L
Legion
Guest
I have to admit that i was impressed - especially liked the the movement of the gun cocking handles when theyre being fired, & the damage modelling looked brilliant. - he seemed to have limitless ammo for the amount he was blasting away. & the flames on the burning Albi were also very good.
I'm a bit sceptical as to adjusting the convergence of the guns though, If the guns were broadly spaced, say like in the wings of a hurricane or spitfire, for example (wrong war I know - but you get my drift)
then obviously it would be essential, but these guns are 1-2 ft apart, and bounce around when fired - you HAVE to get in close to ensure a kill.
(Maybe its their way of just changing the spread of fire, which we can chose in workshop.) if its not, then you'll be shot down from a lot further away - unrealistic.
My main concerns are same as others.
1. Having to log onto their server in order to play an SP game.
2. The cost of additional aircraft as & when they come out.
3. Starting "best" first, & not at the start of the war
All in all A good flight sim, If they change the having to log onto the server for an SP game, then I'll get it,
I'm a bit sceptical as to adjusting the convergence of the guns though, If the guns were broadly spaced, say like in the wings of a hurricane or spitfire, for example (wrong war I know - but you get my drift)
(Maybe its their way of just changing the spread of fire, which we can chose in workshop.) if its not, then you'll be shot down from a lot further away - unrealistic.
My main concerns are same as others.
1. Having to log onto their server in order to play an SP game.
2. The cost of additional aircraft as & when they come out.
3. Starting "best" first, & not at the start of the war
All in all A good flight sim, If they change the having to log onto the server for an SP game, then I'll get it,