Progress report on soft top jeep

How about building the top in AF99 and seeing how IT textures the component? I know it won't work for the sides but that does not appear to be where you are having the distortion.

- Ivan.
 
You guys are the best and funniest, The jeep is going to be great...and the Free Flight Site would luv first dibs for it's all new (coming soon) Hubba collection. But Hubba, please finish it or I will never be able to get you to create add ons for Corsica and Italy 1941.

I salute the two of you, ya"ll are the best :salute:

Dave
 
How about building the top in AF99 and seeing how IT textures the component? (...)

- Ivan.

Mmmmm... why didn't I think of that?!:redf:

It's worth a try. I will only do it with top panels, mostly out of curiosity. I've already tried the "definitive" texture on it and it looks great. Back panels, where I'm at right now, are giving me the same distortion... and they're almost vertical.

(...)
The jeep is going to be great...
(...)

The jeep already exist in two versions and is great indeed... if I may say so myself:icon_lol:!
 
Encourage the soft top jeep

Hi!
Am new to cfs1, have a new copy but haven'y installed yet (CFS3 mad! at momemnt).

But am fascinated in what youve done, will use it in future and enjoy. I plan to run all CFS1,2, and ! Am super keen on the whole genre. CFS1 has a special 'something'. Yet to try the fs98 g
Code:
un 'port over'.  

keep on trucking! hope recover well.:guinness:
 
Hi icutler,

Hubbabubba's Jeep is about as good as it gets for CFS. You should install your game and try out his Jeep in the earlier versions. There already is a "Just Plain" Jeep and one that has a .50 Cal Ma Deuce on a pintle mount.

This ground vehicle gives a different perspective on scenery and touring.

BTW, Welcome!
- Ivan.
 
Hi Ivan.
I was going to try letting AF99 texture the top when I realized that my texture bitmaps are not compatible with AF99. I use the whole 256x256 surface rather than only half of it like AF99 does and, in this specific case, the top split that middle line, leaving left and right for eventual side panels of the "winter top" version.

But I did look into my Taifun wings' textures and found nothing that could help me here as it does exactly what I'm already doing. The only difference was in the use of an "old" bitmap command (Bitmap instead of Loadbitmap). AF99 also uses profusely the commands POverride and Smoothing( 0 ) in what SCASM author, Manfred Moldenhauer, describe as way to reduce distortion from close observation. But I can't honestly say that it makes much of a difference. I also took the occasion to transform all the points' declaration tables (Point commands into vectored tables VecPoints and to "smooth" surfaces (from TexPoly to ShadedTexPoly), which gave me this;

progressbefore.jpg


The smoothing effect already gives more "rounded" looks, which is especially noticeable at the rear. But the switching to the "real" texture is the "proof in the Pudding" I was looking for;

progressafter.jpg


To say that I was pleased would be quite an understatement. I'm now working on the back panel which, incidentally, could not benefit of the smoothing technique as it involves transparencies.

Welcome icutler:ernae:! If you install CFS1, you will note that my jeep is at its best. After all, this is the flight sim for which it was designed!

Hello No Dice,

So, you want to "boot" Ivan and me? This one needs explaining...:kilroy:
 
"So, you want to "boot" Ivan and me? This one needs explaining...:kilroy:"

it's okay, H. it was a compliment.
it is an old americanizm....i think.
i don't know where it came from,
but "to boot" used at the end of a sentence
is like saying, "also", "plus", or "on top of that".
it has nothing to do with a kick in the pants,
starting up a computer or ejecting someone.
 
"So, you want to "boot" Ivan and me? This one needs explaining...:kilroy:"

it's okay, H. it was a compliment.
it is an old americanizm....i think.
i don't know where it came from,
but "to boot" used at the end of a sentence
is like saying, "also", "plus", or "on top of that".
it has nothing to do with a kick in the pants,
starting up a computer or ejecting someone.

Thank you for the precision, smilo. I thought it was something like that but, for a non-native like me, it sounded a bit funny, you will admit.:jump:

I prefer that to a kick in the teeth :isadizzy:!
 
Hey Hubbabubba,

I thot you Canadiens always said "a boot"....

Glad you got some kind of solution to that fabric top. I don't really mess around much with SCASM, so I am not quite sure what the code difference implies. Glad it worked though.

- Ivan.
 
Hey Hubbabubba,

I thot you Canadiens always said "a boot"....
(...)
I've been trying for days to make sense of that sentence. When do we say "a boot"?
_________________

Now that the back is done, I'm almost tempted to play the 7 differences game with you. First, the back as I made it first;

progressback.jpg


Then, the back a few days later;

progressback1.jpg


Actually a lot was changed! This comes to prove that efforts and hard work are no necessarily evident.

