Paul Domingue
SOH-CM-2023
I found the idea of a pitching deck very interesting so I had to try it out. I used the preset for San Diego (Pitch Freq: 60%, Pitch Amp: 1º, Bank Freq: 20%, Bank Amp: 0.5º) and flew my Grumman Duck out to the ship. I noticed from a distance that the ship was pitching as much as 45º but as I approached it settled down closer to the preset but not 1º. Being in an amphibian I landed near the ship and noticed that the proximity of my aircraft to the ship seemed to change the pitch amplitude as I moved around it. I'll have to try it in other aircraft.
I think this is a very good start to something that will add to the realism of carrier landings in FSX with the caveat of only very slight pitching and overcoming the problem of lights staying attached, the proper functionality of the catapult would also be a plus.
For more radical pitching in high seas there will need to be ships with modeled hulls (can be done in FSX) and visible ocean waves which may be possible in future versions of P3D but I don't think that is possible for FSX.
Keep up the good work because I would very much like to see "Pitching Deck" move from the realm of novelty to the potentially great addon it could be.
I think this is a very good start to something that will add to the realism of carrier landings in FSX with the caveat of only very slight pitching and overcoming the problem of lights staying attached, the proper functionality of the catapult would also be a plus.
For more radical pitching in high seas there will need to be ships with modeled hulls (can be done in FSX) and visible ocean waves which may be possible in future versions of P3D but I don't think that is possible for FSX.
Keep up the good work because I would very much like to see "Pitching Deck" move from the realm of novelty to the potentially great addon it could be.