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Results of Emma Beta Testing

Ed, it looks like you have added a water polygon exclude and the square of land that resulted affected the canal. If you do not need to exclude water polygons, changing the type of exclude will save this, otherwise you have to redo the water polygon and shorelines in the affected area there.
 
Ed, it looks like you have added a water polygon exclude and the square of land that resulted affected the canal. If you do not need to exclude water polygons, changing the type of exclude will save this, otherwise you have to redo the water polygon and shorelines in the affected area there.
I have the poly's that show in the SBuilderX image below. The larger poly is a flatten and the smaller black poly's are "AB_ExcludeAutogen". Nothing related to water poly's anywhere in the scenery.
 
Hello:
If you would please be so kind as to post a screenie (or several screenies) of the suspected problem area in that nearby location, I would welcome the opportunity to see what you reported above.
Thanks in advance for your consideration ! :mixed-smiley-010:

PS:
Ed: We could start a troubleshooting thread on fixing this type of anomaly over at FSDeveloper if you wish. :engel016:
GaryGB
Gary, one note of interest, the change in the SbuilderX "ini" file is what affects the outcome:
Leaving the properties for the flatten as AB_Flatten. . . . .
"AddToCells=False. . . .the extra land tile shows up. . . .but the airport surface looks great
"AddToCells=True. . . .The land tile is no longer there. . .but the airport becomes a maze of high's and low's.

Of course this also counters the reason this change was made (to fix the elevation anomalies at Emma) so we end up with a nice ground surface at Emma but a rogue land tile in the middle of the Hood Canal, lol.
 
I wonder if the fix for this will also fix the giant dirt pile in the middle of the runway I see on my install. Hope so!
 
I wonder if the fix for this will also fix the giant dirt pile in the middle of the runway I see on my install. Hope so!
Yes it did actually Paul (I saw it also once I loaded Orbx). . .if you downloaded the release version, it should be gone. . . .however now we have this whole new set of problems, lol.
 
Gary, one note of interest, the change in the SbuilderX "ini" file is what affects the outcome:
Leaving the properties for the flatten as AB_Flatten. . . . .
"AddToCells=False. . . .the extra land tile shows up. . . .but the airport surface looks great
"AddToCells=True. . . .The land tile is no longer there. . .but the airport becomes a maze of high's and low's.

Of course this also counters the reason this change was made (to fix the elevation anomalies at Emma) so we end up with a nice ground surface at Emma but a rogue land tile in the middle of the Hood Canal, lol.

Indeed, we overlooked what happened 3 miles away down the hill behind all those autogen trees ! :pop4:

I am researching an alternative solution, and will post a PM to you ASAP. :mixed-smiley-010:

GaryGB
 
Any update?

@falcon409, @GaryGB -
This is such an excellent scenery. I don't mean to hassle you chaps, but is there any hope of getting rid of the unwanted land in the Hood Canal?
 
@falcon409, @GaryGB -
This is such an excellent scenery. I don't mean to hassle you chaps, but is there any hope of getting rid of the unwanted land in the Hood Canal?
Unfortunately, that's beyond my scope of understanding. I am at a loss as to how a postage stamp sized airport and flatten can have that effect on a land mass a mile from the scenery. Gary was looking into it but I haven't heard from him.
 
I'm not that concerned with the added land, it's not near as bad as my AI aircraft mowing down 50+ trees on the way out. One can take this entire sim to seriously, after all it's just for fun. :ernaehrung004:
 
Gary, one note of interest, the change in the SbuilderX "ini" file is what affects the outcome:
Leaving the properties for the flatten as AB_Flatten. . . . .
"AddToCells=False. . . .the extra land tile shows up. . . .but the airport surface looks great
"AddToCells=True. . . .The land tile is no longer there. . .but the airport becomes a maze of high's and low's.

Of course this also counters the reason this change was made (to fix the elevation anomalies at Emma) so we end up with a nice ground surface at Emma but a rogue land tile in the middle of the Hood Canal, lol.

Hi Ed.

Gary pointed this thread out to me.

The extra land over the river is fixed by 'AddToCells=True'.

The runway 'hump' is caused by ORBX: a small pond with a surrounding 'park' polygon near the runway. By using a small exclude for the water, and a small exclude for the park, I am able to restore the runway and surrounding area to the flatten. I'm attaching the PNW (ORBX) fix, so you can use 'AddToCells=True', and restore the river shape.

View attachment CVX_PNW_fix.zip

Dick
 
Unfortunately, that's beyond my scope of understanding. I am at a loss as to how a postage stamp sized airport and flatten can have that effect on a land mass a mile from the scenery. Gary was looking into it but I haven't heard from him.

Hi Ed:

I had planned to perform what I hoped would be a final testing series today using the most recent such file I had received via a PM thread troubleshooting these issues with Richard Ludowise (aka "rhumbaflappy").

