Hey Hank!
I learned something new today - I had no idea the speedbrake was inop on that model. I'm aware that they migrated from the fuselage to the wingtips to ease airflow issues over the horizontal stabiliser - now I now. I also re-tested the aircraft - they are indeed not there "virtually/aerodynamically" either - so everything matches up well.
Last question on the Razbam Intruder/Prowler family - the drop tanks for all these models are untextured except for a blue fin. I've always just ignored it - but now that the conversation is underway .... Are those supposed to be textured?
To the OP's original question - I like both. There is a a certain used flavour in the textures to the Alphasim version that I like a lot. Whilst not likely as accurate, I also like that the Alphasim cockpit is a bit lighter and that (to me) makes reading the gauges a bit easier. That said, the VC has very limited functionality - and that's disappointing given it's visual quality.
There is no question that the Razbam version really targets the family in depth. Model-specific VCs, configurable (versus simple model variations) stores ... lots more depth and breadth of Intruder/Prowler variants. I really like that non TRAM and earlier A/B/C models.
On balance, I prefer the Razbam model, but have spent some quality time in both. I find it a pity that few (any?) repaints were done of the Razbam version, especially of the older Vietnam era models - the plane is a jewel to fly. For my rare forays into 80s flying, I really like the included low-vis VMAQ-2, but again, would have been awesome to see other repaints emerge ... VMAQ-3 Moondogs, for example.
If I can get the tank texture sorted, I think I'd say it's near perfect!
cheers,
DL