Hi Ivan.
I was going to try letting
AF99 texture the top when I realized that my texture bitmaps are not compatible with
AF99. I use the whole 256x256 surface rather than only half of it like
AF99 does and, in this specific case, the top
split that middle line, leaving left and right for eventual side panels of the "winter top" version.
But I did look into my
Taifun wings' textures and found nothing that could help me here as it does exactly what I'm already doing. The only difference was in the use of an "old" bitmap command (
Bitmap instead of
Loadbitmap).
AF99 also uses profusely the commands
POverride and
Smoothing( 0 ) in what
SCASM author, Manfred Moldenhauer, describe as way to reduce distortion from close observation. But I can't honestly say that it makes much of a difference. I also took the occasion to transform all the points' declaration tables (
Point commands into vectored tables
VecPoints and to "smooth" surfaces (from
TexPoly to
ShadedTexPoly), which gave me this;
The smoothing effect already gives more "rounded" looks, which is especially noticeable at the rear. But the switching to the "real" texture is the "proof in the Pudding" I was looking for;
To say that I was
pleased would be quite an understatement. I'm now working on the back panel which, incidentally, could not benefit of the smoothing technique as it involves transparencies.
Welcome icutler:ernae:! If you install CFS1, you will note that my jeep is at its best. After all, this is the flight sim for which it was designed!
Hello No Dice,
So, you want to "boot" Ivan and me? This one needs explaining...