Daiwilletti
Charter Member
AI Tactics
Thanks for the explanation, Daniel it is very interesting. I have long been frustrated when trying to campaign in an FW190 - even with the various claimed improved FMs floating around out there. In 1942 the early "butcher birds" were supposed to have put the wind up the RAF - but in cfs3 the AI spits are completely dominant - even AI hurris have an advantage. I suppose the widely adopted MAW/ETO trick of null pylons adding weight to AI only aircraft is the best option at the moment (for ccampaign play at least), other than your tactics for missions.
I wonder if Mark aka Winding Man has been able to add new AI tactics to the exe? I.e. zoom and boom to the turn and burn? In which case the promised addon from OBD will be much anticipated.
For starters, the Fw 190 FM has been tweaked to give more realistic elevator effectivity vs airspeed. At least some of the 190 FMs currently available loose all elevator control by about 650 km/h, whereas 190s were known to execute dive bombing attacks at speeds above 1,000 km/h and be able to pull out. So this is reflected in the new FM, which makes it much more competitive, especially at higher speeds. The Spitfires can, and should, still turn inside the 190, but in all other respects, the 190 is superior, at least against the Mk.Vs I was facing on this flight.
The problem is that CFS3 AI tactics are still biased towards the turn fighter, so effectively, as far as the AI is concerned, whichever is the better turn fighter will win. In this case, that is of course the Spit. So in the mission, I biased the AI skill levels against the Spitfires to compensate. And argueably that is as it should be anyways, at least during 1941 and 1942. There is a mixture of all skill levels in the opposing forces, but there are overall more rookies flying Spits and more aces flying 190s. Larger scale battles tend to make any disparity between aircraft a little less noticeable as well. The result is usually a fairly intense and unpredictable battle.
Thanks for the explanation, Daniel it is very interesting. I have long been frustrated when trying to campaign in an FW190 - even with the various claimed improved FMs floating around out there. In 1942 the early "butcher birds" were supposed to have put the wind up the RAF - but in cfs3 the AI spits are completely dominant - even AI hurris have an advantage. I suppose the widely adopted MAW/ETO trick of null pylons adding weight to AI only aircraft is the best option at the moment (for ccampaign play at least), other than your tactics for missions.
I wonder if Mark aka Winding Man has been able to add new AI tactics to the exe? I.e. zoom and boom to the turn and burn? In which case the promised addon from OBD will be much anticipated.