly unrealistic ideas to the point of annoyance! :caked:
 
Just wait a couple years untill someone makes a time machine. Then all of us can go back and have a good ol' time. I hear the AI will be almost as good as BHAH.:costumes:

-Rooster
 
Alright, this is just something for immersion purposes but something I'd like to see in future flight simulators, specifically WWI as it would work the best with those, is an optional more detailed before and after the sortie type experience. Picture this: Each day your character awakens in a 1st person perspective in his room at the local squadron villa/chatteu. You can mingle with the other pilots waiting for the trucks in the lobby, getting some random rumor-mill information and then head out for your ride to the aerodrome. Obviously scripted and linear, restricting your freedom, but something to do nonetheless. You arrive at the aerodrome and attend your breifing, all in first person with you at the control, with an NPC pointing out your waypoints and objectives. Intelligence is passed, the whole works. You then walk out along the line of waiting mechanics and planes to your waiting aircraft and the simulation cuts and loads the flight simulator aspect of it. A similar debreifing occurs upon return, with an eventual ride back to the villa and the day ending with you going to sleep. Keep in mind, its all controlled by you, you walk up to Manfred's plane he'll tell you to piss off. But your restricted to only the airfield, so I'm not talking about openly wandering into town or whatever.

Alright, thats my little pipedream fantasy world I wish for. Has anyone got anything in the works similar to that? Even in the planning stages? I know in the past some simulators have had the static background "go to breifing" door, or "go to medals" box, but I'm talking about a controllable 3d environment. I just think it would be cool to be able to speak (even though with restricted dialogue choices) to fellow squadron mates or have that character development amongst your artificial peers. That combined with what P3 is looking to be would pretty much stomp any other simulator into the ground 10x further than it already is I would think. Thoughts?

Go easy on me Dev's haha, I have no programming experience but do realize this would probably require 2 seperate engines and be a pain in the arse! Just thinkin'.... :)

I have had exactly the same dream with online players that could walk there to with medals in the uniform. :)
 
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