Unfortunately, that's beyond my scope of understanding. I am at a loss as to how a postage stamp sized airport and flatten can have that effect on a land mass a mile from the scenery. Gary was looking into it but I haven't heard from him.
Hi Ed:
I had planned to perform what I hoped would be a final testing series today using the most recent such file I had received via a PM thread troubleshooting these issues with Richard Ludowise (aka "rhumbaflappy").
I was traveling this weekend, and upon my return, my main FS testing system had a partition crash on one of my storage drives, AT&T ADSL internet bandwidth slowed to the speed of molasses on a "hard winter" day (perhaps due to disruption by a competing UVerse signal over the same "copper" wires running from the corner "AT&T box"), then SOH forum posting would not work with my "Smart Phone" (you know... the one with a 'low IQ').
Good thing I don't have a dog, or he might have chewed through all of my power cords today !
So I had to resort to the use of a borrowed I-Pad via the Safari browser to post this status report.
I haven't been able to test the file Dick attached above to see if it is a different version than the last one I downloaded from our PM troubleshooting thread at FSDeveloper.
The outstanding issue I had anticipated resolving before posting a fully working solution to you, was an ongoing
failure to flatten the terrain (aka the hump of ground overlying the RWY and some shallow depressions in the ground) at various locations within the "Little Em" area which are intended to be flattened by a standard SDK-compliant airport background flatten polygon CVX vector BGL.
Once that is resolved, IMHO, we should be "
over the hump" !
AFAIK, Dick was testing this on FSX SP2 or Acceleration with the OrbX FTX PNW "Demo" of the Olympic Peninsula installed.
My test installation is FSX Acceleration with payware OrbX FTX PNW and Cushman Meadows packages installed.
I also use the "Modified Terrain.Cfg" incidental to installing SBuilderX for FS development work.
FYI: When testing Dicks last version of the file above from our PM thread at FSDeveloper, if FTX Central version-1 is set to "North America",
the terrain will not flatten as described above on my test system; but the Hood Canal "
land class bleed-through" anomaly
was resolved.
Many thanks are due to Dick for sharing his time and extensive expertise with us in an effort to troubleshoot this curious scenario.
IMHO, it would be helpful at this point in time to open this up to all interested parties for testing Dick's attached file above, and then reporting how it works for them, along with a statement of whether they have tested the above file in MSFS or P3D,
and whether they have:
* FTX Central ver.-1 or ver.-2 set to "North America" and not default ...if FTX Global is
NOT installed
* FTX Central ver.-1 or ver.-2 set to "North America"/ Hybrid mode and not default ...if FTX Global
IS installed
* OrbX FTX PNW "Demo" of the Olympic Peninsula is installed
* OrbX FTX PNW Cushman Meadows is installed
Hopefully I will be able to remove the crashed storage drive and resume MSFS testing of the above file later today.
I also hope to see some replies from others here, who have tested the above file and reported their results with their MSFS and/or P3D installation configuration status for any OrbX FTX software.
I anticipate being "back in the game" soon
<...oops, used that "G-word" again ! >
Regards,
GaryGB