Thanks for reminding me about Tipella.
In FSX I couldn't use it so much, because it had too much impact on the FPS. But in P3D, it's smooth as silk
Funny thing is: I triggered the avatar mode and I appeared swimming in the water... so I went to the ramp, and started walking it up
Yeah...that water is freaking cold. lol
Agreed P3D has smoothed things out tremendously. I design to maximize current technology, but accommodate the less capable systems. Tippela was a push for FSX for sure.
Tipella P3D is absolutely on my to do list. I still have all of the modeling I created for the project, I still own the IP and my new vegetation libs work extremely well in P3D and FSX. In addition, all of the modeling and autogen are already done for Little Harrison lake, which is the only real world spot you can land a float plane.
Tipella has also expanded quite a bit since I released the freeware. The new version will include the new infrastructure.
Of course, the best aspect of CBB7 is landing without wadding up your equipment. lol
Hey G,
Do you need Orbx to use the freeware CBB7? In the video below it looks gorgeous.
Cool to have it eventually in P3D! Did some crazy (exploding Jeep) videos of that scenery!!!
Awaiting Squamish updates to P3Dv3. Want to see how smooth that one will be on my rig.
Superb shots TuFun, as usual
Yes, the P3D shadows really had something to the "consistency" of the view, and yes it's especially valid for shadows inside the plane. I noticed that when I did the screenshots of the Beaver.
On a side note, did you notice there's a newer version of the Solenzara airbase ? They added some more details to it (and AI traffic as well)