Screenshots!

I dunno how to reach Jesse but the only malware seems to be the supposed protector!! ...and it IS annoying
Hi Scott and cheers all
 
A question for the Major (and anyone else in the 'know')... Is there any hope for bumpmapping on an ex-STREEMLY low end machine (?)
...and could you run down briefly what's involved, like izzit all dependent on Ankors shaders, etc. and what the minimum daily adult requirement is
and so forth and so on...?
The reason I'm in such a tizzie is due to those amazing screenies like the BF-109f
9NEOmqm.jpg

I mean gosh(!) that is just incredible :dizzy: ...and a tip of the skullcap to John (the da Vinci of skinners)

Thanx in advance and...
cheers
 
Bump Mapping costs nothing extra past the price of admission for being able to run AnKor's Shaders, and those actually improve the performance in some ways by allowing multiple CPU cores to be accessed.

If you have a really low system, the best way to improve performance is to keep the aircraft detail high and lower the scenery detail settings.
 
@majormagee
Can we have flat metal effect rather than bare metal effect on P-51D like warbirds P-51D or DCS P-51D (comparing to my shots of FP P-51D alabama rammer jammer)? and is there a way to show a bit reflection on canopy and front nose?

attachment.php
 

Attachments

  • Screen_140109_094913.jpg
    Screen_140109_094913.jpg
    36.4 KB · Views: 10
The reflectivity can be tuned to anything you like. If the model already has a _s.dds file then it's just a matter of adjusting the brightness levels of the areas of the texture you want shiney or flat. If the model does not have the reflectance texture reference built in you can use the _t.+sr.dds extension to add it after the fact, but his requires a minor hex edit of the m3d to be fully functional.

A brightness of 16% grey is quite reflective, and 4% grey is like flat matte paint. Above 16% is starts to look like chrome and eventually becomes a perfect mirror finish. Many of the existing _s.dds files are too bright to look natural with AnKor's Shaders.

Additionally, they often include false shading that is lighter on the upper surfaces and darker on the undersides. Unfortunately this only looks correct when the aircraft is flying straight and level or sitting on the runway. Anything else and the shaders are fighting to light the model correctly while being fed this incorrect information about the model's orientation relative to the light.
 
Did my last previous screenshots gone?


attachment.php
attachment.php
attachment.php
attachment.php
attachment.php
attachment.php
 

Attachments

  • 55a.jpg
    55a.jpg
    30 KB · Views: 5
  • 56.jpg
    56.jpg
    35.7 KB · Views: 5
  • 57a.jpg
    57a.jpg
    38.4 KB · Views: 5
  • 58a.jpg
    58a.jpg
    43.5 KB · Views: 5
  • 59a.jpg
    59a.jpg
    40 KB · Views: 5
  • 61a.jpg
    61a.jpg
    45.4 KB · Views: 5
Last edited:
attachment.php
attachment.php
attachment.php
attachment.php
attachment.php
 

Attachments

  • 62.jpg
    62.jpg
    124.6 KB · Views: 5
  • 66.jpg
    66.jpg
    50.6 KB · Views: 5
  • 63.jpg
    63.jpg
    41.3 KB · Views: 5
  • 64.jpg
    64.jpg
    38 KB · Views: 5
  • 65.jpg
    65.jpg
    53.1 KB · Views: 5
attachment.php
attachment.php
attachment.php
attachment.php
attachment.php
attachment.php
 

Attachments

  • 101.jpg
    101.jpg
    116.6 KB · Views: 6
  • 102.jpg
    102.jpg
    91.9 KB · Views: 6
  • 105.jpg
    105.jpg
    64.8 KB · Views: 6
  • 114a.jpg
    114a.jpg
    14.4 KB · Views: 6
  • 116a.jpg
    116a.jpg
    67.6 KB · Views: 6
  • 118a.jpg
    118a.jpg
    107.9 KB · Views: 6
The swastika repaint is from a add on for firepower German aircraft. Have it if anyone wants it PM me if that is ok by the admins. it's ok by me.
 
The La5 and La-9. Two of my favorite fighters. Good firepower with two cannons for the La5 and three for the La-9. In the nose ,where the should be.
attachment.php
attachment.php
 
the pic took a bit second when i pull the aircraft up and that contrail still left there while i decrease those rocket power
 
Steam was one of the main products of the reaction of the fuels used by the rocket motor. Some of it was used to drive a turbine which powered the fuel pumps. Steam exhaust from the turbine exited the aircraft under the fuselage, which is what you're seeing in the pic. Steam from the rocket exhaust itself was too hot to be visible for some distance behind the aircraft. After a certain distance it would cool enough to condense into a contrail. Contrary to popular belief, no smoke was produced by the rocket motor - a very eco-friendly engine - as long as you ignore the flesh-eating fuels that power it!
 
Back
Top