P3D vs. non P3D aircraft

Maybe I should have been more specific. P3d native aircraft models (mdl) will not work in FSX. I would assume the same to be true of AI ships, or anything that uses the mdl format, although I haven't tried.
Out of interest, I just compiled the same .X source model in both FSX & P3d formats. The FSX mdl was 11713KB & the P3d mdl was 12509KB.

Maybe I should have clarified..

Mesh for me = 3d Aircraft model. (.mdl), animated, textured, the whole bit. Even with vertices limits exceeding previous compilers for FSX..

The latest p3d .mdl compilers ARE REVERSE COMPATIBLE WITH FSX.

I'm just going to come right out and say it; some of these guys are intentionally exploiting the confusion surrounding P3D, in efforts to make a few extra shillings. Plus, these marketeers know that many people who will soon switch to P3D, haven't made the full leap yet. So it only makes sense for them to sell the product twice, and then turn around and lean on some 'license' theory, or flat out lie about the make-up of the simulator. After all, the majority of their user base has no idea how this stuff works!

- Joseph
 
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Having read this thread very carefully, and with great interest, honestly the same old truth applies here as it does with any other transaction where an exchange of funds for goods takes place "Buyer be Ware"
 
Paul

I'm just say'n it's up to the buyer to research the product before they buy it. If I buy a product that says P3D compatible and it is not, shame on the developer for false advertising his product. If I buy from the same developer again and have the same experience again shame on me. I also agree that if for example I buy apples and make applesauce, the guy who grew the apples can't take me to court because his EULA says you can only use his apples to make pie.
 
Maybe I should have clarified..

Mesh for me = 3d Aircraft model. (.mdl), animated, textured, the whole bit. Even with vertices limits exceeding previous compilers for FSX..

The latest p3d .mdl compilers ARE REVERSE COMPATIBLE WITH FSX.

I'm just going to come right out and say it; some of these guys are intentionally exploiting the confusion surrounding P3D, in efforts to make a few extra shillings. Plus, these marketeers know that many people who will soon switch to P3D, haven't made the full leap yet. So it only makes sense for them to sell the product twice, and then turn around and lean on some 'license' theory, or flat out lie about the make-up of the simulator. After all, the majority of their user base has no idea how this stuff works!

- Joseph

Can you point me to a native P3dv2 model to try in FSX please.
 
Over the last decade, flightsimming has gone extremely commercial, so the flightsim business is just the same as the rest of the world. Its ok to cheat and lie if you dont get caught.
 
As a parallel to what has been discussed in the second part of this thread:

Does anyone know of someone who´s been able to install the FSX version of the Flight1 GTN750 gps into P3Dv2.5
(there´s a reason why I ask this way, this means that you dont have to answer personally. Mr./Miss/Mrs. someone can be whoever)

I have FSX-SE and P3Dv2.5 running
Flight 1 charges 50,-$ for the FSX version which I can accept, but I cant accept that I have to pay an EXTRA 70,-$ to install it in P3D as well. Its completely far out business policy and thats why I dont have the GPS. I havent found a 10 - 20$ extra upgrade to P3D if you have the FSX version.
 
I do have my own models compiled as P3dv2 native, but I was hoping fsxar177 could supply / direct me to one that works in both P3dv2 and FSX, as none of the ones I've tried so far do.
 
Flight 1 charges 50,-$ for the FSX version which I can accept, but I cant accept that I have to pay an EXTRA 70,-$ to install it in P3D as well. Its completely far out business policy and thats why I dont have the GPS. I havent found a 10 - 20$ extra upgrade to P3D if you have the FSX version.
I looked at that also when I got Bill's Lear Jet and again when Flysimware released their MU-2. I read it as two separate costs. . .$50 for the FSX version and $70 for the P3D version. Flight1 had stated back when P3D first came on the scene that due to licensing it would not sell anything related to P3D (or something to that effect). However there is a Training/Commercial aspect to the license which would allow Flight1 to sell to that segment, as a "Professional Addon" and it's that side that the P3D version is directed to, hence the difference in pricing. I could be completely out in left field on that, but that's the way I saw it. Personally, I don't care how fancy a GPS is it ain't worth $70 bucks.
 
