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Results of Emma Beta Testing

falcon409

Moderator
Staff member
Phew! If this airport were to sit anywhere south of Washington State this wouldn't have been near the task it turned out to be. Partly for the experience I lack in the finer points of working with terrain mesh and partly because of what Orbx throws into the mix.

Anyway, here is what I've found for compatibility sake:
1) FSX/SP2, FSX/Accel, FSX_SE in their basic forms, the scenery works perfectly
2) The above with FTX Global Basic and Global Vector, the scenery works perfectly
3) Global Basic/Global Vector with any airport addons for that immediate area (Cushman Meadows/Bear Gulch, Diamond Point, Vashon Island) and the ground textures and terrain begin to change, introducing a slight elevation increase at the outter edges of the scenery.
4) Pacific Northwest Scenery introduced and there is a massive increase in autogen vegetation that autogen excludes seem to have no effect on, so adjusting your density sliders will be the key.
5) Emma Field must remain at the top of the Scenery Library. Moving it down (for whatever reason) to any other position produces random autogen on the parking ramps and rwy and they cannot be removed.

******************************************************************************************************

A few words on some things that came up during testing:
1) The grass no longer causes a crash. I have never used crash detection, but I know some find it essential, so taxi away!
2) There is some flickering on at least one hangar. It seems that my modeling style is partly to blame and it's not something I care to fix at this time.
3) A forest is made up of trees. Emma is set in a forest. Trees will be a hindrance when landing and taking off at Emma, lol. Because of the various options for combinations of scenery in Orbx. . .if the trees bother you, adjust your sliders when flying into or out of Emma.

******************************************************************************************************

I have included the following seasonal changes:
1) There are ground textures for Spring/Summer, Fall and Hard Winter (Snow).
2) There is also a night texture (Buildings include interior lights)

******************************************************************************************************

I believe that covers everything. I'll package this up, get the readme written and included and get it posted sometime today.
 
On hold for a bit. I discovered a difference between what SBuilderX outputs as seasonal changes and how Orbx does it (there's a surprise). So I'm waiting for an answer on the Orbx forum about how their seasons are broken out.:dizzy:

I'm not going to hold this up any more. No answer on the Orbx Forum and the one tidbit I did locate gave me information that, after checking it in the sim, turned out to be wrong. Hard Winter is the culprit and here's why. . .Orbx says it's Hard Winter is December/January. The Hard Winter ground texture for Emma is set for January. When I set Orbx for Winter/December. . . .no snow. Set it for Winter/January. . . .no snow, I have snow. Set it for February. . . .Orbx has snow , I don't.

I'll be posting this in about an hour. Maybe the seasons will meet somewhere in the middle, have a conference and decide among themselves how they'll work it out. I'm done.
 
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Thanks a lot Ed.:applause:

I installed your Emma Field in P3Dv2.5 with Orbx PNW. It looks and blends great. I had a few touch and goes in the Fairchild 24 and taxied around to see the intallation.
Very nice. The trees are not to bad. On runway 20, its actually better than the original Emma Field.

Keep up the good work.
 
Hi, I have your other Emma Field installed and it's nice. (I don't use orbx). What makes your new one better? Just wondering if it's worth it to uninstall the old and install the new.
 
Hi, I have your other Emma Field installed and it's nice. (I don't use orbx). What makes your new one better? Just wondering if it's worth it to uninstall the old and install the new.
It's personal preference really. If you like what you have, keep it. If you want to take the time to look over the new one, that's fine too. Comparing would be quite simple really, install the new one, activate it in the scenery library and deactivate the old one. Fly around the new one and see if it's worth keeping. All major buildings in this latest release are custom built. In the older version everything was default.
 
AOK

It's beautiful! Thank you, Ed.

No anomalies seen so far. Running FSX:SE, DX10, Orbx Global/Vector, Cushman Meadows, Vashon, PNW airports.
 
Hood Canal and Emma

Hi all, I installed the new Emma Field tonight and had a quick flight from Bremerton over to KEWL. very nice work, but I now notice that there is a land mass near Emma that splits the hood canal in half in a triangle shape. I use both ORBX PNW and the global vector software. There appears to be some conflict?

Eric
 
Hi all, I installed the new Emma Field tonight and had a quick flight from Bremerton over to KEWL. very nice work, but I now notice that there is a land mass near Emma that splits the hood canal in half in a triangle shape. I use both ORBX PNW and the global vector software. There appears to be some conflict?

Eric
Eric I encountered the same problem. I can't see a way that Emma would be the cause as it covers a relatively small area and some distance from the Canal. I was wondering if it was a problem with the Orbx combinations in place (Global Vector with PNW?)
 
Hi all, I installed the new Emma Field tonight and had a quick flight from Bremerton over to KEWL. very nice work, but I now notice that there is a land mass near Emma that splits the hood canal in half in a triangle shape. I use both ORBX PNW and the global vector software. There appears to be some conflict?

Eric

Eric I encountered the same problem. I can't see a way that Emma would be the cause as it covers a relatively small area and some distance from the Canal. I was wondering if it was a problem with the Orbx combinations in place (Global Vector with PNW?)

Hello:

If you would please be so kind as to post a screenie (or several screenies) of the suspected problem area in that nearby location, I would welcome the opportunity to see what you reported above.

Thanks in advance for your consideration ! :mixed-smiley-010:



PS:

Ed: We could start a troubleshooting thread on fixing this type of anomaly over at FSDeveloper if you wish. :engel016:

GaryGB
 
Well, this is just splendid. It is Emma Field that is causing the problem. Below is the extra section of landmass that appears when Emma is activated and disappears when Emma is removed. Grrrrr!
NOTE: Emma Field is just visible in the bottom center of the first image.
 
Well, this was something I considered a non-problem but has reared it's ugly head to become a major problem. If this airport was another 3 miles inland from the Hood Canal it would have gone unnoticed. . .but nooooo, it has to be just close enough to cause THIS!! Also, this has nothing to do with Orbx as I just checked P3D which is currently stock scenery only and it's there as well.
 
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