I was traveling this weekend, and upon my return, my main FS testing system had a partition crash on one of my storage drives, AT&T ADSL internet bandwidth slowed to the speed of molasses on a "hard winter" day (perhaps due to disruption by a competing UVerse signal over the same "copper" wires running from the corner "AT&T box"), then SOH forum posting would not work with my "Smart Phone" (you know... the one with a 'low IQ'). :dizzy:

Good thing I don't have a dog, or he might have chewed through all of my power cords today ! :banghead:


So I had to resort to the use of a borrowed I-Pad via the Safari browser to post this status report.



I haven't been able to test the file Dick attached above to see if it is a different version than the last one I downloaded from our PM troubleshooting thread at FSDeveloper.


The outstanding issue I had anticipated resolving before posting a fully working solution to you, was an ongoing failure to flatten the terrain (aka the hump of ground overlying the RWY and some shallow depressions in the ground) at various locations within the "Little Em" area which are intended to be flattened by a standard SDK-compliant airport background flatten polygon CVX vector BGL.

Once that is resolved, IMHO, we should be "over the hump" ! :)


AFAIK, Dick was testing this on FSX SP2 or Acceleration with the OrbX FTX PNW "Demo" of the Olympic Peninsula installed.

My test installation is FSX Acceleration with payware OrbX FTX PNW and Cushman Meadows packages installed.

I also use the "Modified Terrain.Cfg" incidental to installing SBuilderX for FS development work.



FYI: When testing Dicks last version of the file above from our PM thread at FSDeveloper, if FTX Central version-1 is set to "North America", the terrain will not flatten as described above on my test system; but the Hood Canal "land class bleed-through" anomaly was resolved.


Many thanks are due to Dick for sharing his time and extensive expertise with us in an effort to troubleshoot this curious scenario.


IMHO, it would be helpful at this point in time to open this up to all interested parties for testing Dick's attached file above, and then reporting how it works for them, along with a statement of whether they have tested the above file in MSFS or P3D, and whether they have:

* FTX Central ver.-1 or ver.-2 set to "North America" and not default ...if FTX Global is NOT installed

* FTX Central ver.-1 or ver.-2 set to "North America"/ Hybrid mode and not default ...if FTX Global IS installed

* OrbX FTX PNW "Demo" of the Olympic Peninsula is installed

* OrbX FTX PNW Cushman Meadows is installed



Hopefully I will be able to remove the crashed storage drive and resume MSFS testing of the above file later today.

I also hope to see some replies from others here, who have tested the above file and reported their results with their MSFS and/or P3D installation configuration status for any OrbX FTX software.


I anticipate being "back in the game" soon <...oops, used that "G-word" again ! > :mixed-smiley-010:

Regards,

GaryGB
 
@rhumbaflappy:

Which scenery folder is that CVX_PNW_fix.bgl file supposed to be placed in?

Hi Jeff:

Sorry for the delay; more tests of a fix are still in process; we hope to have an alternate solution soon.

I'm still awaiting a reply by Ed; has he "gone walkabout" this last week ? :running:


GaryGB
 
[EDITED]

I have updated my post and attachments below to fix a few more anomalies discovered during further testing this afternoon


FYI: The attached BGL was again updated at 11:20 PM ZULU on September 24, 2015; be sure you have the newest file ! :icon_idea:


GaryGB

[END_EDIT]


Hi Jeff:

I've received a reply from Ed, and he will be busy for a few weeks.

I have discovered that the Emma_Main.BGL in the package currently posted for download by Ed was not yet re-compiled by SHP2VEC using "-ADDTOCELLS".

So, to get something out there for eager users to 'test', I have attached a re-compiled version of that BGL which should now work compatibly without a need to load the CVX_PNW_fix.BGL generously provided for testing by Richard Ludowise.


To test this "Release Candidate" for a fixed flatten at Ed's scenery location:


1.) Download "CVX_Emma_Main_Fix_v2_BGL.zip" attached below

a.) Un-ZIP the archived CVX_Emma_Main_Fix_v2.BGL into Ed's \Scenery sub-folder along with his other BGLs

b.) ZIP up a backup copy of Ed's original Emma_Main.BGL inside Ed's \Scenery sub-folder along with his BGLs

c.) Delete Ed's original Emma_Main.BGL or re-name it to ex: Emma_Main.OFF


2.) Re-start FS and see if the local scenery at KEWL or the nearby Hood Canal is displayed without terrain anomalies.



Please let us know (in this thread) if any ongoing or new terrain anomalies are apparent in that scenery area.


Many thanks to Ed Wells and Richard Ludowise for making their files available to the FS Community. :engel016:



NOTE: Ed may wish to modify the attached file, and issue a updated version of his downloadable scenery package.


Happy Flying ! :cool:

GaryGB


View attachment CVX_Emma_Main_Fix_v2_BGL.zip
 
Last edited:
Thank you! @GaryGB, that CVX_Emma_Main_Fix_v2.BGL ​file did the trick. Now the Hood Canal is open to navigation.
 

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