I actually prefer developers to be honest about the system requirements. ROF is a new, 2009 released graphically intensive game. It's not a mod for a 10 year old RB or a 6 year old CFS3. Are the system requirements really a surprise for a new title expected to have longevity?
I remember when Combat Flight Simulator 3 released with these specs:
The minimum system requirements for Microsoft Combat Flight Simulator 3: Battle for Europe are:
* One of the following operating systems:
o Microsoft Windows 98
o Microsoft Windows Millennium Edition (Me)
o Microsoft Windows 2000
o Microsoft Windows XP
Note Microsoft Windows 95 and Microsoft Windows NT are not supported.
* Multimedia computer with a Pentium 400 megahertz (MHz)-or-higher processor.
* 64 megabytes (MB) of RAM; 128 MB of RAM for Windows XP
* Approximately 900 MB of available hard-disk space, plus an additional 100 MB for a swap (paging) file
* 16 MB 3D video card that is compatible with DirectX 8.0a or later is required; 32 MB video card that is compatible with DirectX 8.0a or a later version is recommended.
* Super VGA (SVGA) 16-bit color monitor that supports a resolution of 800 × 600 dots per inch (dpi) or higher.
Who honestly was able to play with a machine anywhere near this? Microsoft basically lied about the requirements that resulted in a multitude of angry purchasers who could not run the game and then spent months reading multi-page tweaking articles just trying to get the darn thing to run.
I would prefer not to see that happen again. It left a bad impression that the OFF team has been saddled with CFS3 as their development platform. These days with faster computers the problems are mostly gone if set up correctly but the misguided thoughts remain.
Speaking of misguided thoughts:
ROF plan for planes released:
Free: Nieuport 28, Albatros D5
Pay add-ons: Spad XIII, Fokker DVII
New flyable planes released every few months.
Also, an option to build mods and if of good quality, get paid for the work and inclusion into ROF.
I think they are in a position where now they have a publisher they are required to focus on a specific plane set, time period and campaign to get the game out the door for purchasing. However, and this is a big one, they are looking for this to be an ongoing project and will continue to release material and updates as time progresses.
Of course, everything is subject to change.
Personally, I prefer their focus on making a small selection of well crafted planes, when they could have just as easily just bunged together a bunch of plane inclusions just to make the purchase more appealing. Heck, even the Dr1 which most of us know has a cockpit and could have flown the freebie in FSX is not being included. Perhaps they are updating them?
This us vs. them ideology some people latch onto is confusing. OFF is not being threatened by ROF and vice versa. They seem to be focusing on two different markets. Together, they should fill all my requirements for what I want in WW1 simming for a few years. I would prefer to have it all in one package but that's they way it goes.
It is not unheard of to buy more than one sim in one's lifetime. I have a feeling from following the development articles and forum responses that there will be allot more to ROF than just updated eye candy. I guess we'll find out.
If you find the specs too lofty, just play OFF until you can update your machine and then play ROF. Seems simple enough logic to me.
S!