RAZBAM Metroliner for FSX/P3D released!

Necro'ing for great justice!

To add a bit of stuff to play around with in the cockpit, I've added some features to the model.



1. Gust Lock:
The gust lock will now be engaged when the aircraft is first loaded (can be switched off) and will block out any control input unless it's disengaged.

2. APU:
The "Auxiliary Power" switch above the HSI control panel will now also toggle FSX' "infinite fuel" APU to simulate a ground power connection.

3. Nose Wheel Steering:
When nose wheel steering is set to "OFF", the airplane can only be controlled by differential braking and throttle when on the ground and below 40 knots ground speed.

4. Weather Radar:
I've implemented my VSWXR (Very Simple Weather Radar) gauge into the Metro 3 as a simpler alternative to the standard radar. Installation is optional.

xyCQm0D.jpg



Notes:
The readme contains more information and each modification can be turned on and off at user's discretion (also see readme).
These mods are unofficial and are thus not supported by RAZBAM!

Download:
https://drive.google.com/file/d/0B6K_xiE2GqmMa3V1SWZtcUJLWFE/edit?usp=sharing
(Click the "Download" Button in the top middle.)
 
I bought the package when it was under half price earlier this year via JustFlight and this recent sale prompted me to finally install it. Always a favorite and after one flight I know I'll be flying it a lot. Looking forward to checking out your mods as well Bjoern.
:ernaehrung004:
 
A new revision of the mods is online (same download link).



Highlights: Load/Save module for the custom switches and a PDF-based readme for easier reading.
 
I found some of the VC to be a little bright and garish, so I have softened a couple of textures to make it look like this.
The blurring of the radio displays is not in the VC but as a result of converting and uploading the image.
(Shadows by FSX Dx10.)

PquY6.jpg


Metro_RS_10C.dds softens only the bright lights in the switches at the top of the panel.
Metro_RS_3C.dds softens the entire panel.
If you wish, you can try the files, one or the other or both.
They are both to be found in the texture.vc folder, so if you add them
to only one repaint folder, only that repaint will be affected.
If you don't like them, simply delete the two files from the repaint
folder where you put them and once again the default ones will display.
If you like them enough to keep, replace the two files in the texture.vc folder
and all the repaints will display these textures.

Regards,
Nick
 

Attachments

  • VC textures.zip
    3.4 MB · Views: 33
Bjoern and Nick, thanks for making this a more enjoyable aircraft! I appreciate your work guys!
 
Looking forward to trying those texture mods - vc is a bit bright in places, nice work.
Anyone have any luck getting fsx to come up with a type and model in atc comms? Mine doesnt recognise Fairchild Aircraft or Metroliner III . Changing them to Fairchild and Metro in the cfg file results in breaking some of the gauge code - power fail is illuminated and none of the annunciator lights work!
Other than that, really enjoying this - bargain at the sale price ☺
 
Unlikely, but if the payload manager also doesn't work, check if the dll.xml points to the correct location for the Metroliner's .dll.

The "PWR Fail" light can be switched off with the "Aux Power" switch next to it and I think the annunciator needs the inverter and/or the avionics switch to be on.

I doubt that the callsign entry has to do something with both, but I'm not sure.





Thanks for the textures, Nick!




If someone needs an alternative soundpack until RAZBAM releases an updated one, there's one on Flightsim: metrolinersound.zip
 
*Bump*

A new version of the mods is online (same link).

Highlights:
- Sounds for all switches
- Working SAS system
- Hydraulic system
- Pneumatic system
- Friction locks

And some bits here and there. Check the ever expanding readme!
 
anyone know how to keep the engines from blowing up? the airplane just started doing this out of the blue even if i fly in low power settings shortly after takoff i loose all engines the fail
 
*Bump*

A new version of the mods is online (same link).

Highlights:
- Sounds for all switches
- Working SAS system
- Hydraulic system
- Pneumatic system
- Friction locks

And some bits here and there. Check the ever expanding readme!


I take it that this "mod" is not Razbam sponsored but rather improvements made by other then Razbam.....
 
*Bump*

A new version of the mods is online (same link).

Highlights:
- Sounds for all switches
- Working SAS system
- Hydraulic system
- Pneumatic system
- Friction locks

And some bits here and there. Check the ever expanding readme!


Thanks for this Bjoern. It is appreciated. :applause:

-steve
 
I take it that this "mod" is not Razbam sponsored but rather improvements made by other then Razbam.....
You take it correctly -- so obviously make backups and/or leave breadcrumbs so you can make your way back if you don't like the changes or something breaks. Shared mods over the years is what has made this community as strong as it is.

Good stuff. Thanks Bjoern.
:ernaehrung004:
 
Shared mods over the years is what has made this community as strong as it is.

Good stuff. Thanks Bjoern.
:ernaehrung004:

True, true. I just want to verify what these "mods" are all about BEFORE I installed them and avoid any regrets and possible issues that I may encounter.
It was made lucid enough whom made the mods. :bee:
 
Thanks, guys!



True, true. I just want to verify what these "mods" are all about BEFORE I installed them and avoid any regrets and possible issues that I may encounter.
It was made lucid enough whom made the mods. :bee:

So far, the readme is 20 pages long and should contain everything you need to know about these modifications. It even includes not one but two(!) disclaimers that these mods were not made by RAZBAM. ;)


By the way: Original developers generally label any set of post-release modifications as a "service pack".
 
Thanks, guys!





So far, the readme is 20 pages long and should contain everything you need to know about these modifications. It even includes not one but two(!) disclaimers that these mods were not made by RAZBAM. ;)


By the way: Original developers generally label any set of post-release modifications as a "service pack".



You are correct sir. I did see a Read me PDF file included. Thanks.:adoration:
 
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