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The Staff of SOH
Goes so well with Klaus's Korea area ships! One thing I notice is that in bright day light the color is more lightish blue grey and more glassy, whereas in my first screenie a few posts above, this was at dusk and the glossy sea blue looked right on the money. Now, this is due I am sure to P3Dv4 HDR + dynamic lighting and the tomatoe shaders I am using. Notice this effect with other aircraft with these settings.
For a bit of fun, add this effect for the nose guns/cannons with the following entries:
[SMOKESYSTEM]
Smoke.0 = -10.0, 3.2, -0.4,fx_Sea_Venom_Smoke.fx
Smoke.1 = -10.0, -3.2, -0.4,fx_Sea_Venom_Smoke.fx
smoke.2= 15.9, 0.6, -0.8, fx_Wing_Guns
smoke.3= 15.9,-0.6, -0.8, fx_Wing_Guns
Your "I" key may fire these but you may want to (also) map it to a button.
NB: these were my coordinates above for the Razbam F2H so you might want to play around with them for better alignment.
I'd like to know where this fx_Sea_Venom_Smoke.fx is at and what is it supposed to do?
I did not see that effect file for the FSX version?