It must be telepathy! I just sat down at the computer to do the same thing - remove the terrible rendition of the post-war Ross River Dam near Townsville.
Hi Kevin, well, I was putting a vibe out there when removing it. I was thinking, Kevin would love this UT inspired me last night to finally get it done.
Been working in the background with Martin lately on successfully adding landing lights. Martin worked out the scasm side and I worked out the asm side. Now we’re working on limiting stick movement in the cockpit. No success at this point on the asm side but between us I hope we’ll be able to get it sorted.
Aussie ... you can limit the stick, which is linked to the elevator keyframe by adding -10 to -15 to a set of zeros 0.00000000 in front of 0x76.... which would looklike " -10.0000000 0x76 " this short version , the code is longer, but this is what's added.... to stop the stick going thru the gauges..... if it makes sense.
Hi Mav,
Yep, that makes perfect sense but the dilemma is doing it directly in asm not scasm. Adding to the problem is that CFS2 doesn’t use keyframes for animating the elevator, it’s purely keyword based and uses the entries in the aircraft.cfg or .air file.
Adding dw2,x,x,x,x which is the begin code should solve it but with the limited time I have to spend on it I haven’t found the correct location in the code to add it and to implement the end code. I’ll eventually work it out
That's what i use to animate tthe stick or yoke in. VC elevator "0x76" for back and forward and left aileron "0x6E" for left and right.... works fine in scasm
Took a break from breaking windows, and thought add the recticle in vc ,so makes it easier shooting zeroes over Malta... also scasmLoDed the thing so should even easier on F/R.... added ah hurri pilot as well.
Nice to see ya in the basemant Sheesi... thanks.... yeh come a long way since wayback when..... 19 yrs and still finding new ways of doing things.... remember when clowns would tell me how things were hardcoded or could'nt be done without the source code,really copped some flak.... did'nt take long to learn who was full of it...mind you only got easier with the mcx.... stuff all of sudden did'nt take weeks to do..... but minutes.... then just glue the stuff together... mind ya gmax still does my head in.... go figure.
The alpha bearcat.... it's had some mods done, well ah hurri pilot , scamLoDed.... in vc added gauges gunsight .... plus ailers work as well... think that was it.... and edited out the dodgy looking pilot in vc.
The stock/OH Oscar has been effectively un-repaint-able because of the texture it has. With the power of AI was able to scrub off all of the camo from the stock Oscar.
Some Kaiserliche und Königliche Luftfahrtruppen or K.u.K. Luftfahrtruppen and K.u.K Kriegsmarine fighters. The Austro-Hungarian Air Force is an almost forgotten WWI force. You can see a short Youtube history here.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.