P3D/P4D screenshots redux...oops!

Trapping feels good...
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...but sailing along with the fleet is better!
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Nice shot of the Beech turbine - Is all of the glass supposed to show the smudges/grime in spot view. I know one can clear all that using the config. But I'm curious if removing the grime effect from the glass
will make for clear glass when viewing from outside?

Check your PMs Butch.
:encouragement:
 
All in good time!
Just a few things I can't get quite right at the moment.
Only grainy black and white photos to work with, a lot of guesswork involved.
RobR

Just like the designers of the real thing.
:biggrin-new:
We can wait, your creations are always worth it.
 
Just like the designers of the real thing.
:biggrin-new:
We can wait, your creations are always worth it.

The poor old Barracuda gets a really bad press, it was a much better aircraft than we are led to believe.
Although described as a "light bomber" it could lift over a ton of ordinance into the air and drop it with some accuracy.
Hideously underpowered and with some murderous traits, once the crews were used to these it became quite popular.
It sank more shipping tonnage and was produced in larger numbers than any other RN aircraft.
Still in service into the 1950's.

RobR
PS Ready soon(I hope)
 
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F4U-1D Corsair BuNo.82422 No.422 ‘Palpitatin’ Pauli’ flown by Captain Floyd C. Kirkpatrick, VMF-441, 28 April, 1945 (skin done by me).
 
Curiouser and curiouser.
The only C-185 variations that refuse to work in P3D4 are the floater and skiplane.
Not a glitch with the others as seen here.

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Curiouser and curiouser.
The only C-185 variations that refuse to work in P3D4 are the floater and skiplane.
Not a glitch with the others as seen here.

Hmmm, Just checked all the 185s out last night including the float and ski versions and all seemed to work ok.

LouP
 
I have finally found the way to get my OrbX sceneries into P3Dv4 without reinstalling/redownloading everything !
The only thing needed to redownload is the OrbX libs. Once it's done, I just had to create some symbolic links to the main region folders (FTX_NA, FTX_EU...) and transfer the necessary version files from the original P3Dv3 OrbX folder to the P3Dv4 one, and that was enough to trick FTX Central :)
(ok I also had to copy the elevation correction files)

On the subsequent launch, FTX central added the necessary entries to my scenery libraries and my P3D is now displaying the OrbX PNW region and my Concrete and Darrington sceneries without any issues
It's good to be back there and see the benefits of the TEXTURE_SIZE_EXP (set to 9 only, 10 would kill my video card). Finally the distant textures are looking fine. It was about time...

I took Lionhearts Pacer out of the hangar for a quick spin.

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Then I also made a new flight with the S-55, which I'm finally able to start cold&dark without CTRL+E.

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Milton's D-18 made the journey to V4 quite gracefully.

Here, P3Dv4 doing it's light thing on the plane and ground polys. The Dynamic Lighting is a bit hard on frames, but it really photographs well.

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