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Philippine Objects Created for MaskRider

Robert John

Charter Member
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Hi, Just to show off a few models I created for MaskRider, they are

  1. Fort Drum aka the concrete battleship
  2. Jones Bridge at Manila
  3. Post Office at Minila
All was created using Autodesk AutoCad 2019 student version, textured and compiled in gmax

RJ
 

Attachments

  • Fort_Drum_Philippines.jpg
    Fort_Drum_Philippines.jpg
    11.2 KB · Views: 149
  • Manila_Jones_Bridge_02.jpg
    Manila_Jones_Bridge_02.jpg
    12.5 KB · Views: 146
  • Manila_Post-Office.jpg
    Manila_Post-Office.jpg
    12.9 KB · Views: 146
  • Manila_Post-Office_04.jpg
    Manila_Post-Office_04.jpg
    14 KB · Views: 147
Last edited:
Fort Drum?

I know this is a bump of an old thread but I am trying to find a Fort Drum model.

Does anyone know if this was ever released?

KB
 
I've been meaning to include these objects as a separate download in the scenery section on behalf of Robert John for a long time.

In addition, Robert's, Rami's and my joint version of Liverpool/Speke is waiting in the wings.

I'll get onto these projects very soon.

KD
 
Nice! Thanks a lot. :applause::applause::applause: All we need now is for Rami to build Manila for us. :wiggle:

There's port scenery for Manila in Talon's GSL Pacific Ports package in the Scenery section. In addition there is the attached port GSL which is more extensive. I don't know who the author is.
 

Attachments

  • Manila GSL.zip
    19.7 KB · Views: 18
Philippines_Landmarks

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A new entry has been added to Add-Ons Library, category CFS 2 Scenery - Library objects

Description: This scenery comprises Fort Drum in Manila Bay, Manila Post Office and nearby Jones Bridge. They are destructible GSL library objects which can be used with CFS2 Mission Builder for missions or as GSL scenery.

Robert John

To check it out, rate it or add comments, visit Philippines_Landmarks
The comments you make there will appear in the posts below.
 
added some reasonable boxes/guns (to Fort Drum) if anyone wants to give it a try/play with or improve. (be aware that it's not symmetrical if you play with the guns position etc)


[BOXES]
box.0=%box_name.0%,15,13.01,-6.5,17,16,-4.5
box.1=%box_name.1%,-23.3,-10.0,-27,22,13,16.3
box.2=%box_name.2%,-11,-10.0,-50,10,13,-40.01
box.3=%box_name.3%,-18,-10.0,16.31,18,10,40
box.4=%box_name.4%,-18.3,13.01,-6.5,-16.3,16,-4.5
box.5=%box_name.5%,-9,-10.0,40.01,9,10,53
box.6=%box_name.6%,-20,-10.0,-40,18,13,-27.01
box.7=%box_name.7%,-3.5,13.01,-8,4.8,16,3
box.8=%box_name.8%,-3.5,10.01,22,4.8,13,33
box.9=%box_name.9%,-1,13.01,-32.5,3.4,37,-28.5
box.10=%box_name.10%,-6,13.01,-49,-4,16,-47
box.11=%box_name.11%,-5.6,13.01,-26.6,10.3,17,-19.3
box.12=%box_name.12%,-17,13.01,-28,-11.3,21.5,-13.4


[SYSTEMS]
system.0=%system_name.0%,25000,-1


[BOXMAPS.0]
; Box = AAA_gun
boxmap.0=100,-1


[BOXMAPS.1]
; Box = fort_drum
boxmap.0=100,-1


[BOXMAPS.2]
; Box = fort_drum_stern
boxmap.0=100,-1


[BOXMAPS.3]
; Box = fort_drum_bow
boxmap.0=100,-1


[BOXMAPS.4]
; Box = AAA_gun_2
boxmap.0=100,-1


[BOXMAPS.5]
; Box = fort_drum_bow2
boxmap.0=100,-1


[BOXMAPS.6]
; Box = fort_drum_stern2
boxmap.0=100,-1


[BOXMAPS.7]
; Box = Battery_1
boxmap.0=100,-1


[BOXMAPS.8]
; Box = Battery_2
boxmap.0=100,-1


[BOXMAPS.9]
; Box = Tower
boxmap.0=100,-1


[BOXMAPS.10]
; Box = AAA_gun_3
boxmap.0=100,-1


[BOXMAPS.11]
; Box = Shed_0
boxmap.0=100,-1


[BOXMAPS.12]
; Box = Shed_1
boxmap.0=100,-1


[EFFECTS.0]
; System = Fort
effect.0=25,LIBRARY,fx_dustcloud_2,
effect.1=50,LIBRARY,fx_dirtspray_m,
effect.2=75,LIBRARY,fx_dustcloud_m,
effect.3=100,LIBRARY,,
effect.4=100,BREAK,fx_dustcloud_l,


[GUNSTATIONS]
gunstation.0=4,-2,1,3.5,881,5,0.01,4500,2,40,1d1*120,-19.45,18,-3,-40,0,-90,-120,120,45,-45,208
gunstation.1=4,-2,1,3.5,881,5,0.01,4500,2,40,1d1*120,18.15,18,-3,-40,0,90,-120,120,45,-45,208
gunstation.2=0,-2,1,0.1,811,2,0.01,1000,2,40,1d1*5,5.356,15,-50,-35,0,135,-90,90,50,-50,4.8
gunstation.3=0,-2,1,0.1,811,2,0.01,1000,2,40,1d1*5,-6.644,15,-50,-35,0,-135,-90,90,50,-50,4.8
gunstation.4=0,-2,1,0.1,811,2,0.01,1000,2,40,1d1*5,0.644,12,53,-35,0,0,-180,180,50,-50,4.8
gunstation.5=0,-2,1,0.1,811,2,0.01,600,2,40,1d1*3,1.2,33.5,-27.4,-35,0,0,-90,90,50,-50,0.75
gunstation.6=0,-2,1,0.1,811,2,0.01,600,2,40,1d1*3,1.2,33.5,-33.9,-35,0,-180,-90,90,50,-50,0.75


[guns.0]
gun.0=1000,0,0,0,,,1,1000


[guns.1]
gun.0=1000,0,0,0,,,1,1000


[guns.2]
gun.0=1000,0,0,0,,,1,1000


[guns.3]
gun.0=1000,0,0,0,,,1,1000


[guns.4]
gun.0=1000,0,0,0,,,1,1000


[guns.5]
gun.0=1000,0,0,0,,,1,1000


[guns.6]
gun.0=1000,0,0,0,,,1,1000


[MISC_DATA]
unit_family=4
category=31
allegiance=3
entered_service=12/1/41


[EXTRA.1]
location=-0.2,11.9,4.8
effect=fx_smokestack


[STRINGS]
"box_name.0"=AAA_gun
"box_name.1"=Fort_Drum
"box_name.2"=Fort_Drum_Stern
"box_name.3"=Fort_Drum_Bow
"box_name.4"=AAA_gun_2
"box_name.5"=Fort_Drum_Bow2
"box_name.6"=Fort_Drum_Stern2
"box_name.7"=Battery_1
"box_name.8"=Battery_2
"box_name.9"=Tower
"box_name.10"=AAA_gun_3
"box_name.11"=Shed_0
"box_name.12"=Shed_1
"system_name.0"=Fort
 
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