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Sakishima-Gunto is now released!

Absolutely beautiful Maskrider. The amount of time and effort to produce this work must be immense. Thanks for sharing with us.

msfossey
 
Sir,
I have always enjoyed your sceneries and use quite a few of them. These latest efforts are an absolute "4-bagger". Thank you for all the time and effort it took to create these.
Bob
 
Thank you again Maskrider

Thak you again for your beautiful sceneries Maskrider; This one is superb

Beepee
 
Reply...

Chris,

As Bearcat says, your airfield and scenery work is still the crème de la crème of CFS2 scenery building, and always gives me something to aspire to. Great work!
very_drunk.png
 
AS a WWII Pacific Theater junkie, I bow down to you as the Master of Maps for CFS2! I wouldn't have half the fun If I didn't have your sceneries to shoot up.:applause::guinness::encouragement:
 
Hey Chris,

I fell like a rookie here. :distracted:

I've a problem at Ishigaki harbor. Missing texture or landclass possibly?

Here's my layering...

Code:
[Area.024]
Title=MR Sakishima-Gunto Masks and Exclds
Local=ADDON\MR Sakishima-Gunto Masks and Exclds
Remote=
Active=TRUE
Required=FALSE
Layer=23

[Area.023]
Title=MR Sakishima-Gunto Water and Landclass
Local=ADDON\MR Sakishima-Gunto Water and Landclass
Remote=
Active=TRUE
Required=FALSE
Layer=24

[Area.025]
Title=MR Sakishima-Gunto
Local=ADDON\MR Sakishima-Gunto
Remote=
Active=TRUE
Required=FALSE
Layer=25

I'm going to check things again and I'll get back to you.
Dv
 
Hmmmm... never a good sign. Yes, I am thinking something might have been left out of the texture folder.

Whats weird is that I simply copied that folder- the mr-sakishima-gunto-160206\MR Sakishima-Gunto\texture folder - directly from my own. Perhaps it is calling out something that I neglected to stick in that folder. Is it happening anywhere else? Or just at Ishigaki Harbor?

I am not sure what the scenery.cfg file should look like but in the CFS2/scenery library window they should be stacked as follows:
MR Sakishima-Gunto
MR Sakishima-Gunto Water and Landclass
MR Sakishima-Gunto Masks and Exclds

Here is what the list of included textures should look like.
attachment.php

I'll check to see if I can reproduce.
Chris
 
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Is anyone else experiencing the same issue? Hmmmm?

Come on. I'm not fishing for complements. If there is an issue I need to know! ;^)

Cheers,
MR
 
Chris,

I haven't installed yet (I know...:icon_redface:), but looking at the zip contents of the "texture" folder & Dave's screenie, I'll bet it's one of the textures you called up as a backdrop for the quaysides/ town layout in this folder.

If these aren't present in the SCENERY/WORLD/TEXTURE (they can actually look different, but must at least be present), then "GREEN/BROWN/BLUE square-time :smiley_simmons:, as the sim tries to understand what to display where...
 
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Hiya UT,

Understood.

So, copying everything except for the hi-lited files (the custom airfield ground poly textures) to the SCENEDB/WORLD/TEXTURE folder and refusing to over-wite anything that comes up should solve the problem, or at at least eliminate it as a possibility?

Dv,

Sorry about this. How about giving this a try: copy all of the non-hi-lited files shown below into your SCENEDB/WORLD/TEXTURE folder, refuse to over-write anything that is already there, and see if that solves the issue.

I have a sneaking suspicion that it will turn out to be 061h2su6o.bmp, which is used extensively through out this scenery to texture the quayside ground. It is stock version of PacTex's 061h2su6.bmp. I always liked it so I tacked an "o" onto the end so that I could keep using it. I use it a lot as an under layer in my airfield ground poly textures but rarely, I guess, as a call-out for a VTP1 ground poly.

Live and learn.

That is what feedback is for! I had a feeling that something like this might come up. Thanks for taking the time to pursue it!

Standing by, anxiously awaiting results! :wavey:

Chris
attachment.php
 
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If this corrects the problem, I will go ahead and break out all of the called-out textures other than the airfield ground poly textures and place them into their own folder to be copied as per into the SCENEDB/WORLD/TEXTURE as well as the main CFS2/TEXURE folder (couldn't hurt).

MR
 
Hi Chris,

No joy yet, but this CFS2 install I'm using is what one would could call heavily modified.
Going to get a little sack time in and give her a go afterwards.
The miracles of sleep will be a big help. :unconscious:

As always it's bound to be something simple or overlooked by me.

Until Later Mate,
Dv
 
I just looked in my SCENEDB/WORLD/TEXTURE folder and the file in question is not there. However, it is in my CFS2/TEXURE folder. Interestingly though, when I removed it and restarted the sim, everything still looked fine. So, having it covered in the mr-scenery/texture folder seems to do the trick. I will go back through the rest of the VTP1 polys at Ishigaki, and everywhere else, and check to make sure that there is nothing being called out that I didn't include in the scenry's texture folder.

I really apologize for this Dv. We'll get it sorted. Thanks for hangin' in there!

MR

PS Enjoy your nappys!
 
I think I got it!

Unzip this and place it into the MR Sakishima-Gunto\texture folder (might as well toss it into your cfs2/texture folder while you're at it).

It has also been added to the revised scenery pack zip and that has been uploaded to the SOH library replacing the original.

MR
 

Attachments

  • sand002-8.zip
    80.8 KB · Views: 1
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When I removed sand002-8.bmp from both my mr-scenery/texture folder and from the CFS2/texture folder i got the result pictured below! Look familiar?

When cleaning everything up and getting it ready for release, I checked to make sure that if I had used a particular sort of texture file, i.e. dirt, sand, grass or whatever, that I had consistently used the same one, to keep things simple. But as it turns out, the island that sits just off-shore from Ishigaki Harbor has a big broad patch of sand that called out a different sand texture than any of the other sand textured VTP1 polys I made for this scenery. I just missed it. And so didn't include it in the texture folder. My bad.

My first guess about the offending file was based on the fact that the anomaly ran from one end of the harbor to the other- as do the polys that call it out. Never imagined that one little poly call-out could cause the sim such wide-spread consternation! The dear old girl. Got to love her.

Thanks again for hangin' in there.

Please continue keeping your eyes pealed for any other such anomalies. Hopefully there will be no more.

Us sexagenarians can't be having too much of this stress and strain in our lives! ;^)
attachment.php

Cheers,
Chris
 

Attachments

  • missing-sand002-8.jpg
    missing-sand002-8.jpg
    79 KB · Views: 4
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I am re-uploading the zip file and renaming it mr-sakishima-gunto-160207.zip.

I contains the errant sand002-8.bmp along with a few slightly tweaked bgls. They were tweaked not to correct anything but rather to enhance their appearance. I'll bet no one will even notice! ;^)

Cheers,
MR

Here is a zip containing the tweaked files. Unzip them and dump them in the MR Sakishima-Gunto\scenery folder. They have also been added to a revised scenery pack zip and that has been uploaded to the SOH library replacing the original.
 

Attachments

  • mr-9-tweaked-sakishima-gunto-bgls.zip
    128.6 KB · Views: 2
Last edited:
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