I do have my own models compiled as P3dv2 native, but I was hoping fsxar177 could supply / direct me to one that works in both P3dv2 and FSX, as none of the ones I've tried so far do.

Ohh hand Dave, I'm sorry, I don't recall which developers have stepped up to the 64-bit xtomdl. My projects are either under strict NDA, or personal in nature, so sorry, can't share those..

Might I ask.. What happens when you try?

- Joseph
 
FSX pops up with a "Cannot display visual model" ( or words to that effect).

Could you not just quickly export & compile a box just to see?
 
Yeah.. I could do something like that.

I'm curious what your pipeline is...

For me,

Blender - xtomdl - FSX
 
I got Bill's Lear Jet and again when Flysimware released their MU-2. I read it as two separate costs. . .$50 for the FSX version and $70 for the P3D version. Flight1 had stated back when P3D first came on the scene that due to licensing it would not sell anything related to P3D (or something to that effect). However there is a Training/Commercial aspect to the license which would allow Flight1 to sell to that segment, as a "Professional Addon" and it's that side that the P3D version is directed to, hence the difference in pricing. I could be completely out in left field on that, but that's the way I saw it. Personally, I don't care how fancy a GPS is it ain't worth $70 bucks.

Even worse Falcon, I have been told time and again that with the exception of price and an on screen "watermark" there is no difference between the standard and professional versions of P3D. Why then our certain venders charging a 10 to 20 dollar difference for the same aircraft bundle. Only difference is one is bundled for "Standard P3D" and the other is Bundled for "Professional P3D" and supposedly there is no difference between the two :dizzy:
 
Even worse Falcon, I have been told time and again that with the exception of price and an on screen "watermark" there is no difference between the standard and professional versions of P3D. Why then our certain venders charging a 10 to 20 dollar difference for the same aircraft bundle. Only difference is one is bundled for "Standard P3D" and the other is Bundled for "Professional P3D" and supposedly there is no difference between the two :dizzy:

The thing is, the professional version lets you make money with it (by using it to sell services, like trainings etc.... for which you get paid).
The Academic version does not allow any revenue-generator activity.
If you're going to earn money with the product of a company, this company will charge you more for that product.
If you don't plan to use your product in a professional way, then you don't need the professional licence.
 
Even worse Falcon, I have been told time and again that with the exception of price and an on screen "watermark" there is no difference between the standard and professional versions of P3D. Why then our certain venders charging a 10 to 20 dollar difference for the same aircraft bundle. Only difference is one is bundled for "Standard P3D" and the other is Bundled for "Professional P3D" and supposedly there is no difference between the two :dizzy:

There's also no difference between, say, the student and other versions of MS Office except how much it costs and who they say can use it.

I'm only surprised that ANY of this comes as a surprise - Lockheed Martin is a massive global arms and technology business, and Prepar3d is their professional training simulation platform. The pricing disparity you mention for add-ons reflects that they expect professionals and devs, who may be making money from it, to pay more than students.

The bottom line is that if we don't like LM's business model there's no compulsion to buy into it, but I don't think anyone could accuse them of being unclear about the direction they intended for P3D.

(Sorry, Daube beat me to it by 4 minutes...)
 
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FSX pops up with a "Cannot display visual model" ( or words to that effect).

Could you not just quickly export & compile a box just to see?

I get that too, pretty sure I'm using the 2.4 SDK, if that's pertinent. I think there's something about texture changes in the SDK? Certainly the cockpit won't work in FSX as it's got a working mirror.
 
To quote from the SDK

Prepar3D v2 File Format

With the release of Prepar3D v2 several changes were made to the model file format as well as materials. These changes include utilizing 32-bit indices instead of 16-bit, addition of material z-biasing, as well as some additions to MouseRect's for ISimObjects. Due to these changes, models exported with the Prepar3D v2 SDK will not be compatible with Prepar3D 1.X.
 
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