P3D/P4D screenshots redux...oops!

A question: Are these ships objects that you have to manually place in scenery, or are they in a installer package that automatically does so? Thanks, NC


Many thanks Joe. My first try was with forward movement visibility - didn't work (or so it appeared). Eventually 'stole' some XML code from a modeldef file that worked. I started experimenting in FSX and the problem was more about FSX not displaying as it should in spot view; in P3D it all works fine. I think...:untroubled:!

But they're really lovely boats and look spectacular with bow waves, smoke and wake.

DaveQ
 
Flight over Qatar

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A question: Are these ships objects that you have to manually place in scenery, or are they in a installer package that automatically does so? Thanks, NC

These are AI boats placed in Simobjects/Boats. I use them with 'aicarriers', don't know of any other apps for using AI boats but I guess there may be. I would imagine they could be converted to .bgl objects to place in scenery but they're typically very big models (>10Mb).

DaveQ
 
Joe - if you're still bugged by the wake visibility starting straight away, try adding this visibility condition to the end of the main modeldef file

<PartInfo>
<Name>custom_vis_AIRSPEED_TRUE_20</Name>
<Visibility>
<Parameter>
<Code>
(A:AIRSPEED TRUE,knots) 20 > if{ 1 } els{ 0 }

</Code>
</Parameter>
</Visibility>
</PartInfo>


The ship will not show wake until it exceeds 20 knots. You can alter the speed figure if you want to suit. Then make it the vis. con. for the wake effects.

KMS Bismarck at speed; wake is fx_wake_bow_zu.

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DaveQ
 

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The Flight 1 C421 was my first payware aircraft for FS, we've come a long way since:

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Joe - if you're still bugged by the wake visibility starting straight away, try adding this visibility condition to the end of the main modeldef file.

<PartInfo>
<Name>custom_vis_AIRSPEED_TRUE_20</Name>
<Visibility>
<Parameter>
<Code>
(A:AIRSPEED TRUE,knots) 20 > if{ 1 } els{ 0 }
</Code>
</Parameter>
</Visibility>
</PartInfo>


The ship will not show wake until it exceeds 20 knots. You can alter the speed figure if you want to suit. Then make it the vis. con. for the wake effects.
KMS Bismarck at speed; wake is fx_wake_bow_zu.
DaveQ

Thanks for that Dave. Worked like a charm. I did change to 10knt visibility as I also change the speed from 50 down to 30 in the sim.cfg and when it was
set at 20knt would not show at all. This should also work with the smoke effect. Even better with ships that have 2 or more funnels.

Arizona & Pennsylvania

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Joe
 
Servicing Ant's Airplanes Tiger Moth Pro. Repaint by erican2.
 

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"Tweet Time!" Visiting the Blues at NAS Pensacola!

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