Phew! If this airport were to sit anywhere south of Washington State this wouldn't have been near the task it turned out to be. Partly for the experience I lack in the finer points of working with terrain mesh and partly because of what Orbx throws into the mix.
Anyway, here is what I've found for compatibility sake:
1) FSX/SP2, FSX/Accel, FSX_SE in their basic forms, the scenery works perfectly
2) The above with FTX Global Basic and Global Vector, the scenery works perfectly
3) Global Basic/Global Vector with any airport addons for that immediate area (Cushman Meadows/Bear Gulch, Diamond Point, Vashon Island) and the ground textures and terrain begin to change, introducing a slight elevation increase at the outter edges of the scenery.
4) Pacific Northwest Scenery introduced and there is a massive increase in autogen vegetation that autogen excludes seem to have no effect on, so adjusting your density sliders will be the key.
5) Emma Field must remain at the top of the Scenery Library. Moving it down (for whatever reason) to any other position produces random autogen on the parking ramps and rwy and they cannot be removed.
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A few words on some things that came up during testing:
1) The grass no longer causes a crash. I have never used crash detection, but I know some find it essential, so taxi away!
2) There is some flickering on at least one hangar. It seems that my modeling style is partly to blame and it's not something I care to fix at this time.
3) A forest is made up of trees. Emma is set in a forest. Trees will be a hindrance when landing and taking off at Emma, lol. Because of the various options for combinations of scenery in Orbx. . .if the trees bother you, adjust your sliders when flying into or out of Emma.
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I have included the following seasonal changes:
1) There are ground textures for Spring/Summer, Fall and Hard Winter (Snow).
2) There is also a night texture (Buildings include interior lights)
******************************************************************************************************
I believe that covers everything. I'll package this up, get the readme written and included and get it posted sometime today.
Anyway, here is what I've found for compatibility sake:
1) FSX/SP2, FSX/Accel, FSX_SE in their basic forms, the scenery works perfectly
2) The above with FTX Global Basic and Global Vector, the scenery works perfectly
3) Global Basic/Global Vector with any airport addons for that immediate area (Cushman Meadows/Bear Gulch, Diamond Point, Vashon Island) and the ground textures and terrain begin to change, introducing a slight elevation increase at the outter edges of the scenery.
4) Pacific Northwest Scenery introduced and there is a massive increase in autogen vegetation that autogen excludes seem to have no effect on, so adjusting your density sliders will be the key.
5) Emma Field must remain at the top of the Scenery Library. Moving it down (for whatever reason) to any other position produces random autogen on the parking ramps and rwy and they cannot be removed.
******************************************************************************************************
A few words on some things that came up during testing:
1) The grass no longer causes a crash. I have never used crash detection, but I know some find it essential, so taxi away!
2) There is some flickering on at least one hangar. It seems that my modeling style is partly to blame and it's not something I care to fix at this time.
3) A forest is made up of trees. Emma is set in a forest. Trees will be a hindrance when landing and taking off at Emma, lol. Because of the various options for combinations of scenery in Orbx. . .if the trees bother you, adjust your sliders when flying into or out of Emma.
******************************************************************************************************
I have included the following seasonal changes:
1) There are ground textures for Spring/Summer, Fall and Hard Winter (Snow).
2) There is also a night texture (Buildings include interior lights)
******************************************************************************************************
I believe that covers everything. I'll package this up, get the readme written and included and get it posted sometime today.