Prepar3D v3 Screenshots

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Is it me or is V3 a tad brighter than the default 2.5?

I have bought V3 but have not taken the plunge due to lack of space in my SSD drives. I will need to uninstall 2.5 and I do not wish to do that yet, as it is finely setup and tuned. Anyway, back on topic.
 
It is indeed, but mainly because there is a new section in the graphic settings, dedicated to the HDR lighting. You can adjust the brightness, the saturation and the bloom intensity. I believe there are additional params in the p3d.cfg.
 
Very good shots all! Looking forward to posting! Lots of irons in the fire, especially new computer wise! Love P3D V3 on my aging system but I WANT more!

Daube fantastic shots! Look forward to more!!

Safe Skies!!!

Greg
 
Great idea creating a dedicated P3D screenshot page. Since V3 was released I've become very inclined to sing it's praises...visually. IMHO V.3 has reached a new plateau for graphics quality, light rendering and immersive weather. Kudos to the LM team and can't wait to see what is coming in the future.

High def Photoreal with hand annotated autogen.
Loation: Norther California Eastern Sierra Nevada mountains KMMH over the "Silver Divide" descending towards Crowley Lake.

Prepar3Dv3 | Windows 10 | REX TD/Soft Clouds | ASN Live Weather

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Nice shots Gman !
Indeed, P3Dv3 is quite good on the graphics level. I just wish they's allow us to push the LOD radius above the actual limit, because the rendering of medium distance scenery has a really high suction factor compared to FSX...
 
Nice shots Gman !
Indeed, P3Dv3 is quite good on the graphics level. I just wish they's allow us to push the LOD radius above the actual limit, because the rendering of medium distance scenery has a really high suction factor compared to FSX...

Thanks Daube,

I'm at the point where I have to really strategize my flights because of the various limitations we run into, but if I look at it as a cost/benefit relationship I think the advantages of the sim come out on top. So far the LM team has worked magic, but of course there is a bunch to be done. :encouragement:
 
Same here ! I'm finding some kind of old feeling, just like in the old FS9 days: I'm now spending more time installing new addons to test them than configuring the sim.
The only adjustment I had to do, since the installation, is deactivating the shadows for the trees, because they had too much impact on OrbX sceneries.
Since then, I've been simply flying.

Here's a short hop with an old friend.

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I haven't touched FSX since I installed P3D. I had uninstalled it a few months ago, but last week I had to install FSX-Steam just to get some default birds which were missing from my P3D. Mainly that Beaver, the Goose, and the F-18.
 
Like in real life, sometimes you just need a camera. Spontaneous light, weather and scenery coming together and creating more V3 inspiration. The set are captured flying the backbone of the White Mountains east of Lone Pine, CA., Mt. Whitney is in the mist directly to the West. The Whites are an ancient remnant of the Sierra Nevada Mountains, but have broken off and moved eastward 30 miles over the millennia. There are no lakes nor rivers, although this mountain range is home to some of the oldest trees on the continent.

One of my favorite improvements in V3.0 is the volumetric fog that blends seamlessly into terrain. With enhanced Vfog features in OPUS or ASNext, ground haze looks completely natural.


Prepar3D V3.0 | Owens Valley, White Mountain Range Hi Def PR Central CA | REX Soft Clouds | ASN Live Weather

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That looks stunning! Is this the scenery you're working on?

Cheers,
Mark

This is part of the scenery project Mark. The longer range goal is to complete the entire Owens Valley from Bryant O57 (Bridgeport) to Olancha or China Lake. Also working on KRNO and Reno Stead. The finished package will be high def photo real with hyper accurate autogen, including all of the small Owens Valley airports. The eastern section of the Sierra Nevada mountains are slated to be hand annotated along with the Whites to the east. The project is ongoing, but I took a break (which turned into a short career) with the Tigercat. Now that the T-Cat package is nearly complete I can get back to building scenery.

So far all of my custom vegetation libs and modeling are P3D V3 compatible, so I don't anticipate setbacks. Actually, the scenery libs have improved.

Pardon the avion du' jour...lately most screencaps have been in the beta planes.


Perpar 3Dv3.0 | KBIH Eastern Sierra Regional Airport & Scenery WIP | F7F-3 Tanker | High Def Photoreal W/Custom Hand Annotated Autogen & Custom Scenery Libs by Gman 5250

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That is great artwork, that rivals the best I have seen yet. My compliments!



Cheers,
Mark

Thank you Mark.

The thing is, P3D is opening up vast new possibilities for developing really good vegetation, ground textures and realistic buildings. The tools are all in the SDK, so the trick is learning how to take existing scenery design tricks to the next level. That's where I'm spending all of my time. It keeps me busy...lol.

Cheers,
Gordon
 
Fantastic Gordon, I live just over the hill from KRNO so I am really looking forward to your work on that area. Love the grass especially. Please keep us posted as to progress. Love the screen shots. :adoration:
 
Those scenery shots look great G. The grass effects look like something from Orbx.
It is great looking artwork like this that I really want to migrate to V3 of P3d from FSX. I have it on my Christmas wish list, and I know there will be a learning curve for me as there are some
disparities between the two sims. My one question is how much HD space is the Basic V3 gonna cost me? Can I run FSX and P3D V3 side by side -if I have the room for them both?

I didn't know that scenery was your main forte. I would of guessed airplanes. :engel016:







Thank you Mark.

The thing is, P3D is opening up vast new possibilities for developing really good vegetation, ground textures and realistic buildings. The tools are all in the SDK, so the trick is learning how to take existing scenery design tricks to the next level. That's where I'm spending all of my time. It keeps me busy...lol.

Cheers,
Gordon
 
Those scenery shots look great G. The grass effects look like something from Orbx.
It is great looking artwork like this that I really want to migrate to V3 of P3d from FSX. I have it on my Christmas wish list, and I know there will be a learning curve for me as there are some
disparities between the two sims. My one question is how much HD space is the Basic V3 gonna cost me? Can I run FSX and P3D V3 side by side -if I have the room for them both?

I didn't know that scenery was your main forte. I would of guessed airplanes. :engel016:

ORBX grasses originate from their individual developers. You will see the various artistic styles of each artist depending on which airport you purchase.
I did two projects for ORBX before I decided to create my own projects.

I use a unique approach to my grass and trees, I can't/won't discuss that here...wink...wink, but they do look very natural and perform very well...FPS friendly.

I don't recommend running FSX and P3D on the same hard drive, although it is possible since they don't compete with each other. It all comes down to available space, and there are some tricks you can use to share scenery to save space.
Once you feel at home in P3Dv3 you may drift away from FSX completely.
 
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