In general, an FSX compatible (FSX native) aircraft is by default fully compatible with P3D.
Where the issues arise, are;
1.) When the aircraft is copied over to P3D, rather than installed using the original installer. (You should ALWAYS use the installer, and point to the P3D directory)
2.) When external / hidden files are used in system coding, in an unorthodox / non SDK manner.
3.) When the developer LIES TO YOU to try and make an extra $ with separate installers!! *caution they want in your pants. - Reference; you're wallet.
Other minor common issues, could just be based on your P3D version / hotfix, and might be related to the aircraft calling for a default texture in the FSX/texture/ folder, for which P3D does not include. This is a developer error, and usually only requires the right texture to be copied over for the specific aircraft.
Hope this helps!
- Joseph
They may also restrict use in P3d in the license so although it may work, it's technically illegal.
I think we understand that Bill.. But that's not really the issue..
I quote from one developer...
" the P3D platform has many changes from the FSX platform from flight modelling to display not to mention the totally different model formats."
Oh.. Now the model format is totally different?
Please!?!
- Joseph
I think we understand that Bill.. But that's not really the issue..
I quote from one developer...
" the P3D platform has many changes from the FSX platform from flight modelling to display not to mention the totally different model formats."
Oh.. Now the model format is totally different?
Please!?!
- Joseph
I find this highly suspect. Any vendor whom would propose such a thing is speaking total rubbish. When you purchase a product it is yours to consume in any manner you wish. You may alter it to suit your needs. You just can not disseminate anything you may have done to the product. You may not complain to the vendor in the event that anything you have done to alter the product has caused you problems. These are basic rights that you have as a consumer.
Yes that's nonsense, but in fairness you didn't quote the next bit where the dev tries to help anyway even there was no $$$ in it. Incidentally, I thought his closing point was spot on, about Prepar3D eventually evolving beyond FSX compatibility. I wonder how many of us who have spent so much on scenery, aircraft, weather and lord knows what else for FSX really thought that one through before we jumped on board?
Models compiled with the P3d v2+ SDK will not work in FSX at all, so in that respect the format is different.
No battle just a good discussion of the topic.If you're breaking the EULA, then is that not illegal?
Not trying to get into a legal battle here, just trying to be helpful and make people aware of possible implications.
No not OK to lie, if it was a lie - but it's OK to make mistakes, we all do thatSo, it's okay to flat out lie to your customers,as long as you still try to help?
So, it's okay to flat out lie to your customers,as long as you still try to help?
I've been compiling mesh with my P3d 2.+ SDK (64 bit compiler), and using them flawlessly in FSX for most of the last year.
- Joseph