added some reasonable boxes/guns (to Fort Drum) if anyone wants to give it a try/play with or improve. (be aware that it's not symmetrical if you play with the guns position etc)
[BOXES]
box.0=%box_name.0%,15,13.01,-6.5,17,16,-4.5
box.1=%box_name.1%,-23.3,-10.0,-27,22,13,16.3
box.2=%box_name.2%,-11,-10.0,-50,10,13,-40.01
box.3=%box_name.3%,-18,-10.0,16.31,18,10,40
box.4=%box_name.4%,-18.3,13.01,-6.5,-16.3,16,-4.5
box.5=%box_name.5%,-9,-10.0,40.01,9,10,53
box.6=%box_name.6%,-20,-10.0,-40,18,13,-27.01
box.7=%box_name.7%,-3.5,13.01,-8,4.8,16,3
box.8=%box_name.8%,-3.5,10.01,22,4.8,13,33
box.9=%box_name.9%,-1,13.01,-32.5,3.4,37,-28.5
box.10=%box_name.10%,-6,13.01,-49,-4,16,-47
box.11=%box_name.11%,-5.6,13.01,-26.6,10.3,17,-19.3
box.12=%box_name.12%,-17,13.01,-28,-11.3,21.5,-13.4
[SYSTEMS]
system.0=%system_name.0%,25000,-1
[BOXMAPS.0]
; Box = AAA_gun
boxmap.0=100,-1
[BOXMAPS.1]
; Box = fort_drum
boxmap.0=100,-1
[BOXMAPS.2]
; Box = fort_drum_stern
boxmap.0=100,-1
[BOXMAPS.3]
; Box = fort_drum_bow
boxmap.0=100,-1
[BOXMAPS.4]
; Box = AAA_gun_2
boxmap.0=100,-1
[BOXMAPS.5]
; Box = fort_drum_bow2
boxmap.0=100,-1
[BOXMAPS.6]
; Box = fort_drum_stern2
boxmap.0=100,-1
[BOXMAPS.7]
; Box = Battery_1
boxmap.0=100,-1
[BOXMAPS.8]
; Box = Battery_2
boxmap.0=100,-1
[BOXMAPS.9]
; Box = Tower
boxmap.0=100,-1
[BOXMAPS.10]
; Box = AAA_gun_3
boxmap.0=100,-1
[BOXMAPS.11]
; Box = Shed_0
boxmap.0=100,-1
[BOXMAPS.12]
; Box = Shed_1
boxmap.0=100,-1
[EFFECTS.0]
; System = Fort
effect.0=25,LIBRARY,fx_dustcloud_2,
effect.1=50,LIBRARY,fx_dirtspray_m,
effect.2=75,LIBRARY,fx_dustcloud_m,
effect.3=100,LIBRARY,,
effect.4=100,BREAK,fx_dustcloud_l,
[GUNSTATIONS]
gunstation.0=4,-2,1,3.5,881,5,0.01,4500,2,40,1d1*120,-19.45,18,-3,-40,0,-90,-120,120,45,-45,208
gunstation.1=4,-2,1,3.5,881,5,0.01,4500,2,40,1d1*120,18.15,18,-3,-40,0,90,-120,120,45,-45,208
gunstation.2=0,-2,1,0.1,811,2,0.01,1000,2,40,1d1*5,5.356,15,-50,-35,0,135,-90,90,50,-50,4.8
gunstation.3=0,-2,1,0.1,811,2,0.01,1000,2,40,1d1*5,-6.644,15,-50,-35,0,-135,-90,90,50,-50,4.8
gunstation.4=0,-2,1,0.1,811,2,0.01,1000,2,40,1d1*5,0.644,12,53,-35,0,0,-180,180,50,-50,4.8
gunstation.5=0,-2,1,0.1,811,2,0.01,600,2,40,1d1*3,1.2,33.5,-27.4,-35,0,0,-90,90,50,-50,0.75
gunstation.6=0,-2,1,0.1,811,2,0.01,600,2,40,1d1*3,1.2,33.5,-33.9,-35,0,-180,-90,90,50,-50,0.75
[guns.0]
gun.0=1000,0,0,0,,,1,1000
[guns.1]
gun.0=1000,0,0,0,,,1,1000
[guns.2]
gun.0=1000,0,0,0,,,1,1000
[guns.3]
gun.0=1000,0,0,0,,,1,1000
[guns.4]
gun.0=1000,0,0,0,,,1,1000
[guns.5]
gun.0=1000,0,0,0,,,1,1000
[guns.6]
gun.0=1000,0,0,0,,,1,1000
[MISC_DATA]
unit_family=4
category=31
allegiance=3
entered_service=12/1/41
[EXTRA.1]
location=-0.2,11.9,4.8
effect=fx_smokestack
[STRINGS]
"box_name.0"=AAA_gun
"box_name.1"=Fort_Drum
"box_name.2"=Fort_Drum_Stern
"box_name.3"=Fort_Drum_Bow
"box_name.4"=AAA_gun_2
"box_name.5"=Fort_Drum_Bow2
"box_name.6"=Fort_Drum_Stern2
"box_name.7"=Battery_1
"box_name.8"=Battery_2
"box_name.9"=Tower
"box_name.10"=AAA_gun_3
"box_name.11"=Shed_0
"box_name.12"=Shed_1
"system_name.0"=Fort