PT-Boats Knights of the sea, the trials begin.

Collin

Charter Member
Been trying out the new game, you have to go through the tutorial first before you can progress onto the missions.

Some things to share before you start.

Print out pages 10/11/12/13 of the manual as these have reference to the keyboard keys, (still trying to work out what IIKM means).

Once you have installed and start the game you can get rid of the opening video by hitting enter.

Don't go for the "traditional" measurement unless you can think of distance's in cable's, leave it in meters.

You can shut off the music in OPTIONS/VIDEO,AUDIO. And alter the keyboard keys in Control/Keyboard.

Type in a name for you to be known by and click accept.

You are now ready for your first tutorial.

After an intro speech, you are told to follow a friendly ship which will lead you out to a training mission, stay on its port side until it circum-navigates around the little island, then cross over to its starboard side as it heads out to open sea.

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You can adjust your camera angle with the mouse and the magnification with the scroll button. The camera angle can also take you underwater for some neat shots.

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You will meet another friendly, (who will promptly cross your bows and collide with you if you haven't gone over to the starboard side of friendly 1).

Don't slow down, (if you do the other 2 just float about swopping lie's about you). Look out forward for a odd reflection on the sea on the horizon, this will be the enemy convoy.
Now what the instructions don't tell you is that you have to destroy the escorting Eboats before you can attack the merchantmen. I made this mistake several times and got my ass shot off and sunk.

again

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and again

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Don't expect help from the alleged friendlies, they just get in the way and mess you up.

On my sixth try at this mission I found the light and sunk the escort first with gunfire from the stern 20mm. It is now at this point that the game allows you to use the torpedo's and the friendlies get more hazardous.
By pressing key 4 multiple times the torpedo sights come up on the bridge, and now you can aim at your priority target.
Tip, your TTubes are not aligned straight so targets going right to left across your bow are nominal at 500 meters.

Now the crew will obey your commands to repair the ship/engines or fight fires.

Now here's summat not in the manual...If you press 5 key this will give you a torpedo's view once its been launched.

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I tried to get the screenshot of the explosion underwater but once it hits, your view reverts back to the same as key 3.

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As you can see in the above, the enemy ship has now disappeared off the radar screen and the friendlies are getting annoying.

A nice touch is the way that survivors can be seen to jump off the stricken ship.

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So, off to sink the second merchantman, bloody friendlies keep getting in the way. Needless to say I missed with my second fish.

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But if you really get pi:angryfir::censored:off with them, then cross over their bows and drop a depthcharge by hitting B key, you may not pass the mission but it is such a relief to get back at the little ****s.

I still can't get some of the keys to operate, such as Print Screen, so I used screen capture in my PSP, it does result in a delay in the action while the software does this. Perhaps, as I progress the other keys will become active, hope so.

Anyone else with any thoughts?

BTW, the PT-Boats site is located here

http://www.pt-boats.net/

click on the flags on the left of the stopwatch to get the site in English, there's a number of things you can do on the site, I'll let you lot find out what.:icon_lol:



regards Collin:ernae:
 
Collin this could be more addicting then CFS2:jump::jump::jump: Did you download on line or send for the disk? Me think's I shall have to have this one mate's :bump::bump::bump:

Skipsan :kilroy:

OH! Bye the bye I purchase a DVD of the move "Australia" by director Baz Luhrmann set in 1939 thru the bombing of Darwin. I guess the main thing is the city of Darwin it's harbor and the shipping in the harbor. One cool building is the Pearl Gardens (the in-outdoor move house) takes me back to life in the field.

It could be a good reference for scenery and the ship/aircraft modeling is very good. :applause::applause::applause:
 
Is it true? Is it out NOW?????? Finally?

HELL YES! ..... In fact I've been reprimanded & demoted 4 times already!! :a1089:

- Both Collin & Cap'n T have been busted to "Cabin Boys" (complete with knee-pads) :eek: :eek: :eek:


About the only thing I've noticed the sim lacks is a "rudder amidships" gauge.
This would greatly aid conning the boat as the rudder is a bit difficult to get centered.

.........
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yeah I was keelhauled by the The Toronto Trollop........... I over took and ran over the squadron commander :bump:


"Captain you disgrace yourself."
 
Yep its been tarnished and christened the HMCS Beer Can:icon_lol:.

It was a good 'do', some floosy from Montreal came down, "I name this wreck, Beer Can, God Bless all who drink in her". And then the crew threw all their empties at it and gave it a shove with the Trollop's car. The local press couldn't decide where one wreck ended and one started.:kilroy:

regards Collin:ernae:
 
Are there any cheats for this game I cant even get past the first allied mission them GD vospers just appear out of nowhere and I can beat um, or out run um....


I have tried the strait forward attack the stay outside of range attack just to identifie the bad guys doesn't matter them vospers just appear and jack my ass up....

took and put fish in all of the resupply ships and put fish in the bluthcer and the destroyers but still don't move forward
 
Capt'n T, you have done better then me, I have gone back to Blitzkrieg, Barbarossa.:kilroy:

regards Collin:ernae:
 
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