Thank you Tim, August and Todd, I appreciate it! If you want to know why so few have released repaints for this model, take a look at the fuselage texture sheet in my repaint. Just about every panel across the fuselage and cowling is separate on the texture sheet from the other panels. So for instance, with just the left star & bar insignia, there are seven different spots on the texture sheet where sections of that marking had to be applied and all line-up together (and another five panels for the right star & bar insignia). There is also distortion at play on the vertical tail, rudder and wings, which also must be taken into account when drawing the markings in those areas so that they look correctly-drawn when seen on the model. Fortunately, working with the model in 3DS Max, I figured out a way which works really well that I can "implant" the markings from 3DS Max into the texture UVW maps, that I can then simply trace onto the textures in PaintShop Pro/Photoshop (thus circumventing the previously mentioned challenges). If it wasn't for that process, I wouldn't be doing repaints for it. The model itself, although it does have a few issues with accuracy, is the most visually accurate ever made for a Microsoft flight sim, which is why I've gravitated to it. For this repaint, I ended up creating a rather extensive checklist for all that needed to be done, both outside and inside the aircraft, so that I tried hard not to forget anything when it came to all of the details throughout. There are a ton of texture files included with this repaint, and the reason being is that I had to do at least some level of work to each one of them to make it how I wanted for this repaint.