L
Legion
Guest
I have to admit that i was impressed - especially liked the the movement of the gun cocking handles when theyre being fired, & the damage modelling looked brilliant. - he seemed to have limitless ammo for the amount he was blasting away. & the flames on the burning Albi were also very good.
I'm a bit sceptical as to adjusting the convergence of the guns though, If the guns were broadly spaced, say like in the wings of a hurricane or spitfire, for example (wrong war I know - but you get my drift) then obviously it would be essential, but these guns are 1-2 ft apart, and bounce around when fired - you HAVE to get in close to ensure a kill.
(Maybe its their way of just changing the spread of fire, which we can chose in workshop.) if its not, then you'll be shot down from a lot further away - unrealistic.
My main concerns are same as others.
1. Having to log onto their server in order to play an SP game.
2. The cost of additional aircraft as & when they come out.
3. Starting "best" first, & not at the start of the war
All in all A good flight sim, If they change the having to log onto the server for an SP game, then I'll get it,
I'm a bit sceptical as to adjusting the convergence of the guns though, If the guns were broadly spaced, say like in the wings of a hurricane or spitfire, for example (wrong war I know - but you get my drift) then obviously it would be essential, but these guns are 1-2 ft apart, and bounce around when fired - you HAVE to get in close to ensure a kill.
(Maybe its their way of just changing the spread of fire, which we can chose in workshop.) if its not, then you'll be shot down from a lot further away - unrealistic.
My main concerns are same as others.
1. Having to log onto their server in order to play an SP game.
2. The cost of additional aircraft as & when they come out.
3. Starting "best" first, & not at the start of the war
All in all A good flight sim, If they change the having to log onto the server for an SP game, then I'll get it,