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Rami;
I read your scenery.txt and have a few questions.
1) do you have Rhumbaflappys bgls installed?
(2) Could you post a copy of your PTO scenery.cfg for comparison
(3) How come I can never get the [Area.#] and the Layer= # to match? They always seem to have a diferent number and I notice that, for the most part, yours seem to match.
I have tried shifting around to match yours in the Settings of the game and then deleting all filelist.dat and have still not gotten them to match. Does it have to be done manually in the Scenery.cfg?
Fibber,
The scenery.cfg I posted in the previous thread is not mine, it is Stoney's. I downloaded it, examined it, fixed the order of some items I thought were out of place, and made sure there were no gaps in the [area.xxx] sequence. That's the big hurdle.
In general, with the exception of the first two layers, which are inverted, the "area" and layer should always be the same number. I got into the habit of editing my scenery.cfg by hand a long time ago, so I've never had the problems associated with adding scenery through the CFS2 program itself, I have done it manually.
Some of the issues of Stoney's scenery.cfg include the fact that he was using Rhumbaflappy's old water masks and coast flattens ABOVE (meaning "down" the list) Sander's scenery files. Since Sander's files are for the ETO, Rhumba's older water masks (and his new ones, for that matter) should be BELOW (meaning "up" the list) Sander's scenery files, so that his "Global_Exclde" layer blocks them out. In general, the order stould be stock files, mesh, water masks, Sander's files (for Europe) and then whatever else (airfields, Ettico's EuroTargets, etc.) that you have.
The other, as you correctly pointed out, is that the "area" and "layer" numbers were all out of whack.