P-38L Lightning for MSFS - Released 9-30-21

Looks great David! :encouragement:

This is almost ready to share with the world, my first MSFS repaint and first P-38 sim texture in about 14 years! I hope to get it up on flightsim.to soon. (thanks to jankees for all the help! not only a great texture artist, but a fine tutor as well :untroubled:)

- dcc
 
meanwhile, I thought I'd try something else
Apparently the Italian Air Force used P-38's until 1955!

nice! It's great to see it with different country markings. I think I recall seeing a photo of a captured P-38 in German markings as well. I think they were also used by Honduran air force for a bit postwar. Also I have seen photos of a few "F-38's" in the USAF with the star-and-bars insignia.

- dcc
 
after updating to SU7 last night I'm seeing this semi-transparent rectangle over the standby compass. Anyone else seeing this? It seems to be light-related, in that it sort of disappears when in clouds or more diffuse lighting. In some lighting and at certain angles I can see a seat in its reflection, and I don't think it's the P-38's seat.

I've gone through all the textures and can't seem to figure out where this rectangle is. Thought I'd check to see if others are seeing it before I send a note to the developers.

- dcc
 

Attachments

  • compass.jpg
    compass.jpg
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my next repaint -- a generic, factory paint scheme :untroubled:

- dcc
 

Attachments

  • p38lplain.png
    p38lplain.png
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SU7 broke it?

Did Sim Update 7 break the plane?

The plane no longer draws from the outer wing tanks and the mixture control lever used to have an extra 'step' for emergency rich that isn't separate anymore. When setting the selector switches to the outer tanks it results in the engines immediately being starved of fuel.
The moment I reach 10,000ft both engines quit, manifold pressure drops, the props start win milling and the feather prop lights come on. Once I drop back below 10k feet the engines restart.
And there's the texture glitch on the cockpit.

Anybody else having issues?
And is there any word on a patch? I checked their website but there is no news, the support website doesn't even have a P-38 section and they don't seem to have a forum.
 
They are active on there own Discord server, posted you question there.
You can join via this link: https://discord.gg/Rbs7zAmr

Marcel

grumbles about Discord servers being the bane of finding things and communities on the internet

Thanks for that and thanks for the discord link.

edit:
And now, for no conceivable reason that I can determine, everything works again.

multiple flight resets, multiple sim restarts and it kept doing weird stuff.
Couple of hours later, after doing absolutely nothing, everything is working as it should.
wtf?

Only bug left is the compass texture glitch.
 
I've had similar issues with the G1000NXi addon. For a few flights after the last update, the Direct-to function didn't want to work correctly until I deleted that pack and reinstalled it. But now my last few flights have worked correctly with no issues. I've given up on trying to replicate some of the things I've seen lately.
 
Did Sim Update 7 break the plane?

The plane no longer draws from the outer wing tanks and the mixture control lever used to have an extra 'step' for emergency rich that isn't separate anymore. When setting the selector switches to the outer tanks it results in the engines immediately being starved of fuel.
The moment I reach 10,000ft both engines quit, manifold pressure drops, the props start win milling and the feather prop lights come on. Once I drop back below 10k feet the engines restart.
And there's the texture glitch on the cockpit.

Anybody else having issues?
And is there any word on a patch? I checked their website but there is no news, the support website doesn't even have a P-38 section and they don't seem to have a forum.


I fly this practically every time I sit down with MSFS :untroubled: and haven't had any of these other issues you mentioned, just that rectangle over the compass. But I also have turned off the engine damage feature in the tablet which seems to disable some of the custom systems code (I don't care for VC switches, prefer to use physical buttons and keybinds. The starter switches are not set to respond to sim's starter commands, but I discovered if the engine damage is disabled you can use the sim's native starter keybinds to start the plane... )

But I have seen plenty of odd MSFS behaviors recently.

- dcc
 
I fly this practically every time I sit down with MSFS :untroubled: and haven't had any of these other issues you mentioned, just that rectangle over the compass. But I also have turned off the engine damage feature in the tablet which seems to disable some of the custom systems code (I don't care for VC switches, prefer to use physical buttons and keybinds. The starter switches are not set to respond to sim's starter commands, but I discovered if the engine damage is disabled you can use the sim's native starter keybinds to start the plane... )

But I have seen plenty of odd MSFS behaviors recently.

- dcc

According to the manual you must have the fuel pumps switches (left on the seat) ON with the master switches and set to EMERGENCY when flying above 10000 ft. Did you check that?
 
According to the manual you must have the fuel pumps switches (left on the seat) ON with the master switches and set to EMERGENCY when flying above 10000 ft. Did you check that?

I just finished talking to one of the Dev's on Discord. It was the booster pumps.
With where the panel is located I forgot that it existed. When I started looking at the instrumentation to figure out what I did wrong I completely missed the booster pump settings.

Weird thing is that in the flight afterwards where everything worked as intended I still never touched the booster pump settings.
 
got notice that version 1.0.2 was released

from the email:

[FONT=&quot]
Update 1.0.2 focuses on fixing small bugs, improving sound, thermodynamics & the FlyingIron Tablet.
[/FONT]​
[FONT=&quot]
• Removed SU7 compass "sticker"
[/FONT]​
[FONT=&quot]
• Overhaul AI & multiplayer sound
[/FONT]​
[FONT=&quot]
• Stats page added to the tablet
[/FONT]​
[FONT=&quot]
• Custom CAT modelling (Carb Air Temp)
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[FONT=&quot]
• Working Yoke drop tank release buttons
[/FONT]​
[FONT=&quot]
• Fixed pedal animation
[/FONT]​
[FONT=&quot]
• VR Yoke support
[/FONT]​
[FONT=&quot]
• AP keybinds and hardware support
[/FONT]​
[FONT=&quot]
• Bunch of other goodies[/FONT]​
[FONT=&quot]


- dcc

[/FONT]
 
This model is fantastic BUT the sound is still way off, makes it un-enjoyable for me as it sounds even less "twin" than some of the other twin models currently out. I wish it was easy to simply drop in sound folders but that is something Asobo changed to where we cannot. If we could, I'd use the V1710 sound from the P-40 that is out. At least it would sound somewhat in the ballpark. Honestly, I'd be fine with the legacy sounds of the Milviz P-38 which were the very best made for a FS P-38 model. Hopefully something will come along for the sound of this nice model.
 
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