Rise of Flight, anybody?

Finally got this thing to cooperate with me last night and managed a single mission flight.

It was a replica of the Rickinbacker flight/patrol over the front where he encounters a flight of 5 EA and 2 scouts and downs one of each ...

I manged to finally get the aircraft off the ground, get my bearings and orientation and then flew my assigned flight path. Or so I thought I did. The scenery was matching up with the map pretty good either way.

Is there any help of any kind like an icon on the map showing your progress? I didn't see one on my map was just curious if I had a bad setting or something.

When I finally get to the waypoint where the enemy is indicated to be there is nothing. I flew in the area for 15 - 30 minutes circling above no man's land (which looked pretty cool btw) and expanding my area of patrol farther than I felt I should in search of these aircraft ... no joy ... they were not to be found.

I continued the flight and finished it and managed another gopher hole on landing and flip my plane onto its back, but I survived.

When I ended the mission it said I failed.

I'm trying to fly this with as little help from the game as possible ... no target locking or anything like that, I figure if they could fly it that way in real life why can't I?

Anyhow, is there any indicator when flying your assigned routes that lets you know you've made a waypoint? Or does one just assume he's where he needs to be? I could be off by several miles and still appear to be on path.

Other than those minor issues, I had a great time flying, the plane is very responsive to my stick (MSSWFF2) just the slightest movement and the plane is all over the sky.
 
Sweet edits Heywoood, love the second shot, the plane with the lawn mower engine, LOL, God these things must have been a b@#$@ to fly! :ernae:
 
I love flying it in the safety of my den...:kilroy:


One thing I am not sure of though...I thought with its rotary engine and larger ailerons and full rudder movement that the Immelmann Turn would be an easy manoever - but it just doesn't snap roll like I thought it would given the spin energy of the rotary.

maybe I am doing something wrong but no matter which way I try to roll out at the top of the loop I am getting a slow roll - not a snap roll.
 
Few ones from ITA-ROF server. 24/24 players. Forgive me poor quality screens, but I want my RoF to be smooth in multi.

Lucas
 

Stickshaker I was thinkin of postin that and glad you did!
I found it very intertaining. I create a mission with it and open it in ME and mix up some of the planes like 2 albs with 2 DVIIs against you and your AI wingmen or change time or weather etc.
Save all yor edited missions with different names and just get creative.
I think it's a must have.:applause:
 
It is great that Gabi Laser has started making some soft for the RoF. He created some awesome stuff for the RedBaron3D some time ago:
- blip switch for the rotary engine
- mixture management
- wind
- track ir support (!!!)

All those goodies were done for the Single Player.
 
2009_8_29__18_26_38.jpg


2009_8_29__18_26_47.jpg



new Albatros skin...the link is at the simhq site in the Rise of Flight forum
 
I tried to edit my last post but no can do.
Heres an update of the baron using first pic as a guide which is a painting.

baron2.jpg


baron1c.jpg


barongax.jpg
 
for those who have RoF - there is a new update today...pretty good sized.

I have not tested everything but - they have now animated the ammo belts in the planes that have them and it seems like a lot of textures have been smoothed out with some FPS improvement
 
Have they done anything about the "Head-on pass, couple of turns, run away, lather, rinse, repeat" AI yet? :kilroy:
 
are you talking about the 1v1's....or ?

because in a 1v1 that is kinda what it has to be - you pass, turn to get behind the e/a while he turns to get behind you...one plane turns better than the other so one has to break and try to run...that's all there was to it.

I only use the 1v1 to test updates, new planes, and view keys etc...

in furballs you get better variety - online is good for unusual engagements tooo :kilroy:
 
are you talking about the 1v1's....or ?

because in a 1v1 that is kinda what it has to be - you pass, turn to get behind the e/a while he turns to get behind you...one plane turns better than the other so one has to break and try to run...that's all there was to it.

I only use the 1v1 to test updates, new planes, and view keys etc...

in furballs you get better variety - online is good for unusual engagements tooo :kilroy:

Yes, I am talking about 1v1's, but I dispute that that's the way it "has to be." There's absolutely no variety in the enemy AI's tactics, exacerbated by the fact that that there's absolutely no control over the type of enemy aircraft or the AI skill level. One fight is like the next, which is like the next, which is like the next. We do a head-on pass, then we chase each other's tails for 30 seconds or so, which invariably ends with me in the advantageous position (regardless of aircraft type), then the enemy tries to extend away, and if he succeeds, we do it all over again until I shoot him down or run out of ammo or a fluke like a collision occurs.

Sadly, Rise of Flight at this point still resembles a demo more than a completed game. There's a tremendous sim in there, somewhere...but it's like we're looking at it through a key-hole.

The graphics are beautiful, the flight dynamics are terrific, and the damage model is jaw-dropping...

...but the campaign has the depth of a Koi pond, we've had to rely on user-created tools to make single missions/instant action remotely interesting, and as insult to injury, the interface and menus are obnoxiously dense (somewhat improved from their original state of nigh-impenetrable - would it have broken the bank for NeoQB to get one native English speaker on the team?) and make tailoring the sim and scenarios to your liking even to the very limited extent that they allow a tedious and annoying experience.

Maybe in a few more months it'll be worth double-clicking the RoF icon on my desktop regularly. As it stands, I play around with it maybe once every couple of weeks and get bored with its limitations quickly...a huge disappointment from a sim I was giddy with excitement about while it was in the mail from NewEgg.
 
did you get the update yet?

have you downloaded any of the third party missions or 'Smackdown' or the 3rd party QMB?

the e/a will try to drag n bag you if you try the 1v2 or dogfight scenario's - as well as some other tricks and neoqb has addressed some of the AI multi craft engagement problems (like dis-interested e/a squadrons etc) and some trigger related issues too

I'm not saying I am 100% satisfied with RoF out of the gate - but neither am I poisoned to it

they are updating and improving things - or trying to :kilroy:
 
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