The first back was made "from the hip" so to speak. I made a very squared texture and simply applied it by eyeballing the end results after each attempts. It gave me a rough idea of what had to be done. But a test made by applying a texture with horizontal black lines at one pixel intervals revealed that the "stretching" up-down was unequal. After "painting" each polygons of the back red and white alternately, I took a screen capture, resized it to fit my "grid BMP" and used it to place the texture, this time bending the sides to fit the back. In other words, I made the texture to fit the polygons rather than made the polygons fit the texture.

It was also the occasion to stretch the back over the rear box. In doing so, I also had to extend the strap retaining it over that "new" piece. This was done with two polygons;

progressbacka.jpg


The first (maroon) represent the lower overlapping portion, the other (yellowish) is the strap. Straps has to be done independently because they come from another bitmap (actually, the same bitmap formerly used to "strap" the folded poles!). I say "they" because the right-side one is also made, even if it is behind the spare tire. This was all done by hand without using AF99 btw...

The blue triangle shows where two small polygons forming the folded sides were made, again by hand. They're barely visible, but they're there!

Before switching to the interior, I need to apply the stencils CAUTION: LEFT HAND DRIVE NO SIGNAL on the right and MAX SPEED 40 M.P.H. on the left.

But I also need to mow the lawn... so this will have to wait!
 
View attachment 46387
quote_icon.png
Originally Posted by Ivan


Hey Hubbabubba,

I thot you Canadiens always said "a boot"....
(...)

I've been trying for days to make sense of that sentence. When do we say "a boot"?

oh my gaud,
i wish there was a rolling on the ground,
laughing my a$$ off icon!
(edit: found one)
that exchange is hilarious

Ivan, i don't think French Canadians,
like Hubba, say aboot, aye?
 
seriously, on one hand,
one can't help but wonder,
why bother spending so much time
on such intricate details?

but then, one remembers,
this is who you are,
that this is your hobby,
and this is fun for you.

this is a prime example
of your fantastic workmanship
and meticulous attention to detail.

my hat if off to you Sir. :salute:

----------:kilroy:------------
it's all aboot the passion.
 
Hi Smilo,

I can understand what Hubbabubba is doing. There is stuff in all of the models that the author sees is wrong and needs fixed but no one else would see it. Although I understand it though, I don't actually see much of what he is describing even with the specific issues highlighted. I don't see the alternative. That happened a lot with the tutorial I just finished. I would cut a couple polygons because I needed to and see that the outline of the part was "Ruined". When viewing it in the simulator rather than AF99, I simply could not see any significant differences even when looking for the issues. Hubbabubba knows the fix is here and is an improvement. That is all that counts here.

Hi Hubbabubba,

One of the things about Canadians that we Americans make fun of is that typically y'all mispronounce the word "About". We pronounce it "ABOWT", and y'all often pronounce it "ABOOT". This was just a target of opportunity.

- Ivan.
 
Hello Ivan,

Funny to see how perception is a cultural thing. French-Canadians do not say "aboot", as far as I know. Ask smilo if you don't believe me, he had the "pleasure" of listening to my mellow voice quite often. I'm not saying that I don't have an accent, but "aboot" is not part of it. Maybe the French do say "aboot"...?

The only person I ever heard say "aboot" was, God is my witness, Scottish! What aboot that, lad?
 
"Ask smilo if you don't believe me, he had the "pleasure" of listening to my mellow voice quite often."

hell yeah, i'm a flippin' expert!!!
...and this from a guy
that failed 9th grade french!
miss goodowitz would be proud :icon32:

i maybe mistaken,
but i think the dialect may be
more from the scandinavian
and northern european influence.
definitely not french.
the accent seems very prevalent
out here on the west coast.
another biggie is the addition
of aye? to a sentence.

you gotta love it, i sure do.

~~~~~~:engel016:~~~~
i'm awfull thankful us 'mercans are so damn perfect
 
hello Hubba,
sorry for being way off topic,
but could you please direct me to the file
you used to help lay out the top above?
i have seen something like it before,
but can't recall where.
thanks in advance

I used EOD (Easy Object Designer), which you can find at http://www.thefreeflightsite.com/Eod.zip at No Dice site.

Eventually, I will show how to use it in my thread "New ways to have fun with CFS1", but the basic idea is to "paint" a wall or a floor (or an irregular surface) and copy n' paste the code in my own SCX file.http://www.sim-outhouse.com/sohforums/showthread.php?52466-New-ways-to-have-fun-with-CFS1
 
i'm talking about the
1A 2A 3A 4A...
1B 2B 3B 4B...
1C 2C 3C 4C...
1D 2D 3D 2D...
...and so on
grid layout bmp in the screen shot.
i didn't see it in ECO.
 
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