P3D/P4D screenshots redux...oops!

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First of all, thanks a lot for all of these nice fighters screenshots :ernaehrung004:

Which Tornado is that ? I suppose this is SSW's one, that was updated for v4, right ?
 
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Playing with X-Plane-Textures: PMDG DC-6B NAS V5-NCG in P3DV4

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WIP Soloy Mark 1 Custon V3 native P3DV4

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WIP Soloy Mark 1 Floats V3 native P3DV4
 
First shots in P3Dv4 :jump:
I have installed the new sim very recently.
Now slowly installing the various compatible aircraft into it...

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First shots in P3Dv4 :jump:
I have installed the new sim very recently.
Now slowly installing the various compatible aircraft into it...

And a test flight with the MP Design Gazelle.

Great screenies, Daube ! :encouragement:

And the scenery, clouds, trees (if seperate) are ??....

Merci bien!

Cheers,
Jan
 
Thanks Jan :)

The scenery in my screenshots is the payware FranceVFR Corse (Corsica) PhotoHD.
It has no autogen but I added the freeware autogen made by Vogel and Jpp, which can be downloaded from there: http://www.f-bmpl.com/index.php/corse/316-pack-autogen-version-3-1
The trees are freeware too. These are made by Oscar (the guy who made that "Terra Emergence Project" textures pack) and can be downloaded from this thread: http://www.pilote-virtuel.com/viewtopic.php?id=81192 (go to the bottom of the topic for the version 1.1)
It contains some tree textures which are more transparent (you can choose between two levels of transparency) in order to blend more with the forest color on the photorealistic ground.
It also needs the freeware "France VFR AGX" autogen definition pack, which you are probably already using since you own a "Regional VFR" product from FranceVFR already.
 
Thanks Jan :)

The scenery in my screenshots is the payware FranceVFR Corse (Corsica) PhotoHD.
It has no autogen but I added the freeware autogen made by Vogel and Jpp, which can be downloaded from there: http://www.f-bmpl.com/index.php/corse/316-pack-autogen-version-3-1
The trees are freeware too. These are made by Oscar (the guy who made that "Terra Emergence Project" textures pack) and can be downloaded from this thread: http://www.pilote-virtuel.com/viewtopic.php?id=81192 (go to the bottom of the topic for the version 1.1)
It contains some tree textures which are more transparent (you can choose between two levels of transparency) in order to blend more with the forest color on the photorealistic ground.
It also needs the freeware "France VFR AGX" autogen definition pack, which you are probably already using since you own a "Regional VFR" product from FranceVFR already.


Merci bien, Daube ! :encouragement:

Remarkable... Looks to me as though neither FranceVFR Corse, Vogel/Jpp autogen as well as Oscar's trees are 'officially' P3Dv4 compatible... Your screenshots do look wonderful so i guess no problem with any of these add-ons then ? A while ago i bought Austria Pro because the site says 'P3Dv4 compatible' . Apparently it is not.... More than half of the autogen buildings remain untextured no matter what.

Oscar trees... Do they show up only with the Corse scenery or anywhere else as well ? ( i had trouble with third-party trees a couple of times, freeware as well as payware. Either couldn't get rid of 'em anymore when i wanted to, or they showed up all around the world... )

I have the FSX Corse version, it's very beautiful.

Thanks again, Daube !

Cheers,
Jan
 
The sceneries "PhotoHD" by FranceVFR are quite "simple" sceneries which just a big set of BGL files. There are no dlls like OrbX sceneries for example.
As a consequence, they do not need any kind of conversion for P3Dv4 compatibility. You can simply declare them into your scenery library and you're good to go :D

The autogen by Vogel and Jpp is in the same situation: just a big set of .AGN files that you should drop into the "texture" folder of the photoscenery (that you might need to create, since photosceneries will probably have only a "scenery" folder but no "texture"...).
There is no problems linked to 32/64 bits with these.

The trees by Oscar are a bit more special case. They use some kind of alpha blending which works only in P3D, and doesn't work in FSX for example (trees would display well, but they would not be transparent).
I don't know if they work in P3Dv1 or P3Dv2, but they were made specifically for P3Dv3 and they work beautifully in P3Dv4 :)
And yes, they are supposed to impact all of the trees (or almost all) in the sim, not just on FranceVFR sceneries.
I strongly suggest you to make a backup of the P3D\Scenery\Global\Texture folder.

FranceVFR has updated their AGX package just a few weeks ago to make it compatible with P3Dv4. As this package also installs some trees textures (if I'm not mistaken), the Oscar trees should always be installed after, not before AGX.... and maybe the same logic applies to OrbX sceneries.

EDIT: in case you have some additional PhotoHD sceneries, the Vogel and Jpp have also produced the same freeware autogen for the "Rhone Alpes" and "PACA" regions :)
 
A small flight with the Sikorsky S-55 from MP Design Studio over the FranceVFR Rhone Alpes PhotoHD scenery with the freeware autogen mentioned above :)

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The sceneries "PhotoHD" by FranceVFR are quite "simple" sceneries which just a big set of BGL files. There are no dlls like OrbX sceneries for example.
As a consequence, they do not need any kind of conversion for P3Dv4 compatibility. You can simply declare them into your scenery library and you're good to go :D

The autogen by Vogel and Jpp is in the same situation: just a big set of .AGN files that you should drop into the "texture" folder of the photoscenery (that you might need to create, since photosceneries will probably have only a "scenery" folder but no "texture"...).
There is no problems linked to 32/64 bits with these.

The trees by Oscar are a bit more special case. They use some kind of alpha blending which works only in P3D, and doesn't work in FSX for example (trees would display well, but they would not be transparent).
I don't know if they work in P3Dv1 or P3Dv2, but they were made specifically for P3Dv3 and they work beautifully in P3Dv4 :)
And yes, they are supposed to impact all of the trees (or almost all) in the sim, not just on FranceVFR sceneries.
I strongly suggest you to make a backup of the P3D\Scenery\Global\Texture folder.

FranceVFR has updated their AGX package just a few weeks ago to make it compatible with P3Dv4. As this package also installs some trees textures (if I'm not mistaken), the Oscar trees should always be installed after, not before AGX.... and maybe the same logic applies to OrbX sceneries.

EDIT: in case you have some additional PhotoHD sceneries, the Vogel and Jpp have also produced the same freeware autogen for the "Rhone Alpes" and "PACA" regions

Thanks very much for your elaborate explanation, Daube ! :encouragement:

I might try it because i do seem to like the trees and i do indeed have France VFR Rhone Alpes and PACA as well along with lots of other France VFR stuff ( i tried "I'll de France" Paris in FSX, very beautiful but the inevitable slide show too, no fun ). On the other hand i have a very stable running P3Dv4. I promised myself not to install stuff that isn't advertised as P3Dv4 compatible so i'm kinda standing at the crossroads here. :smile:

And thanks particularly for the backup tip. I don't work with scenery anymore (used to in the 'old days'.. ;-) so i don't know much about it. Great to know where exactly the trees textures are (and possibly every other default scenery object texture as well..) I shall park a copy of this folder on my data HD (i run P3Dv4 from an SSD).

You don't have Austria Pro running in P3Dv4 by any chance, Daube ?.....

Thanks much again ! ;-)

Cheers,
Jan
 
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