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Revisiting the Cloud 9 Phantom porting issue..

I've been working on the AB effects so that the flames will point at angle adjacent to how the jet engine sets in the aircraft. Should angle towards the ground a few degrees. So far just the just the inner tube of the after burner area. Next part will be the flames.

zagO.jpg


UtTJ.jpg


9LmOq.jpg


DIB2.jpg
 
I've been working on the AB effects so that the flames will point at angle adjacent to how the jet engine sets in the aircraft. Should angle towards the ground a few degrees. So far just the just the inner tube of the after burner area. Next part will be the flames.

I did not know how to align the FX to the angle of the jetpipes, it would be brilliant if you can solve this puzzle :applause:
 
I'm back!

Hey gang!

Move & renovations to new home almost done - will be setting up my sim pc in a day or two.

I've been watching this thread unfold - and am thinking of taking the plunge (never bought this when it first came out - the E was my least favourite model). I've got both the AS and Iris models - each (esp the RF AS model) is quite enjoyable in their own "portover" sort of way - so my questions are, with these other two as comparisons, how does the C9 model (with the recent fixes) in FSX.

1) perform FPS wise
2) handle load-outs - is there an external tank only (no munitions) model/configuration?
3) look graphically-speaking

In light of 1), I'm still on my old (6 year, XP) machine. That one yields 15ish FPS on the AS model, and about 20ish on the Iris model (from memory, haven't been on FS for a couple of months).

thanks so much - between this, and the B-58, it's a good time to plug back into SOH and FSX!

Cheers.

DL
 
I did not know how to align the FX to the angle of the jetpipes, it would be brilliant if you can solve this puzzle

Got the angles down and have the internal flames closer to the injectors to match. Just need to work on a better flame out the back.

hr6NK.jpg


Now the internal flames match the tube!

QhLGe.jpg


UPDATE: AB tubes done. Now to study up on the AB flames.

EPdoL.jpg


Kinda reminds me of WALL-E...

Dalrc.jpg
 
Last edited:
Hey gang!

Move & renovations to new home almost done - will be setting up my sim pc in a day or two.

I've been watching this thread unfold - and am thinking of taking the plunge (never bought this when it first came out - the E was my least favourite model). I've got both the AS and Iris models - each (esp the RF AS model) is quite enjoyable in their own "portover" sort of way - so my questions are, with these other two as comparisons, how does the C9 model (with the recent fixes) in FSX.

1) perform FPS wise
2) handle load-outs - is there an external tank only (no munitions) model/configuration?
3) look graphically-speaking

In light of 1), I'm still on my old (6 year, XP) machine. That one yields 15ish FPS on the AS model, and about 20ish on the Iris model (from memory, haven't been on FS for a couple of months).

thanks so much - between this, and the B-58, it's a good time to plug back into SOH and FSX!

Cheers.

DL

Hi DL,

To answer your questions:

1) perform FPS wise => Pretty good given it is a portover, but it always remains a portover, so somewhat heavy on the frames
2) handle load-outs - is there an external tank only (no munitions) model/configuration? => Like in the original there are several different loadouts, one of which is tanks only
3) look graphically-speaking => Stunning!

Hope this answers your questions.

Dumonceau
 
2014-5-3_2-46-52-120.jpg2014-5-3_2-48-23-230.jpgThanks to everybody for seeing this through, I'm so happy with this F4, I cant hardly wait to start using her in Naval Engagements Underway...! :adoration:
 
Cloud9 Phantom Beta 3 - Flaps

Hi

I noticed that the flaps can only be controlled via the VC Cockpit switch and not via my joystick. Is this deliberate or is there a way of assigning control of the flaps back to the joystick as it was with the earlier Beta.

Small thing in a fantastic package.

Cheers

JC

Here is the download link for the new (beta 3) version of the portover kit. I strongly recommend you to read the README.txt file, all details on changes / new features should be in there.

https://app.box.com/s/myk2oay12f12dbqxyups

If nobody finds glaring mistakes, the next version should be the RC which I will upload to the SOH Library.
 
Hi

I noticed that the flaps can only be controlled via the VC Cockpit switch and not via my joystick. Is this deliberate or is there a way of assigning control of the flaps back to the joystick as it was with the earlier Beta.

Small thing in a fantastic package.

Cheers

JC

JC, this is deliberate. In beta 3, I enabled the flaps mode switch which overrides the keyboard. I know that in FS9 you could use both keyboard (F5, F6, F7, F8) and the VC switch but I have not yet been able to replicate this in FSX. I will give it another try, if I can't solve it I can disable the VC switch and give manual control back to the keyboard. What do you prefer: VC switch or keyboard control?
 
Cloud9 Phantom Beta 3 Flaps

Thank you for such a swift reply. I prefer to map the flaps to my joystick but if it is deliberate I have no problem using the VC to do it. I was not aware that you could not do both. Please do not waste your time changing it as it is a minor thing and we are lucky to have you doing the work in the first place.

Many thanks

JC




JC, this is deliberate. In beta 3, I enabled the flaps mode switch which overrides the keyboard. I know that in FS9 you could use both keyboard (F5, F6, F7, F8) and the VC switch but I have not yet been able to replicate this in FSX. I will give it another try, if I can't solve it I can disable the VC switch and give manual control back to the keyboard. What do you prefer: VC switch or keyboard control?
 
JC, this is deliberate. In beta 3, I enabled the flaps mode switch which overrides the keyboard. I know that in FS9 you could use both keyboard (F5, F6, F7, F8) and the VC switch but I have not yet been able to replicate this in FSX. I will give it another try, if I can't solve it I can disable the VC switch and give manual control back to the keyboard. What do you prefer: VC switch or keyboard control?

I concur with jjdc. Your work on this has been nothing less than stellar, and after getting used to it, the config you provided is just brilliant.

Please do this as you see fit.

Take care,

Dumonceau
 
Landing at Niederrhein:

Landed.jpg

Looking forward to the new burners! And indeed Nismith, that soundpack is just brilliant! :D

Dumonceau
 
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