P3d 'Academic' license $50

Now I'm going to have fun in studying the Ifly 737 in Prepar3d at my own risk to compare to FSX. even the Norman wells scenery works perfect and real fluid with all traffic and ag turned up humm:jump: Note to mod/admin please check the photo auto resize attch please.
 
Prepare3D sounds real interesting... Might have to give it a go. Will we ever see proper vectored thrust supported? Or rockets.(think X-24 A/B)?
Very glad someone mentioned that all of my planes work!:wavey:
 
I'd like to see how prominent this watermark in the top r/h/corner is in the Academic issue. HAs anyone got a snapshot they could post?
 
<--- was doing an excursion in a P-40 over the desert into Phoenix...

I had never really had a chance to enjoy the A2A P-40 before. My first time to fully enjoy a flight in it. (at 10 feet off the deck, dodging trees and hills).
 
Prepare3D sounds real interesting... Might have to give it a go. Will we ever see proper vectored thrust supported? Or rockets.(think X-24 A/B)?
Very glad someone mentioned that all of my planes work!:wavey:


At $10.00 a month for Dev's, its not bad. Love the smoothness...
 
Got a dev license yesterday and it all seems to be working nicely. I found AI Carriers works, if you launch it as a stand alone program then it connects to P3D and then works as per usual (assuming you've put the relevant ships into P3D!), all the carrier functions work nicely too which as I mostly develop naval aircraft was a biggie.
Reading through the SDK there are a few new features which I might work into P3D specific versions of some of our products.

Performance wise it seems slightly smoother and faster on my machine which is currently hampered by a lower spec graphics card than I'd like, I tend not to have that many add-ons so it's already broadly comparable to my FSXA install.
 
P3D is sounding better and better the more responses I read. It seems to have taken a giant leap forward and has great reviews, and sounds like more good is just around the corner.
$49 to have the code cleaned up so all the muss and fuss is gone sounds great to me!!
No stutters, jaggies gone, real water, real clouds, cross compatibility to 3rd party add-ons?
I'm looking into getting P3D right after this post.

Yeah, but no DX10 or DX11? At least FSX has DX10 Preview which works great as far as I'm concerned. DX9 yields vastly poorer frame rates and is less graphically appealing. I'm moving to Prepare3D too, but not till they release Prepare3D 2.0 with DX11. I don't want to pay for it twice, and a DX9 version of Prepare3D is not good enough to drop FSX.
 
Although I don't have Prepar3D, I do know that everyone who does have it should check out the amount of detail incorporated into the port city of Norfolk, Virginia, within the sim, as it comes. As I understand it, the scenery was made to showcase the simulator's support of 4096 x 4096 resolution textures in scenery. Looking at screenshots of it, it reminds me of the Aerosoft city sceneries.
 
Although I don't have Prepar3D, I do know that everyone who does have it should check out the amount of detail incorporated into the port city of Norfolk, Virginia, within the sim, as it comes. As I understand it, the scenery was made to showcase the simulator's support of 4096 x 4096 resolution textures in scenery. Looking at screenshots of it, it reminds me of the Aerosoft city sceneries.


oops... I need to go back and check that out. I reset my default to Montgomery in San Diego.
 
ok..im getttin interrested..but i have several dollars invested in the pc aviators megascenery stuff for the west coast..as well as aerosofts maldives and st barths,st maartin.lukla..will those all work in P3d?
 
Hey David,

I do not know the answer to this one. But, if anyone else doesnt know, you could try asking the sim groups that created those packages, and also ask at the forums at www.prepar3d.com and see if they might know. Someone may have added those to his and could fill you in on if they work or not. The sim does have its own mesh, so the packages you have 'might' not synch 100% with the P3D mesh.
 
ok..im getttin interrested..but i have several dollars invested in the pc aviators megascenery stuff for the west coast..as well as aerosofts maldives and st barths,st maartin.lukla..will those all work in P3d?

I general all 100% FSX aircraft should work without problem.

The major areas of contention are gauges and modules that bypass simconnect and actually interrogate FSX directly. Those gauges will have problems because they cannot recognize Prepar3D since they are looking for FSX. Point in case is TrackIR, which cannot be used in P3D without EZCA. EZCA has a problem, it cannot recognize Prepar3D although now there is a beta fixing that problem.

In theory all FSX add-ons should work because at its core P3D is just an improved FSX, but testing is a requirement.
 
ok..im getttin interrested..but i have several dollars invested in the pc aviators megascenery stuff for the west coast..as well as aerosofts maldives and st barths,st maartin.lukla..will those all work in P3d?

I have not tried it yet, but I believe I read somewhere that it will work and it is just matter of adding the scenery to the library. I have added a couple aircraft so far and have had no trouble at all.
 
the loss of trackIR is a major hurdle for me...anychance they are working on this issue?...i dont have a clue what that other thing is..the four letters in caps...
 
the loss of trackIR is a major hurdle for me...anychance they are working on this issue?...i dont have a clue what that other thing is..the four letters in caps...

It seems that there is an impasse between LM and NaturalPoint (TrackIR developers) as to how provide support. See the forum topic where they explain the problem.

EZCA is EZDOK's camera add-on for FSX that also works with P3D. You can use TrackIR to work with EZA and thus have it work in Prepar3D
 
Install EZCA so TrackIR works? Not for me.
Hopefully this issue gets resolved. Then again, my TrackIR has had little to no use anyway so it's not a disappointment to me.
 
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