I hope this is not too long for you.
I understand that your fascination with the Harrier mostly lies with the ability to do helicopter stuff like hover and vertical take-off and landings. We at RAZBAM strove to bring that aircraft to life in FSX, but unfortunately FSX is a simulation software and an old one at that. There are severe limitations and one of those is that it does not support vectorial thrust. We found a workaround, for us it is a radical way to achieve vectorial thrust. Is it perfect? No, but I believe that it delivers the feel within the limits of FSX.
There is no secret in vectorial thrust, if you google hard and long enough you will get all the equations that make it work in real world aircraft. Unfortunately FSX is not real world and those equations are not enough. Some of the problems you experience is the FSX ceiling hitting your head. FSX does not know what to do with the aircraft when it is on hover, it is not an helicopter and yet it is not moving. It gives stall warnings and yet it keeps in the air. So sometimes it just says WTF and do whatever it thinks works the best. If we tried to control every single aspect of the flight, you would have had to shut down almost everything in FSX to keep processor power. That is unrealistic and not fun, so we decided to sometimes let FSX do its stuff and try to keep them as low as possible. We are near the limit in FSX capacity, perhaps a couple of inches short of it. We got some really strange non documented errors during development.
The best solution would be to create my own physics engine and use it inside FSX, unfortunately that is not possible. To my knowledge only Prepar3D has that ability, but then LM knows the limits of FSX and decided to just bypass them.
Second, the Harrier is a military aircraft. For the military, the ability to hover is not as important as the ability to take-off from short runways with a usable payload, and everybody knows that bombs are heavy. So, no. Real World Harriers mostly do conventional take-offs and semi jet-borne landings (the actual technical term). The vertical stuff is left for shows and demonstrations. This means that if you follow the manual, then you will get the same limitations that the real aircraft has. Both in jet borne and aerodynamic flight.
Don't feel cheated because the aircraft does not do the things you though it should do. It is an amazing aircraft and a joy to fly it. Even its imperfect vectorial thrust gives you a modicum of the feeling a real world Harrier pilot experiences, without the complication that you don't put your well being in peril should something happen.
I hope you enjoy it. Ron, I and everybody who make the RAZBAM team put a lot of hard work and we left something of us in it.
@Zeus67 : thank you for your answer, for all your work, and for the pleasure we already have with this. But I regret that this conversation is definitely going the wrong way. So let me tell you 3 last things :
1. We don’t know each other, but it’s easy to look around and see my deep respect for your work, and the positive way I try to speak about your Harrier. I love it and yes, you're right, he’s doing well in lot of the things that we, simmers, are wanting. I’m not fascinating by Harrier, I’m passionate by this airplane, like you are, I suppose.
2. I’m not sure you’re right with your idea on how to implement VTOL in FSX. JimJam have said what was needed about this. Even if vertical take-off is seldom, I think most of simmers, even if they don’t use it, want to know that their add-on is consistent with this point. That’s call immersion. And what you say about take off don’t work about landing, especially on decks.
3. But here’s my point, and my message to you. Could you please have a look to the following video ? It’s the first time I make a video and post it on the net. It’s very raw, the conversion is bad, and it's unedited, but the thing I want to show is easy to see :
<iframe src="http://player.vimeo.com/video/48642418" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe> fsx 2012-09-01 09-53-02-06 from wapanomi on Vimeo.
Most of people who will experiment this won’t talk about what you see on 0.45 and after as «a limitation of fsx» or a «new way to give you the feeling of a Harrier». They will call that a bug, and a big one. You can have the same one when diving with no power, speedbrake open. I think that this is related to the things that JimJam and myself are trying to explain to you.
My point is that I talk about this on your support forum two days ago, and receive no serious answer (I still don’t know if someone else has the same problem), but lessons about what a Harrier is, what must be my expectations in FSX, and here, worst, allegations that my posts were commercially oriented to make «razbam bashing».
Even if I can undestrand how disturbing the launch of this Harrier could have be, especially after weeks of labour, I think you and your team are on the wrong way if you can’t consider seriously messages pointing flaws on your bird, and that is very dangerous commercially. And I hope you can understand that’s a friendly message.
Best regards,